Some suggestions to make the antitank kit a little more usefull.
First I want to explain my reasoning for the sense of argument.
Tanks - If you are being attacked by a tank and you are an anti tank kit the likely-hood of you dieing multiple times before you can destroy the tank is high. You take the antitank kit to be able to take down tanks but the kit is so weak that I find it better to spawn as Special forces and plant C4 on them. Does that make sense? Then not only is that easier after the tank is gone at least as SF you have a decent gun.
Aircraft - Anyone here that has been raped by an attack chopper over and over again will tell you there is almost nothing a foot soldier can do against them. Sometimes the best thing to do is have a whole squad spawn as support and unload on it. Hitting them with an antitank kit is a luck shot. I understand that pilots can't be made useless and that they deserve to have an advantage but the advantage a good pilot has in overpowering. I was on an EA server the other night and watched a hellocopter pilot play an entire game and get 45 kills with 0 deaths. Granted he was a good pilot but thats the point 45 & 0? How about 25 & 5 with his skil.
What I recomend is one of two things either give the antitank kit lock on capabilty "sidewinders" by default for choppers or an unpgrade option. Things to consider to keep it fair. They would need at least 3 hits for choppers. Tanks do not need lock on but there ability to shoot a soldier through cover be a building sand bags..... needs to be downgraded.
First I want to explain my reasoning for the sense of argument.
Tanks - If you are being attacked by a tank and you are an anti tank kit the likely-hood of you dieing multiple times before you can destroy the tank is high. You take the antitank kit to be able to take down tanks but the kit is so weak that I find it better to spawn as Special forces and plant C4 on them. Does that make sense? Then not only is that easier after the tank is gone at least as SF you have a decent gun.
Aircraft - Anyone here that has been raped by an attack chopper over and over again will tell you there is almost nothing a foot soldier can do against them. Sometimes the best thing to do is have a whole squad spawn as support and unload on it. Hitting them with an antitank kit is a luck shot. I understand that pilots can't be made useless and that they deserve to have an advantage but the advantage a good pilot has in overpowering. I was on an EA server the other night and watched a hellocopter pilot play an entire game and get 45 kills with 0 deaths. Granted he was a good pilot but thats the point 45 & 0? How about 25 & 5 with his skil.
What I recomend is one of two things either give the antitank kit lock on capabilty "sidewinders" by default for choppers or an unpgrade option. Things to consider to keep it fair. They would need at least 3 hits for choppers. Tanks do not need lock on but there ability to shoot a soldier through cover be a building sand bags..... needs to be downgraded.