DrunkFace
Germans did 911
+427|6677|Disaster Free Zone

Poseidon wrote:

With FC2 it's expected as well as it's...well, Africa.
https://www.hickerphoto.com/data/media/163/ad_29868n.jpg
https://co-opgaming.com/nowai/wp-content/uploads/2008/02/africa1.jpg
https://www.maria-burton-art.co.uk/images/World%20&%20Wildlife%20Photography/Landscape/africa%20248.jpg
https://www.runawaynow.com/wp-content/uploads/2007/08/CapeTown.jpg
https://farm3.static.flickr.com/2365/2043815924_a8f1206a02_o.jpg
Africa...

unnamednewbie13 wrote:

First, if you want something to look like an Earthly environment, you need brown...even if you're sick of looking at it in reality. Second, you're right about the processing power, but those greens are usually going on plants, which require way more power to render than a rock or a lumpy mound of dirt. And since there's going to be a lot of them.
No, see above. More then anything it is how they render the sky.

TimmmmaaaaH wrote:

Right, GTA IV definitely had to look like it did. That was "good" art direction.
What was wrong with GTA IV?

jamiet757 wrote:

DrunkFace wrote:

They thinks it looks 'real'
It is not about looking real, it is about setting a mood. The "dirt spectrum" as the OP calls it, sets a dark, dismal, spooky mood, which is usually what most of the stories are playing off of.
The 'mood' is not spooky just depressing and more often then not I don't want to play a game which makes me depressed.
Dookie0119
Member
+43|5774
On GTA IV, it wasn't very brown.
But after playing like 5 - 15 minutes of qub3d and then exiting, everything looked black and white.
TopHat01
Limitless
+117|5900|CA
If you want colors go play GH/RB(1 or 2), they have all types of colors.

GTA:IV was actually very refreshing after playing FC2 and FO3, because everyone you see doesn't attack you... (Well, FO3 has it's exceptions, but when roaming the wasteland, everything you saw was basically hostile...)  FC2 wasn't even funny, because after you left a cease fire, everyone and thing was hostile, even buddies (if you completed the game then started another story), they'd save you, and then turn around and unload into you. (Everytime a buddy would save me then hand me a pistol I'd take them down as fast as I could. )
Spark
liquid fluoride thorium reactor
+874|6670|Canberra, AUS
Yahtzee himself said that the dirt-spectrum worked in FC2 (one of his few positives about the game)
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
unnamednewbie13
Moderator
+2,053|6767|PNW

1) If you want to complain about sky texturing, you need to take lighting into consideration also. In Far Cry 2, the arid colors match the atmosphere in an artistic sense. Besides which, if you look around for other screenshots, you'll see plenty from the more luscious green palette. Additionally, your chosen images are also guilty of picking and choosing terrain features that don't boast 100% continental coverage. I'll counter them with one:

https://farm1.static.flickr.com/21/35131889_f0734d1a45.jpg

2) The games in the OP have gotten great sales and reviews. Could you possibly blame the developers for their choice of art direction? There's plenty of colorful titles to choose from if you don't want to play brown games. Try Serious Sam 2 or Mirror's Edge. Meanwhile, there's obviously plenty of people who like Contra-grungy.

DrunkFace wrote:

unnamednewbie13 wrote:

First, if you want something to look like an Earthly environment, you need brown...even if you're sick of looking at it in reality. Second, you're right about the processing power, but those greens are usually going on plants, which require way more power to render than a rock or a lumpy mound of dirt. And since there's going to be a lot of them.
No, see above. More then anything it is how they render the sky.

jamiet757 wrote:

DrunkFace wrote:

They thinks it looks 'real'
It is not about looking real, it is about setting a mood. The "dirt spectrum" as the OP calls it, sets a dark, dismal, spooky mood, which is usually what most of the stories are playing off of.
The 'mood' is not spooky just depressing and more often then not I don't want to play a game which makes me depressed.

Last edited by unnamednewbie13 (2009-02-04 23:31:56)

Sisco
grandmaster league revivalist
+493|6339

DrunkFace wrote:

Poseidon wrote:

With FC2 it's expected as well as it's...well, Africa.
http://www.hickerphoto.com/data/media/163/ad_29868n.jpg
http://co-opgaming.com/nowai/wp-content … frica1.jpg
http://www.maria-burton-art.co.uk/image … %20248.jpg
http://www.runawaynow.com/wp-content/up … peTown.jpg
http://farm3.static.flickr.com/2365/204 … 6a02_o.jpg
Africa...

unnamednewbie13 wrote:

First, if you want something to look like an Earthly environment, you need brown...even if you're sick of looking at it in reality. Second, you're right about the processing power, but those greens are usually going on plants, which require way more power to render than a rock or a lumpy mound of dirt. And since there's going to be a lot of them.
No, see above. More then anything it is how they render the sky.
Don´t forget, if someone drops the word Africa it´s not those kind of pictures people have in their mind. They are like the one un13 posted. And little kids with blown stomachs.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
bennisboy
Member
+829|6642|Poundland
Cos they're are trying to make games 'gritty' so they feel they can only use shades of grey and brown...
MysteryJake
Member
+12|6203|California

Scorpion0x17 wrote:

unnamednewbie13 wrote:

it's easier to make a brown game than to force a system to render miles and miles of luscious vegetation
But vegetation, luscious or otherwise, just adds greens to the browns.

