I play sniper a lot and I try to spot out everything I can see so that my team can get a heads up on threats closing in on their positions. I spot so much that I do it pretty much instinctively now. My routine is basically
1) See enemy
2) Q/Enemy spotted (if not under immediate threat from said enemy)
3) Shoot
4) Repeat if target isn't dead or I missed
I am not the most skilled sniper (don't let the name fool you ), I have an accuracy of 47%, so I may not nail that spec ops guy sneaking up on armor every time, but at least if the driver is attentive he will notice a red dot next to him on the minimap and take appropriate action.
I often see other snipers that don't spot anything AT ALL, they just camp there and fire away. Sure, you may get the odd kill, but you can't kill everything you see (armor/choppers/jets) and spotting them out can give your team more chances of taking out those enemies.
IMO, a points system for spotting enemies could seperate the 'lonewolf' sniper from a 'team oriented' sniper. It will also encourage 'mute' snipers to spot more often and help out the team.
My suggestion for a possible solution:
A cumulative system, similar to the engineer repair points, could work. Basically, it should be to reward teamwork, not to majorly boost the stats of the sniper class. I think 1 teamwork point per 10 spots is reasonable. It won't be enough to statpad over, but it should be incentive enough to get more snipers to hit the Q button more often.
In order for this system to not get exploited, and to reward those that use the sniper class as it's meant to be (*cough* claymore whoring *cough*) I suggest that a spot should only count when done in scoped mode. Naked eye and pistol spots should not get counted. Each spot would have to be a unique enemy, so you can't spam enemy spotted 10 times on the same soldier and hope to get a point.
Edit - belikeron made a good point about the UAV, obviously the spot would have to be outside the UAV radius to count. Might be kind of hard to implement, though only Dice knows the limit of the BF2 engine.
What do you think people - yay or nay?
1) See enemy
2) Q/Enemy spotted (if not under immediate threat from said enemy)
3) Shoot
4) Repeat if target isn't dead or I missed
I am not the most skilled sniper (don't let the name fool you ), I have an accuracy of 47%, so I may not nail that spec ops guy sneaking up on armor every time, but at least if the driver is attentive he will notice a red dot next to him on the minimap and take appropriate action.
I often see other snipers that don't spot anything AT ALL, they just camp there and fire away. Sure, you may get the odd kill, but you can't kill everything you see (armor/choppers/jets) and spotting them out can give your team more chances of taking out those enemies.
IMO, a points system for spotting enemies could seperate the 'lonewolf' sniper from a 'team oriented' sniper. It will also encourage 'mute' snipers to spot more often and help out the team.
My suggestion for a possible solution:
A cumulative system, similar to the engineer repair points, could work. Basically, it should be to reward teamwork, not to majorly boost the stats of the sniper class. I think 1 teamwork point per 10 spots is reasonable. It won't be enough to statpad over, but it should be incentive enough to get more snipers to hit the Q button more often.
In order for this system to not get exploited, and to reward those that use the sniper class as it's meant to be (*cough* claymore whoring *cough*) I suggest that a spot should only count when done in scoped mode. Naked eye and pistol spots should not get counted. Each spot would have to be a unique enemy, so you can't spam enemy spotted 10 times on the same soldier and hope to get a point.
Edit - belikeron made a good point about the UAV, obviously the spot would have to be outside the UAV radius to count. Might be kind of hard to implement, though only Dice knows the limit of the BF2 engine.
What do you think people - yay or nay?
Last edited by vassili_zaitsev (2006-03-15 22:43:05)