judojohan
Member
+0|6877
Im thinking about getting a philips 230WP7NS/00
My question is as follows. how will the 16ms responstime affect the gaming? will there be any big difference between 16ms and 8ms.. I do understand there will be a difference, but will it ruin the entertainment?

Please if anybody knows please answer soon..
Best regards Johan...
uber73
Member
+188|7008|Brisbane
do NOT buy any monitor with a response time greater than 8ms for FPS games.... u WILL notice blurring, ghosting and other negative visual side effects.

ideally, seek sub 6ms..

Last edited by uber73 (2006-03-12 04:22:16)

[QXJZ]Capt_Kefra
Alright, you're good to go!
+124|6984|Honolulu, HI
Your standard LCD display consists of hundreds of thousands of little transistors, each of which is connected to little strands of liquid crystal that twist and untwist to provide different colors.  The response time of an LCD indicates how long it takes for these liquid crystals to twist and untwist--in other words, the amount of delay there is between color changes.  A 16ms response time is roughly equivalent to a CRT monitor with a 60 Hz refresh rate, which means that if your current computer system is capable of delivering more than 60 FPS, the extra frames will go wasted.  Of course, 60 frames per second is silky smooth and it'll likely be your computer or graphics card, not the LCD, that sets the upper limit on your FPS.  (If 60 FPS sounds low to you because you have an Athlon 64 FX-57 with two 7800GTs in SLI, then keep in mind the LCD's native resolution is probably 1600x1200 or some ungodly large number that would keep your FPS from going much higher than 60 anyway.)  I doubt you'd notice any appreciable difference between a 16ms LCD and an 8ms one.  Slow response times can cause ghosting (blurring) as the LCD strands frantically twist and untwist to change colors very rapidly but fail to do so quickly enough.  However this is mostly an issue with older LCDs with response times >25ms.  16ms should be more than adequate to allow you to play blur-free.

Hope this helps.  Sorry for the essay

Last edited by [QXJZ]Capt_Kefra (2006-03-12 04:29:15)

Juice
Member
+2|7030|Melbourne, Australia
Purchasing a monitor with a higher response rate would only be appropriate for office work.  If you used one for media and games, there'll be a noticible "ghosting" effect.  Looks terrible.

8ms is basically the limit for games.

Last edited by Juice (2006-03-12 04:27:38)

<b|k> lukie
Member
+7|6978|Germany
Divide 1000 through the latency and you got a eqivalent maximum framerate. So if you've got a 32ms TFT there is no need for a better FPS than 31 fps, because the monitor himself has 31 fps.
judojohan
Member
+0|6877

uber73 wrote:

do NOT buy any monitor with a response time greater than 8ms for FPS games.... u WILL notice blurring, ghosting and other negative visual side effects.

ideally, seek sub 6ms..
Ok.. But the best gamingmonitor from philips has a responsetime of 8ms.. do you know of any flatscreen monitor that has a responsetime of 6 ms?

Do you know if ill be able to watch movies without getting those negative visual effects? The reason why im so in to this is that i get a great offer on this screen, or the 190G6FB/00 ... I suppose that yll say that Id go for the 190..

Thanks for the answer
Johan
judojohan
Member
+0|6877

[QXJZ]Capt_Kefra wrote:

Your standard LCD display consists of hundreds of thousands of little transistors, each of which is connected to little strands of liquid crystal that twist and untwist to provide different colors.  The response time of an LCD indicates how long it takes for these liquid crystals to twist and untwist--in other words, the amount of delay there is between color changes.  A 16ms response time is roughly equivalent to a CRT monitor with a 60 Hz refresh rate, which means that if your current computer system is capable of delivering more than 60 FPS, the extra frames will go wasted.  Of course, 60 frames per second is silky smooth and it'll likely be your computer or graphics card, not the LCD, that sets the upper limit on your FPS.  (If 60 FPS sounds low to you because you have an Athlon 64 FX-57 with two 7800GTs in SLI, then keep in mind the LCD's native resolution is probably 1600x1200 or some ungodly large number that would keep your FPS from going much higher than 60 anyway.)  I doubt you'd notice any appreciable difference between a 16ms LCD and an 8ms one.  Slow response times can cause ghosting (blurring) as the LCD strands frantically twist and untwist to change colors very rapidly but fail to do so quickly enough.  However this is mostly an issue with older LCDs with response times >25ms.  16ms should be more than adequate to allow you to play blur-free.

