1.21 Fix list
Changes/fixes:
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seaking missiles to ziz-zag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and other
sync issues.
So what it says on the tin - what is now fixed or improved and what remains a problem
I'll start with the 1.2 bug list
New Bugs:
1 Fixed = Weapons firing soundlessly
2 Fixed = Shock Paddle Recharge Bug
3 WIP = GL Bounce
4 Fixed by client server fix = AT/TOW/AC missiles disapperaing
5 Fixed = Packet Loss/Lag Bug.
This includes: Sniper rifle zooming in, few moments later the person unzooms automaticly due to lag, because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through an armored vehicle, then a few moments later the rocket is not fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone trys to throw a hand grenade, but through lag it doesn't happen, the user trys again to throw, then two grenades are thrown. - Fixed by client server fix
6 Unknown = Spawning results in player being trapped in ground etc.
7 ATI problem fixed = ATI object render problem
8 Unknown = In BFHQ my rank is "rankname", my next rank is "private" and my progress to next rank is 100% despite being in fact 60%.
9 Unknown = Hit indicator often doesn’t display for sniper rifles and some other weapons.
10 Fixed and Improved AA - SAM has a tighter turn than AAM and the angle of lock acquisition has been reduced= AA Bug, Video: http://media.putfile.com/zataraa
11 Fixed = Massive amounts of graphics lag for very high performance pc users.
12 Fixed = Map filter no longer works on server browser.
Video: http://media.putfile.com/map-name-filter-bug
13 Fixed = Firing a TOW mounted on a HMMWV in Special Forces results in the whole server crashing.
Video: http://media.putfile.com/Tow-crash
14 Not fixed = Distance marker appears on radar / ground sometimes. (UAV radius in meters?).
15 unknown = Mystery death - You die without hearing a shot, seeing a hit indicator, or reading how/whom on the console. A simple "player is no more". Video Note: In this movie the person doesn't die, however there is no shot to be heard, and no person to be seen.
Video: http://media.putfile.com/no-bullet-sound
16 Unknown = Name bug where a player's name only shows up after they have been killed.
17 Server client communication fixed = F2000 sometimes depletes the entire clip in a single shot, which if they kill an enemy you don't get the points from the kill.'
18 Fixed = Blackhawk flares glitch
Video: http://media.putfile.com/Battlefield-2-12-Blackhawk-bug
19. Fixed = Medic defilibrator glitch, it recharges while not in use - even if it is not being used for a fraction of a second.
Video: http://media.putfile.com/Medic-bug-12
20 unknown = Join Game bug, when a round is over, and a new round commences, clicking the 'Join Game' does not get rid of the round score screen. Video Note:
Video: http://media.putfile.com/join-game-bug
21 Very Rare bug - Unknown = Squad bug, more than 6 people are in a squad. Pic Note: Look on the left, squad entitled 'QC'.
Picture: http://x7.putfile.com/2/4522330281.png
22 Fixed = Texture problems, lots of texture errors have been created in 1.2, more specifically on sandbag textures.
Picture: http://x4.putfile.com/2/4915233341.jpg, http://x4.putfile.com/2/4915241656.jpg, http://x4.putfile.com/2/4915233341.jpg
23 Fixed by Battlerecorder fix = Invisible gunner, a bug, discoverd by trying to capture footage of other known bugs, that's just how packed 1.2 is with bugs. It seems the kit items of the gunner were slightly visible, but the body is nowhere to be seen.
Video: http://media.putfile.com/Invisible-Gunner
24 Fixed = Taking a screenshot through Battlefield is no longer possible.
25 Fixed = Reload animations loop continuously, most known for the sniper weapons and the DAO-12.
26 unknown - seems to be still an issue linked to the red friendly tag bug = Explosives warning skulls for Claymores, AT Mines, and C4, are sometimes not displayed if they are friendly, or sometimes they are displayed if they are the enemy's. Since the 1.2 patch made explosives not to be triggered by friendlys, if there is an enemy mine or claymore with the bug, they could die.
Video: http://media.putfile.com/warning-bug
Add or remove as appropriate for DICE's perusal
Changes/fixes:
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seaking missiles to ziz-zag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and other
sync issues.