It's not about modelling detail, it's about colour palette, and it takes no more rendering power to render greens, reds, blues, yellows and pinks, than it does to render browns.
Not really, its has more to do with the model the texture is being rendered to, along with other factors such AA, AF, Resolution, etc. Actually I would think it would be easier to render the greens, blues, and reds since those are the three main colors along with an alpha modifier for translucency. That's just a guess but it seems pretty reasonable.
MAGUIRE93
High Angle Hell
+182|6190|Schofield Barracks

Poseidon wrote:

With FO3 it's kind of expected as it's...well, a nuclear wasteland.

With FC2 it's expected as well as it's...well, Africa.
exactly what i was going to say and gears of war is kind of the same i guess.
Obiwan
Go Cards !!
+196|6690|The Ville

TheAussieReaper wrote:

It means less work for the visual team.

You can do a hell of a lot less detail and work if you just wash over everything with a muddy paintbrush. It also makes fps much smoother.

If you don't mud colour everything when you use fog it looks out of place and is annoying. Bf2 does this for example.
I agree and also makes it easier on the eyes so you can play longer at least in my opinion.
SgtHeihn
Should have ducked
+394|6482|Ham Lake, MN (Fucking Cold)
Well a couple of the games you mentioned are set in a wasteland void of life, so, the dingy shades match it perfectly.
Hurricane2k9
Pendulous Sweaty Balls
+1,538|5697|College Park, MD
Chernobyl:

https://upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Chernobylreactor_1.jpg/800px-Chernobylreactor_1.jpg

Doesn't look that brown and dingy to me.
https://static.bf2s.com/files/user/36793/marylandsig.jpg
Shadow893
lel
+75|6688|England
i don't really care what colour the game is tbh - so long as it is a good game : /
Scorpion0x17
can detect anyone's visible post count...
+691|6761|Cambridge (UK)

MysteryJake wrote:

Scorpion0x17 wrote:

unnamednewbie13 wrote:

it's easier to make a brown game than to force a system to render miles and miles of luscious vegetation
But vegetation, luscious or otherwise, just adds greens to the browns.

It's not about modelling detail, it's about colour palette, and it takes no more rendering power to render greens, reds, blues, yellows and pinks, than it does to render browns.
Not really, its has more to do with the model the texture is being rendered to, along with other factors such AA, AF, Resolution, etc. Actually I would think it would be easier to render the greens, blues, and reds since those are the three main colors along with an alpha modifier for translucency. That's just a guess but it seems pretty reasonable.
I'm not sure you got what I meant.

I'm saying that the game developers made a decision to use a specific colour pallet within given game/part of game. They did not make that decision based on how easy it is render scenes with that colour pallet. They made it based on the 'mood' and 'feel' they want from said game/part of game.

The whole point about model detail that newbie was trying to make is totally moot - it simply doesn't, these days, take more poly's to render a notional average high-quality 'outdoor' scene than a notional average high-quality 'indoor/urban' scene.

A well written graphics engine throws as many polys at your video card as it can whilst trying to retain a decent framerate - obviously, whilst one is playing a game, the number of polys required to render any given frame will vary a lot, but if we take an, as I say, notional, average high-quality 'outdoor' scene and compare it to our notional average high-quality 'indoor' scene, we'll see very similar total poly counts.
unnamednewbie13
Moderator
+2,053|6767|PNW

Hurricane2k9 wrote:

Chernobyl:

http://upload.wikimedia.org/wikipedia/c … ctor_1.jpg

Doesn't look that brown and dingy to me.
There's also no mutant skinless dogs running around.

Sisco10 wrote:

Don´t forget, if someone drops the word Africa it´s not those kind of pictures people have in their mind. They are like the one un13 posted. And little kids with blown stomachs.
The one I posted is beautiful in my opinion, but it is orange-brown. I have no problem picturing African greenery and disgruntled gorillas, but it wasn't FC2's setting.

You're right about the stereotype, but there is a bit of truth to it.

Last edited by unnamednewbie13 (2009-02-05 18:23:12)

Hurricane2k9
Pendulous Sweaty Balls
+1,538|5697|College Park, MD

unnamednewbie13 wrote:

There's also no mutant skinless dogs running around.
Don't listen to that Soviet propaganda!
https://static.bf2s.com/files/user/36793/marylandsig.jpg
Defiance
Member
+438|6667

TF2 does most certainly not follow the dogshit brown and gunmetal gray rules.

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