Battlefield 1943 Pre-E3 PreviewsAs usual, keep checking back for more Battlefield 1943 previews throughout the day!
Hands-On:Videos:
IGNWhen you first see
Battlefield 1943 you'll likely assume it's a new retail release. But this is a downloadable first-person shooter headed for the Xbox 360, PlayStation 3, and PC. The 3D game is simply stunning for a digital release. It's light on features compared to a disc game, though: included are three multiplayer maps, recycled from the seven-year old PC game Battlefield 1942. That's all you get, but they should provide plenty thrills for your online multiplayer sessions. Plus,
Electronic Arts will be making announcements about downloadable content, soon.
Battlefield 1943 lets players fight alongside either the U.S. Marines or the Imperial Japanese. Up to 24 soldiers can join a game (12 on 12) and the three maps are quite large. Battles will rage across the islands of Wake, Iwo Jima, and Guadalcanal. There are three different classes to choose from in between spawns: scout, infantry, and rifleman. The choice only determines what weapon you start with, and any gun can be picked up once in a game. Battlefield 1943 also lets players climb into vehicles such as tanks and planes to deal out heavy destruction.
This is what an XBLA game looks like in 2009.The only game mode is Conquest, where players attempt to take control of the enemy's territories. Like your typical game of capture the flag, merely standing near the enemy's flag will initiate an acquisition. Kills also push your team to victory. Players can expect games to last around 15 to 20 minutes.
This will be the first time these World War II Battlefield maps are available on consoles. They're powered by Battlefield: Bad Company's Frostbite, engine, however, bringing all of that game's environmental destruction to these classic arenas. Trees can be shot down and buildings aren't safe hiding places from tanks.
Shooter fans will definitely want to check out this most impressive downloadable effort from DICE. You can return to these Battlefield islands next month.
Team XboxAfter getting some significant hands-on time with
Battlefield 1943 (courtesy of EA at its pre-E3 event last week on the EALA campus), it’s become clear that DICE has recaptured that original, seminal game’s feel, while presenting an intriguing new hallmark of what you can expect from a downloaded console game. It’s similar to how
Battlefield 1942 spawned a whole new multiplayer gameplay meme with its inclusion of vehicles, classes and other innovations that rival games would mimic for years. They still do.
After getting some significant hands-on time with Battlefield 1943 (courtesy of EA at its pre-E3 event last week on the EALA campus), it’s become clear that DICE has recaptured that original, seminal game’s feel, while presenting an intriguing new hallmark of what you can expect from a downloaded console game. It’s similar to how Battlefield 1942 spawned a whole new multiplayer gameplay meme with its inclusion of vehicles, classes and other innovations that rival games would mimic for years. They still do.
So, the question is, does the impending release of its remake/follow-up/now-gen interpretation signal the turning point for digital media and herald a new age where we can download any kind of game over Xbox Live, even triple-A titles? Maybe, as we’ve all seen complete digital distribution on the horizon for a while now, so its arrival is not surprising.
Battlefield 1943 looks like a triple-A title available on Xbox Live. But looks can be slightly deceiving.
HD (1280x720) |
SD (640x360)
While
Battlefield 1943 has the shine and polish of any game you wouldn’t feel bad dropping 60 bones on, one only needs to take a peek under the hood to see how they’re getting away with putting this thing out on the Xbox Live Arcade platform. When it comes to content,
1943 doesn’t hold a candle to its uglier ancestor. However, the game’s developers have done an impressive job getting as much content in there as possible, while maintaining the “feel” of the original. This may be a truncated version of the classic game, but it’s still much meatier than a demo or a closed beta.
That Zero is a split second too late.There is only one game mode, but it’s much more satisfying than Team Deathmatch types of to-do’s. Conquest has you capturing different points on an island, which then become spawn points for fallen players as well as vehicles and gun mounts. It’s a familiar type of gameplay, thanks in no small part to the original game. Since there isn’t much good reason to mess with that proven formula, the gamemakers have kept the game pretty much entirely intact when it comes to features of the gameplay. You’ve still got planes and tanks and jeeps, and you still play the game mostly the same way.
The cutbacks come more sharply in the map list. There are only three this time around, concentrating on South Pacific islands that were the backdrop of the conflict between the United States and Japan: Wake Island, Guadalcanal and Iwo Jima.They are quite large, though, and you’ll have plenty of different experiences fighting across different parts of them. I’m not saying it won’t get old at some point; three maps can only stretch so far. But we understand there are restraints that must be made when releasing something over Xbox Live.
