After some practice with a friend, and getting him his aviator ribbon through use of it, I have come to the following conclusion.
The guided missiles on the fighter bombers are the most powerful weapon in the game.
Screw the dumb bombs.
The guided missile is a one hit kill on ANY ground vehicle or sam site. It has a huge area of effect, and can be used with our without a lock.
Its area effect will devastate even infantry or nearby lightly armored vehicles on a miss.
After a couple of rounds with it, ( WIth MUCH help from excellant interceptor pilots keeping their air cover off of us), the enemy team was simply not getting in vehicles anymore. They were hoofing it the long distances from flag to flag on daqing, because getting into a vehicle was suicide.
BUT, it can be hard to use, and I have seen some conflicting information on how to use it properly. I have even seen some inane things like 'use it from a steep dive'.
Simply put, here are the tips to using this most heinous weapon.
AS THE GUNNER:
Keep facing forward
Fire as soon as you get a lock,
dont be afraid to fire before you get a lock if you have a decent angle on a target.
be in same squad as pilot TELL HIM WHEN YOU FIRE ( that part is important)
AS THE PILOT:
Use the bomb sights to find occupied ground vehicles.
Approach the targets slow enough for gunner to fire ( this can be relatively fast with a well-practiced gunner)
Keep your nose just above the target so the gunner camera can see and lock.
Heres the tricky part:
Fly level once the missile is launched until it hits ( you will hear it hit, its quite loud).
Even with a lock, jerking the plane up, or touching rudders will send the missile veering off.
Done correctly, ANY ground vehicle is simply meat waiting to be cooked. Even wildly maneuvering buggies and jeeps just die. Air defense tanks, get to launch MAYBE one sam before the missile slams into them.
Best part of using them? the gunner gets like 12 missiles, thats 12 dead vehicles before you have to reload.
The guided missiles on the fighter bombers are the most powerful weapon in the game.
Screw the dumb bombs.
The guided missile is a one hit kill on ANY ground vehicle or sam site. It has a huge area of effect, and can be used with our without a lock.
Its area effect will devastate even infantry or nearby lightly armored vehicles on a miss.
After a couple of rounds with it, ( WIth MUCH help from excellant interceptor pilots keeping their air cover off of us), the enemy team was simply not getting in vehicles anymore. They were hoofing it the long distances from flag to flag on daqing, because getting into a vehicle was suicide.
BUT, it can be hard to use, and I have seen some conflicting information on how to use it properly. I have even seen some inane things like 'use it from a steep dive'.
Simply put, here are the tips to using this most heinous weapon.
AS THE GUNNER:
Keep facing forward
Fire as soon as you get a lock,
dont be afraid to fire before you get a lock if you have a decent angle on a target.
be in same squad as pilot TELL HIM WHEN YOU FIRE ( that part is important)
AS THE PILOT:
Use the bomb sights to find occupied ground vehicles.
Approach the targets slow enough for gunner to fire ( this can be relatively fast with a well-practiced gunner)
Keep your nose just above the target so the gunner camera can see and lock.
Heres the tricky part:
Fly level once the missile is launched until it hits ( you will hear it hit, its quite loud).
Even with a lock, jerking the plane up, or touching rudders will send the missile veering off.
Done correctly, ANY ground vehicle is simply meat waiting to be cooked. Even wildly maneuvering buggies and jeeps just die. Air defense tanks, get to launch MAYBE one sam before the missile slams into them.
Best part of using them? the gunner gets like 12 missiles, thats 12 dead vehicles before you have to reload.
Last edited by dracul (2005-10-08 13:33:58)