Omnimalice
All Hate
+1|6991|Northern VA
This is my first publish of a building jump guide. The images you see are real, I took them a few hours ago. No hacks, exploits, cheats or any bullshit was involved. When I used supply crates I note it, otherwise all jumps were made naturally.
All of these were done locally on the small maps for Sharqi and Karkand.

I don't explain much about these jumps, if you look at everything in the pictures and visit the spots in game you should be able to connect the dots on your own. The point of this post is to let you know that the jumps are possible and where they are.

To make the best use of these, have the squad leader get to the points and let the squad members spawn there.
Also, arm a pistol for better downward visiblity.
Read the captions in the picture, they provide additional information about the jumps.

Remember, even the best jump in this guide is not impervious to attack. Watch you back and stay alert.

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First, the easy stuff(and least effective).

Sharqi Peninsula
This jump is pretty useless, but it's a decent enough place to practice your hopping skills. The spot has no real tactical advantage.
https://img206.imageshack.us/img206/4378/screen0686rk.th.jpg

Strike at Karkand
This spot, overlooking the square, can yield a nice vantage point, but is lower than the building across from it and to the south. Useful, but easy to overtake. Another good spot to practice jumping.
https://img119.imageshack.us/img119/3249/screen0431ej.th.jpg

Strike at Karkand #2
Using the APC (USA recommended), jump on top of the APC, then from the top of the tourent, jump on the blue awning, from there hop across the roof. When in doubt, follow the blue dots. You should see the open window on the hotel, you can't get into it, but you can throw stuff in. Soldiers are just too darn fat. This is another jump that can be used elsewhere. Take note of the awning, you can find it on other buildings. APCs have the best height for this sort of thing. Hummers and tanks arent high enough.
https://img408.imageshack.us/img408/6259/screen0299vp.th.gif

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Now the medium stuff:
Sharqi Peninsula
This jump, made from the crane, can lead to a very nice position if used well. The only skill is parachuting down, but given the height is very easy to do. You just have to make it up there and down again alive.
https://img119.imageshack.us/img119/4262/screen0125wv.th.jpg

Sharqi Peninsula
This jump is only medium because staying on the railing takes some skill. This building type is repeated elsewhere in the game so if you can make it here you can make this jump anywhere.
https://img119.imageshack.us/img119/6571/screen0137ag.th.jpg

I didn't get a shot of the cross over point, that's my mistake. The source building is to the West, it has a ladder on the far west wall. You need a good running start, and if you fall you'll take a hit to your life bar. The big advantage in this area is your access to the area around the construction site flag. The flag itself is covered, but enemy soldiers can be picked off as they travel through the building. There are other spots in this area that give similar views, but like most of these, you get the advantage if the enemy has a hard time sneaking up on you.
https://img119.imageshack.us/img119/4306/screen0143pv.th.jpg

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Now the hard stuff:

Strike at Karkand #1
This jump is very hard, and extreemly hard to pull off during a live round. Your only real hope is to call for a supply crate and use that as the source point to jump from. Once you have that it's very doable. Some advice, wind is constant and global for each map. Crates will drift straight north here. It is possible to make it from the railing, but not easy at all.
https://img119.imageshack.us/img119/1516/screen0172rx.th.jpghttps://img119.imageshack.us/img119/8370/screen0150ib.th.jpghttps://img408.imageshack.us/img408/9776/screen0205vv.th.gif
In overhead view: purple dots are the stairs/entry, blue is start, red is finish.

Strike at Karkand #2
To cover the Northen spawn point on this small map you need to go north, climb up and make a running jump across a huge gap. This is by far the hardest jump in this guide, even on an empty server playing locally it took me 9 attempts to make it this time; but as you can see it is possible. A perfectly placed supply crate will NOT help you here. You need speed and you must make the jump at the very edge of the source building. Be prepared to not make it. If you fall without body armor, even at full life, you will die.
https://img119.imageshack.us/img119/8440/screen0341an.th.jpghttps://img119.imageshack.us/img119/3599/screen0422ak.th.jpghttps://img408.imageshack.us/img408/3743/screen0187qy.th.gif
In the overhead view.. purple dot is a ladder. blue is start, red is finish. (flag not shown on this pic because it was taken on the large size version of the map.)

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Now the impossible:
Sharqi Peninsula
I tried, and I tried, and I tried more and more, it's just not possible to get up on top of the structure in the photo without being dropped from aircraft.
https://img206.imageshack.us/img206/2618/screen0455yy.th.jpg

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And finally, barbed-wire. It looks cool, and you scream when you touch it, but as you can see, it's harmless.
https://img206.imageshack.us/img206/3330/screen0893rx.th.jpg

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Conclusion:
This is just the beginning. I hope you use this info to find more jumps and have more fun in game. Don't hate me for posting it, this info can be used against me just as much as anyone else. I play Sharqi and Karkand more than anything else nowadays. And don't flame me if you already knew this stuff. I'm posting it for those that don't know, not those that do. If you have screenshots and info of additional jumps please help out, post here or PM me. I didn't invent this stuff, I'm just posting about it. There are more jumps to be made in other maps, and in the bigger versions of these maps. I hope to be able to score more and post more about them.