In practice, the game doesn’t suffer too much from only having three player classes. The varying weapon layouts provide a wide enough range of options when it comes to the way you want to play. The Infantry, Rifleman and Scout classifications provide a simple rock-scissors-paper type of metaphor: one guy is good long range, one has more powerful range, etc. Each can do a few things well, so there’s not a lot of need for further specializations, such as sniper or medic.
Everyone can take control of vehicles, too, sometimes more than one at a time, like a guy grabbing the machine gun on the top of a tank while someone else drives and fires the cannon.
Battlefield games are meant to be enjoyed with the proper employment of teamwork. Otherwise, it’s just a bunch of dudes running around willy nilly.
And that illustrates one of the problems inherent in the original that carries over here.
Battlefield 1942 games could often devolve into chaos, because of the size of the map or from a player list overladen with newbs that don’t know how to play with each other. As in the original,
Battlefield 1943 will be a lot more fun with some experienced gamers on your team. Otherwise, it’s just a parade of spawning soldiers grabbing vehicles to drive themselves to the front lines, ditching said vehicles, fighting, dying, rinse, repeat.
Destructible environments are another new feature of the game.Hopefully, gamers have become much more sophisticated, and finding a good match online won’t be too much trouble. [Cue laugh track here.] But seriously, when
Battlefield is fun, it’s fun. It’s challenging, too. Flying planes is definitely not easier; in fact, it’s harder to fly an F4U Corsair in this game than it is in the recently released
Battlestations: Pacific, and that game is intended to be more realistic. It’s not the only similarity between the two games, but they couldn’t be farther from each other in the way they play.
Even though it’s sort of an abridged remake, the new graphics powered by the Frostbite engine, along with a few new tweaks and additions to the gameplay (the Bomber Shack attack is particularly cool), should give old fans a reason to check this game. Being a ton of fun should be enough for neophytes.
Shacknews"It's not supposed to be the game that's gonna replace your big games, like Battlefield 2 or 2142," producer Gordon Van Dyke tells me of the upcoming Battlefield 1943. "It's more action-based and it's not as heavily [focused] on the strategy, per se."
Powered by the Frostbite engine--the same technology that was behind last year's destruction-happy Battlefield: Bad Company on PlayStation 3 and Xbox 360--the downloadable multiplayer shooter packs remakes of three Battlefield 1942 (PC) maps.
But make no mistake console Battlefield fans, this isn't just Bad Company with three different maps. Even though it uses the same overall technology, the gameplay has been tweaked, focusing more on fast pick up and play action than strategy.
Those that have played Battlefield 1942, you're in for some surprises too. Sure, you may know the maps by heart, but the addition of destructible environments changes things a bit. A fence blocking your progress? Go ahead and knock it down with a blast or two.
And while the diehard Battlefield community has been extremely vocal regarding its opposition to the game's regenerating health, unlimited ammunition and the 24-player limit, there may be good news for those willing to wait for the later PC version.
Though nothing's set in stone, Van Dyke explained that "those are all things that we're taking into consideration" for the PC release. "We know that the PC crowd, they look for some different things in games than maybe somebody on the console."
The later PC release of 1943--the $15 download hits consoles in June and computers in September--is because of the extra development time needed to bring the previously console-only Frostbite technology to the PC and "create a proper PC version of Battlefield 1943 and not a console port," Van Dyke
previously stated.
One thing that definitely won't change, however, is the three class limit. And it's doubtful that any changes made to the PC version would come to the console editions.
But what about mod support? Once the Frostbite engine is on PC, does that mean that future games, like Bad Company 2, will hit PC and consoles at the same time? And what's up with the oft-rumored Battlefield 3? Read on to see what Van Dyke had to say.
Shack: There have been some rumblings that the PC edition of Battlefield 1943 could remove the 24-player limit of the console versions along with unlimited ammo and regenerating health. Any truth to that?
Van Dyke: Those are all things that we're taking into consideration. We know that the PC crowd, they look for some different things in games than maybe somebody on the console. So it's definitely something we're thinking about, but we're not gonna restrict one or the other.
Whatever we do come up with, we're gonna try and make sure we maintain the core values of this game that we've worked so hard on and the core gameplay features, but then look at what the PC can support and if it can offer some alternatives and things in that nature.
Shack: How far have you been able to push the player count? Can the Frostbite engine do 64 players on PC?
Van Dyke: Those are questions I can't answer. I mean, right now, we're not in a position where we want to start answering really heavy details about the PC version. That time is gonna come, I mean, we've got plenty of time to go.
Right now, we don't want to say "yes" or "no" to something because we do have that extra development time, and that's where we're going to be able to explore. One we get this [console build] and we put it to bed and we let it to rest then a lot more attention is going to go into exploring those additional things, above and beyond what this one has.
http://www.shackvideo.com/?id=14310Shackvideo users can use the HD Stream.Shack: You've indicated that more maps could arrive based on player feedback. Any chance that more classes could be added post-release?