Hope this helps.  Sorry for the essay
My new computer is a athlon  4400 64X2 and  a ati radeon 1900 256 something.. cant remember it right now.. .. so you think it will work?
[QXJZ]Capt_Kefra
Alright, you're good to go!
+124|6984|Honolulu, HI
The LCD will work, I'm sure, but it's a matter of whether or not it's up to the task.  Personally I'm not too sure, but if you go to Best Buy, Circuit City, CompUSA or some other major electronics chain, you might be able to find a bank of demo LCD monitors playing a movie or game clip or something.  If they have the same model you're thinking of buying, then great--check it out and if you see no ghosting or blurring, cool.  If not, ask one of the sales guys if any of the demo LCDs have a 16ms refresh rate, and check that one out to see how well it holds up.

If the image looks acceptable to you, then that's great.  If you want you can run FRAPS or some other FPS utility to see how many FPS you get now, to see whether or not you'd benefit more from getting an 8 or 6ms LCD.  If you get way over 60 FPS, at the native resolution of the LCD you're thinking of buying (like 80+) you might want to hold out for the faster LCD.  If not, 16ms should be adequate.

Again I'm no expert on this stuff but this approach seems logical enough.  Good luck.
uber73
Member
+188|7008|Brisbane
johan, i have an iiyama prolite e435s, 17" lcd, response time is 8ms.

i cant play bf2 without [noticible] ghosting, but on some other games i can notice it veeeeeeeeeeery slightly.
before i had this monitor, i had an lg 19" with response time of 12ms... i swear, i couldnt play fps games at all.  it was unbearable, it gave me headaches and eye strain, so i had to change.

if your philips monitor states 8ms response, then it should be fine, but as with all hardware purchases, use google and read up on as many reviews as possible.  only through reading will u understand what it is u are gonna get, what its strengths and weaknesses are, and how it compares to others.

but as i said, if its for gaming, and its 8ms, u should be fine.
Coolbeano
Level 13.5 BF2S Ninja Penguin Sensei
+378|7019

[QXJZ]Capt_Kefra wrote:

Your standard LCD display consists of hundreds of thousands of little transistors, each of which is connected to little strands of liquid crystal that twist and untwist to provide different colors.  The response time of an LCD indicates how long it takes for these liquid crystals to twist and untwist--in other words, the amount of delay there is between color changes.  A 16ms response time is roughly equivalent to a CRT monitor with a 60 Hz refresh rate, which means that if your current computer system is capable of delivering more than 60 FPS, the extra frames will go wasted.  Of course, 60 frames per second is silky smooth and it'll likely be your computer or graphics card, not the LCD, that sets the upper limit on your FPS.  (If 60 FPS sounds low to you because you have an Athlon 64 FX-57 with two 7800GTs in SLI, then keep in mind the LCD's native resolution is probably 1600x1200 or some ungodly large number that would keep your FPS from going much higher than 60 anyway.)  I doubt you'd notice any appreciable difference between a 16ms LCD and an 8ms one.  Slow response times can cause ghosting (blurring) as the LCD strands frantically twist and untwist to change colors very rapidly but fail to do so quickly enough.  However this is mostly an issue with older LCDs with response times >25ms.  16ms should be more than adequate to allow you to play blur-free.

Hope this helps.  Sorry for the essay
I don't thnik the human eyes are capable of detecting anything over 60 fps if i remember correctly, so that's why they set the limit that high.

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