I'd like to thank the person that inspired me to look for these things, but I don't know who it was. I read a post on a different forum about getting to "impossible" points on buildings and that led me to check it out. That was a while ago. But whoever it was, thanks.

-omnimalice

new pics:

Last edited by Omnimalice (2005-10-10 20:05:46)

Home
Section.80
+447|7059|Seattle, Washington, USA

Nice guide. Helpful.
*TS*tphai
The Forum Alien
+89|7017|The planet Tophet
AWSOME great job it wil come in hand i might print it out
CMDR_Dave
Redneck
+66|7053|Missoula, MT
Very interesting...
kilroy0097
Kilroy Is Here!
+81|7055|Bryan/College Station, TX
Question #1:

On the Karkand #1 section. 1st Picture.
What building is that you are on? I see two supply crates. One on the roof of the building where you can go into the building and use the stairs to get to the roof. The one that is over looking the large courtyard that has that hole in the middle and the TOW emplacement. Did you have to use 2 supply crates to get to the point you are at in this picture?

Question #2:

On the Karkand #2 section. 2nd Picture.
The building you are showing us is the building that you have to climb to the top and then jump from to where you are standing in the picture?

Nice guide BTW. Next time for better placement as to where you are. Make sure your Minimap is at the the most zoomed in size on one of the pictures so we can see in better detail which exact building you are standing on. Perhaps a first picture could be the main map showing where you are on it. Just for intial map reference.

Thanks for the hard work.

Cheers.

Last edited by kilroy0097 (2005-10-10 00:54:17)

"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
suprdupr
Member
+0|6991
In reference to the Karkand #1
[url=http://img293.imageshack.us/my.php?image=screen0009fa.jpg][img]http://img293.imageshack.us/img293/4803/screen0009fa.th.jpg[/img][/url]
He jumped that gap.
r00fus
Member
+2|7003
that jump is routine for me since i've done it every day for about three months
Rakasan
Member
+7|7048|California, USA
My routine is chucking grenades at those roofers.
eric09236
Member
+0|6986
Now the hard stuff:

Strike at Karkand #1
This jump is very hard, and extreemly hard to pull off during a live round. Your only real hope is to call for a supply crate and use that as the source point to jump from. Once you have that it's very doable. Some advice, wind is constant and global for each map. Crates will drift straight north here. It is possible to make it from the railing, but not easy at all.
my friend discovery with no supply:)
Omnimalice
All Hate
+1|6991|Northern VA

r00fus wrote:

that jump is routine for me since i've done it every day for about three months
Cool beans


kilroy0097 wrote:

Perhaps a first picture could be the main map showing where you are on it. Just for intial map reference.
I'll take that to heart.

I do recommend, if you're not quite sure which building it is, go to the area in game and check it out. I will effort to pack more information into the pictures in the future.


For the record, I don't make these jumps in live games. I'm too busy running around being dead.

Last edited by Omnimalice (2005-10-10 10:22:37)

bluehavoc8686
will frag for food
+11|7051|Pittsburgh, PA, USA
Cool guide. Now only if we got points for sick jumps in vehicles... like GTA.
tF-voodoochild
Pew Pew!
+216|7059|San Francisco

Finally! Someone else who enjoys trickjumping!
ENTR0PYMAN
Member
+3|6998|The Void
I see a future Featured Post!
Prodie
Moderator Emeritus
+270|6986|Nova Scotia, Canada

In regards to Karkand #1 hard stuff, here's a pic of me on the building to the far left in pic #1. To the left of my crosshair is where you are standing in pic #2.


https://img276.imageshack.us/img276/3603/screen2672ew.jpg


Here's a pic on the same roof overlooking the 2nd southern most MEC spawn.


https://img433.imageshack.us/img433/7035/screen2695lb.jpg


First time I'm reading these forums, hope you don't mind the kinda big pics.
Omnimalice
All Hate
+1|6991|Northern VA
Thanks for the additional pics.
Next time you upload pics to imageshack look for the bbcode link that uses thumbnails. The forum's code is cool enough to force the image to rescale, so it's not going to throw things out of whack visually, but it might be a bandwidth strain on some people.


ENTR0PYMAN wrote:

I see a future Featured Post!
You're too kind.

Last edited by Omnimalice (2005-10-10 12:00:40)

chuyskywalker
Admin
+2,439|7059|"Frisco"

Omnimalice, I would love to move this to the featured posts section, but before I do, would you be willing to add some "overhead" shots of where the jumps happen? Perhaps with a light photoshop'ping to show point a->b ?