Van Dyke: I think we're gonna stick with the three that we've got with this game, because that's the specific formula for this game. It's not supposed to be the game that's gonna replace your big games, like Battlefield 2 or 2142.
We're not looking to really, just, steal those types of games or capture that much attention, but this should be the game that you really want to play, that's kinda quicker to get into, it's more action-based and it's not as heavily [focused] on the strategy, per se.
It's more about the fundamental cores of Battlefield, which is capturing flags, killing the enemy, driving lots of vehicles, or being a soldier and taking out lots of vehicles and feeling like, you know, you're David versus Goliath and I just bested this guy in a tank and you suck, because I'm just on foot, I'm just flesh and blood ...virtually.
Shack: A few of our readers speculate that Battlefield Heroes and 1943 are essenitally the same game, and that the existence of 1943 means that Heroes has failed.
Van Dyke: No. Battlefield Heroes... I wouldn't even call it a casual game. It's a different kind of game that took the elements of Battlefield and made a new flavor out of it. And it hasn't failed, at all.
I mean, it's doing what it's supposed to do, which is [to] be accessible on all levels of computers. Frostbite is not for the weak of heart. I mean, Frostbite is a serious engine. I'm sure people saw at GDC, one of our top programmers, Johan Anderson, did a presentation about DirectX 11 graphics and implementing things like that.
Our guys are thinking really far ahead, and also looking at what's going on currently. Frostbite is a really robust engine, and, for the guys that are really into it, they're gonna get some use out of, you know, their hardcore computers that they spend speccing and posting up those little signatures showing off how their PC rates.
Keep reading for more on the costs of delays, a denial of "evil doctor genius-type guys up at the top of the ivory tower of EA," the "magic five" and some Battlefield 3 talk.Shack: By the way, I have to really hand it to you for making the most out of that "summer" release window. The console versions are due the first few days of summer with the PC edition...
Van Dyke: ...a few days before summer ends? Yeah. It's still summer. It's still summer. You can complain [but] we said summer 2009. You can play it in September, but it's still summer, technically. And in California, we have Indian Summer, which is even longer.
Shack: With the delayed PC release of 1943 stemming from the desire to properly bring the Frostbite engine to PC, will Battlefield: Bad Company 2, the next Frostbite-powered game, be hitting PC and consoles simultaneously?
Van Dyke: I'm not sure. It depends on the development of the PC version and then the console version.
Nothing's ever done intentionally. I know a whole lot of people think that there's these evil doctor genius-type guys up at the top of the ivory tower of EA going "one million dollars" with their pinky to their lip but it doesn't happen like that.
It's just about resources, it's about planning, it's about timing, it's about unforeseen things coming up that, you know, could affect it and change everything. There's a real ripple effect in game development. It's a very orchestrated event, and if you have one person that's just sick for a day, it could cause a ripple effect for the whole development and change everything.
To delay anything costs so much more money than it would to actually release it, ahead of time. If you ever hear of a game being delayed, it's definitely not this plan to make more money.
Shack: Unless the game is already done and delayed for marketing.
Van Dyke: Right, unless it is done, then yes.
I think the intent is always to try and release them as closely as possible. The thing is, Battlefield games are multiplayer games, so you log on online--the piracy thing isn't an issue like with single-player games. You don't have those type of fears, that's not what we're worried about.
What we're worried about is quality, and we're really trying to focus on that track, and then focus on this engine and really develop and make it really really strong and make it a powerhouse.
Shack: Any chance that we'll see cross-platform play for 1943?
Van Dyke: Definitely not on 1943, and I don't see us going that direction [in the future], but that's not written in stone.
The thing is, if you wanna do cross-platform play, there's too many variables that you have to give and take for both directions. I think with a game like Battlefield, you should focus and make sure that you're delivering it right for that platform and never give up something just for the sake of cross-platform play. I think you gain less from that--that's just me as a developer thinking.
For the Xbox 360, you can get Games for Windows [cross-platform play], but you have to make sure that your 360 controller is compatible [with the PC edition]. We don't want those kinds of restrictions.
As an example, we're gonna go forward and we're just gonna do, like I said, a true PC version [of 1943], so there's not gonna be 360 controller support and things like that.
Shack: Let's say you drop regenerating health from the PC version of 1943. Any chance that option would eventually come to consoles?
Van Dyke: I think we're gonna stick with what we've got for the console version. I don't see us making any changes like that. For one thing, we have to pick up the server costs, we maintain the servers, and we do everything like that.