So what it says on the tin - what is now fixed or improved and what remains a problem
I'll start with the 1.2 bug list
New Bugs:
1 Fixed = Weapons firing soundlessly
2 Fixed = Shock Paddle Recharge Bug
3 WIP = GL Bounce
4 Fixed by client server fix = AT/TOW/AC missiles disapperaing
5 Fixed = Packet Loss/Lag Bug.
This includes: Sniper rifle zooming in, few moments later the person unzooms automaticly due to lag, because the server wasn't aware the person zoomed in, in the first place. AT Rocket firing and going through an armored vehicle, then a few moments later the rocket is not fired, because the server was never aware the person shot. This also includes a hand grenade problem, someone trys to throw a hand grenade, but through lag it doesn't happen, the user trys again to throw, then two grenades are thrown. - Fixed by client server fix
6 Unknown = Spawning results in player being trapped in ground etc.
7 ATI problem fixed = ATI object render problem
8 Unknown = In BFHQ my rank is "rankname", my next rank is "private" and my progress to next rank is 100% despite being in fact 60%.
9 Unknown = Hit indicator often doesn’t display for sniper rifles and some other weapons.
10 Fixed and Improved AA - SAM has a tighter turn than AAM and the angle of lock acquisition has been reduced= AA Bug, Video: http://media.putfile.com/zataraa
11 Fixed = Massive amounts of graphics lag for very high performance pc users.
12 Fixed = Map filter no longer works on server browser.
Video: http://media.putfile.com/map-name-filter-bug
13 Fixed = Firing a TOW mounted on a HMMWV in Special Forces results in the whole server crashing.
Video: http://media.putfile.com/Tow-crash
14 Not fixed = Distance marker appears on radar / ground sometimes. (UAV radius in meters?).
15 unknown = Mystery death - You die without hearing a shot, seeing a hit indicator, or reading how/whom on the console. A simple "player is no more". Video Note: In this movie the person doesn't die, however there is no shot to be heard, and no person to be seen.
Video: http://media.putfile.com/no-bullet-sound
16 Unknown = Name bug where a player's name only shows up after they have been killed.
17 Server client communication fixed = F2000 sometimes depletes the entire clip in a single shot, which if they kill an enemy you don't get the points from the kill.'
18 Fixed = Blackhawk flares glitch
Video: http://media.putfile.com/Battlefield-2-12-Blackhawk-bug
19. Fixed = Medic defilibrator glitch, it recharges while not in use - even if it is not being used for a fraction of a second.
Video: http://media.putfile.com/Medic-bug-12
20 unknown = Join Game bug, when a round is over, and a new round commences, clicking the 'Join Game' does not get rid of the round score screen. Video Note:
Video: http://media.putfile.com/join-game-bug
21 Very Rare bug - Unknown = Squad bug, more than 6 people are in a squad. Pic Note: Look on the left, squad entitled 'QC'.
Picture: http://x7.putfile.com/2/4522330281.png
22 Fixed = Texture problems, lots of texture errors have been created in 1.2, more specifically on sandbag textures.
Picture: http://x4.putfile.com/2/4915233341.jpg, http://x4.putfile.com/2/4915241656.jpg, http://x4.putfile.com/2/4915233341.jpg
23 Fixed by Battlerecorder fix = Invisible gunner, a bug, discoverd by trying to capture footage of other known bugs, that's just how packed 1.2 is with bugs. It seems the kit items of the gunner were slightly visible, but the body is nowhere to be seen.
Video: http://media.putfile.com/Invisible-Gunner
24 Fixed = Taking a screenshot through Battlefield is no longer possible.
25 Fixed = Reload animations loop continuously, most known for the sniper weapons and the DAO-12.
26 unknown - seems to be still an issue linked to the red friendly tag bug = Explosives warning skulls for Claymores, AT Mines, and C4, are sometimes not displayed if they are friendly, or sometimes they are displayed if they are the enemy's. Since the 1.2 patch made explosives not to be triggered by friendlys, if there is an enemy mine or claymore with the bug, they could die.
Video: http://media.putfile.com/warning-bug
Add or remove as appropriate for DICE's perusal