anyone who has ever admin'ed on a Counter-Strike server (CS or CSS) will tell you that an invaluable feature to the game is a spectator mode. the ability to see what another player is seeing is of utmost importance when trying to decide if a player is hacking or not. if a player is wallhacking, for instance, the admin would not be able to see through walls (like the suspect can - assuming they're wallhacking), but could easily recognize if the suspect is tracking targets that cannot be seen.
i've been an admin (and am still, actually) of a counter-strike: source clansserver and have had a lot of experience and exposure to wallhackers, aimbotters, etc. and, because i know there are wallhacks readily available for BF2, this would be a terrific feature that admins could use to monitor other players.
and, on the other side of the coin, if a player needs to get up to leave their computer (bathroom break, grab a drink, etc), this could give them a chance to do so. they could join the spectators "team," do their business, and come back to the battle when ready. while in spectator mode, they are considered idle unless if they are chatting. when they are idle for long enough, servers can easily kck them off.
another great outcome of having a specator mode is it would be much easier to switch teams around. say a MEC would prefer playing as USMC. they ask if anyone on USMC is interested in switching. if anyone is, the two players join spectators first and then join the other team. (this would circumvent auto-balance)
why this was left out in the first place, EA only knows.
i've been an admin (and am still, actually) of a counter-strike: source clansserver and have had a lot of experience and exposure to wallhackers, aimbotters, etc. and, because i know there are wallhacks readily available for BF2, this would be a terrific feature that admins could use to monitor other players.
and, on the other side of the coin, if a player needs to get up to leave their computer (bathroom break, grab a drink, etc), this could give them a chance to do so. they could join the spectators "team," do their business, and come back to the battle when ready. while in spectator mode, they are considered idle unless if they are chatting. when they are idle for long enough, servers can easily kck them off.
another great outcome of having a specator mode is it would be much easier to switch teams around. say a MEC would prefer playing as USMC. they ask if anyone on USMC is interested in switching. if anyone is, the two players join spectators first and then join the other team. (this would circumvent auto-balance)
why this was left out in the first place, EA only knows.