TopHat01 wrote:
/maxpackets 100
^If you get a consistent 125 FPS, use it. (better hit reg)
It's best to use 63 if you have 125FPS, as Crazed said.
Here's a quote from BashandSlash.com
http://bashandslash.com/index.php?Itemid=63&id=51&option=com_content&task=view wrote:
Most of you will use MaxFPS 125. If so, your valid MaxPackets values will be as follows (assuming your PC can achieve its MaxFPS value constantly): (always round up these calculations to integers) 125/1 = 125 125/2 = 63 125/3 = 42 125/4 = 32 125/5 = 25 etc. You should choose the largest value that your connection can handle. If your MaxPackets is not set to a valid value, it is a potential waste of bandwidth and therefore potential lag/instability. For example, if your framerate drops to 100 then your valid MaxPackets values will change to: 100/1 = 100 100/2 = 50 100/3 = 34 100/4 = 25 etc. So if you have your Cl_MaxPackets set to 100 and are using 125fps then mostly your MaxPackets will be at 63 (highlited in yellow above) (this is the largest value not exceeding the input Cl_MaxPackets limit). However, when the framerate drops to 100fps, the MaxPackets will change to 100 as this is now the largest value that does not exceed the input Cl_MaxPackets limit (highlited in yellow above). If your connection cannot handle 100 packets it will cause your ping to rise or spike. Even if it can handle the jump from 63 to 100 packets, this may well cause your ping to fluctuate more than if your actual MaxPackets were constant. -injx
[HOF]Mercenary wrote:
@Rook - Don't worry about it, only a VERY stupid admin would ban for that, were talking like1%.
@CrazeD - Not worthless at all IMO, its just like showing FPS, even if you have a solid 125 FPS, its nice to be able to check. Same with lagometer, I like to know everything is running well. Plus if you join a server with a lot of lag, you can determine if its on your end or theirs.
Agree 100%. If you see a lag spike then you get a bit of advanced warning to run to cover, so you don't get killed because of the lag.
Other useful commands are
/r_detail which, among other things, gets rid of skins, except golden skins.
/r_lodscalerigid 4
/r_lodscaleskinned 4 Setting these to 4 will reduce the draw distance of grass (so you can see snipers laying prone) and detail in soldiers (which helps FPS)
Umm. I'll come back and edit this when I think of more.