A commander view zoomed all the way in would be a very simple way to get these shots -- in fact, since the command view "holds" where you last placed it, you could get to the start point, command view, screen shot, jump, get to end spot, command view, screen shot, and in the end composite the two screen shots for a single image with both end and beginning showing a player model

Some, myself include, are a little vauge on exact starting, ending points. Otherwise, very very useful guide. Damn you though, now I have MORE places to check for enemy fire
Omnimalice
All Hate
+1|6991|Northern VA

chuyskywalker wrote:

Omnimalice, I would love to move this to the featured posts section, but before I do, would you be willing to add some "overhead" shots of where the jumps happen? Perhaps with a light photoshop'ping to show point a->b ?

A commander view zoomed all the way in would be a very simple way to get these shots -- in fact, since the command view "holds" where you last placed it, you could get to the start point, command view, screen shot, jump, get to end spot, command view, screen shot, and in the end composite the two screen shots for a single image with both end and beginning showing a player model

Some, myself include, are a little vauge on exact starting, ending points. Otherwise, very very useful guide. Damn you though, now I have MORE places to check for enemy fire
Yeah, that's not a problem; but it will have to wait until I get home (10pm EST). Since imageshack seems to completly rock as a picture hoster I am very motivated to add more photos to the guide.

Last edited by Omnimalice (2005-10-10 12:14:57)

j00han
Member
+0|7021|netherlands
Hey,

Great guide it did set me to some experimenting
and i have to correct you on the impossible one at sharqi
It can be done even without a suply crate
the only thing needed is the chopper i made a movie Click here to watch Filmpje61 of that.
but i think it is hard to do online when someone will probably take off with the chopper and mangle you.

P.S. does someone know if there are Maps(like city plans) of the maps
something like max zoom commander view of the whole map.
taht would help me really much

grtz johan

Edit: my movie doesn't work over here i will trie and get it to work tomorow

Last edited by j00han (2005-10-11 05:13:55)

Omnimalice
All Hate
+1|6991|Northern VA

j00han wrote:

Hey,

Great guide it did set me to some experimenting
and i have to correct you on the impossible one at sharqi
It can be done even without a suply crate
the only thing needed is the chopper i made a Click here to watch BF22005-10-1100-14-17-07 of that.
but i think it is hard to do online when someone will probably take off with the chopper and mangle you.

P.S. does someone know if there are Maps(like city plans) of the maps
something like max zoom commander view of the whole map.
taht would help me really much

grtz johan

Edit: my movie doesn't work over here i will trie and get it to work tomorow
j00han, sorry you didn't read everything in my post. I'm aware it can be done with a chopper, but that kind of defeats the whole purpose of the document.

you might also have better luck with your off topic request in a seperate thread.

Last edited by Omnimalice (2005-10-10 15:39:13)

Omnimalice
All Hate
+1|6991|Northern VA
Overhead pics uploaded. Even added little colored dots to help map out the route. Added another jump using an APC.
=|Q-BRT|=
Member
+6|7054|[GER]_BERLIN
more! i want MORE!
kilroy0097
Kilroy Is Here!
+81|7055|Bryan/College Station, TX
Superd additions with the overhead views. Much clearer as to how you do these jumps. Thanks alot.

Cheers.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
j00han
Member
+0|7021|netherlands
Click here to watch Filmpje61 is working now

i see using a chopper is the same as using a APC i don't flie with it
and would it be possible to drop a supliecrate on the rail so you could hop on that building to (that could be usefull for other buildings too)

When i was hopping and jumping i noticed some buildings have balconies Can you jump on them?, you can throw grenades on them.

https://img355.imageshack.us/img355/5430/screen0045vw.jpg and this would be a terific sniper place to bad you can't get there on ranked servers

I also noticed on some buildings are ladders to get higher up but you cant actualy get up the first building (get what i mean ??)
i think it is strange too put a laddr there.

grtz johan

Last edited by j00han (2005-10-11 05:23:21)

kilroy0097
Kilroy Is Here!
+81|7055|Bryan/College Station, TX
Yes you can get on balconies that have the railing on them. I have several times either by running and jumping from a close level area or from dropping off roofs just right. Several of those locations on urbans maps I have used to hide as Commander. I am protected above by a roof mostly and many infantry will not see you prone up there. As for the ladders it seems that perhaps it is expected in the game to find way on top of buildings and use ladders like that. Esspecially after the Expansion: Special Forces with the introduction of the grappleing hook. Many locations will be used that normally can't be at this time or are hard to do so.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
=|Q-BRT|=
Member
+6|7054|[GER]_BERLIN
but cuz we dont have the hook yet the leaders are eather just for looking great (they often are just additional objects in the editor so u dont have to put em there) or u realy could get there with some skills

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