Whereas in PC-type games, you can make that accessible to the users, and you can let them manage their server. But with this, this is our servers, and to put in those types of options, it just makes a confusing environment for the end user. I think we would definitely leave it as it is for the console version.
http://www.shackvideo.com/?id=14159Shackvideo users can use the HD Stream.Shack: What about an SDK for mod support in the PC version?
Van Dyke: We're not gonna have one, not for 1943. But that's always something we're looking into.
Shack: A while back, DICE was said to be working on
five Battlefield games in the works...
Van Dyke: The magic five [laughter].
I would say that a lot of things have changed since [then], that was when the executive producer was Ben Cousins. Now it's Karl-Magnus Troedsson, so, a lot of things have changed. Karl-Magnus, he is really a huge player, and he's really into Battlefield.
That whole thing about "what's the five, what's the five?"--I would let that go, but just know that he hasn't forgotten the hardcore groups. He played Battlefield 2 adamantly, he loved 2142. He and I used to play late at night at the office after release. I was the producer on the updates for that when it first came out.
He hasn't forgotten them, and I think in the future, the fans that are going "oh what's going on," I think that they'll be happy with a lot of the decisions that take place and go on with DICE in the future, but nothing happens overnight.
Shack: That said, I have to ask, where's Battlefield 3?
Van Dyke: There is no Battlefield 3 [laughter]. That's
just a rumor! Where's that PDF? It doesn't exist! [laughter]
[People] just need to be patient and wait. DICE isn't going anywhere. There's going to be more games, and I think that those games are really gonna hit what it is that people are seeking from a Battlefield game in the next generation.
Developed by DICE, Battlefield 1943 hits PlayStation 3 and Xbox 360 as a $15 download in June, with the PC version following in September.GameSpotFor most historians, Guadalcanal was a key battle for the Allied forces fighting against the Empire of Japan, not just because of its strategic significance, but also because of its designation as a major turning point in the Pacific Theater of World War II. For those who may not be familiar with the franchise, our brief hands-on time with the Guadalcanal map (one of three different maps) in the upcoming download-only release of Battlefield 1943 is like a Michael Bay or Jerry Bruckheimer portrayal of what happened during the pivotal battle. Countless bullets whizz by, massive explosions erupt, and debris constantly flies in your face. You might just say that it's all-around sustained chaos with 23 other players.
http://www.gamespot.com/xbox360/action/ … rview?hd=1The development team wants the action to be filled with constant intensity and very few lulls, and it appears that they've taken the lessons learned from previous Battlefield games and combined them with a desire to make the Battlefield series even more accessible than before. In fact, during the first online session, our base was immediately overwhelmed with Japanese troops taking up positions on ridges located just outside of the spawn point. Naturally, this made for a pretty good sniper alley, so our teammates were getting picked off left and right, until one of them managed to jump into a nearby tank and started blasting their position. Unfortunately, that bought us only a few minutes of time to organize and move forward to an enemy camp. We were able to pick off some additional snipers using the rifleman class (there are also scout and infantry classes) just before an enemy tank came strolling down the main road. Whoever was in control of our tank either didn't see the enemy tank in time or was focused on gunning down enemy troops nearby, because the enemy tank blew it to pieces within a few moments.
As previously mentioned, Battlefield 1943 is designed to keep you fighting at all times, so right after we died, we jumped back into the thick of it by choosing the control point closest to an enemy base. We also decided to stick with the rifleman, who is especially useful on this map because you can scale any of the nearby ridges and take up a pretty good sniping position--that is, if you can gain control of it. Shortly after respawning, a faint hum could be heard from up above; a few members of our team had managed to get control of some bombers, which let them fly in formation and drop some heavy-duty bombs right onto the main path. This opened up a nice bit of road for our tank, so we jumped in and took to the machine gun on the back. After mowing down some enemy infantry, we finally made our way to the enemy base, where, to our surprise, the opposing team seemed to be waiting for us. Needless to say, this scenario did not end well at all for us.
Don't stay comfortable in any single position.The straightforward jump-in approach of Battlefield 1943 should be immediately appealing to those looking for some quick bouts of action, but it also seems like a good jumping-off point if you're not entirely familiar with the concept of a first-person shooter that integrates different types of vehicles, ranging from planes to tanks. Although the support for up to 24 players is great, it seems as if the maps have been designed in such a way that you might not necessarily notice if the maximum amount of players isn't flooding a map, given that the battles seem to be confined to very specific points. And the fact that it's using the same engine that powered Battlefield: Bad Company certainly doesn't hurt. Battlefield 1943 will be available for download for $15 in June.
GameSpothttp://www.gamespot.com/xbox360/action/ … rview?hd=1GameTrailershttp://www.gametrailers.com/video/patri … 9?type=wmv
Last edited by HaiBai (2009-05-15 14:13:00)