I posted this idea a bit ago in another forum, but this looks like the area to send it to.
First of all, I am a former Redleg. My official title was U.S. Army Field Artillery Cannoneer Fire Direction Specialist and Tactical Data Systems Supervisor. Now you know why I said I was a redleg.
I think Artillery should be manned. I think there should be from 1 to 4 vehicles on the map (depending on what kind of map it is) that are artillery pieces. They should be able to move like a normal vehicle, about like an AA vehicle does. You right-click, and a map comes up. You have a range line (goes about 2/3 way across the map, but not ALL the way) and a mouse icon to point where your shots go.
The commander gives an arty order, arty driver pulls up the map, sees the arty request indicator, and puts arty there if he is in range. If not, move in range, then hit it. This means that if there are 4 arty pieces in the game, that arty could hit 2, 3, or even 4 different areas at once. Granted, the more you spread out your arty, the less effective it is.
The driver does not see targets in the impact area unless there is a UAV there. The driver DOES get points for kills, but also penalties for TKs. So it is not a perfect system. ANd when it is fired, the firing location appears on the enemy commanders command map.
There would be an f2 position with a .50MG for protection. Also, since it can move, it is not as easy of a target for Spec Ops, but the bombers can eat it up, along with tanks and everything else.
Just an idea.
First of all, I am a former Redleg. My official title was U.S. Army Field Artillery Cannoneer Fire Direction Specialist and Tactical Data Systems Supervisor. Now you know why I said I was a redleg.
I think Artillery should be manned. I think there should be from 1 to 4 vehicles on the map (depending on what kind of map it is) that are artillery pieces. They should be able to move like a normal vehicle, about like an AA vehicle does. You right-click, and a map comes up. You have a range line (goes about 2/3 way across the map, but not ALL the way) and a mouse icon to point where your shots go.
The commander gives an arty order, arty driver pulls up the map, sees the arty request indicator, and puts arty there if he is in range. If not, move in range, then hit it. This means that if there are 4 arty pieces in the game, that arty could hit 2, 3, or even 4 different areas at once. Granted, the more you spread out your arty, the less effective it is.
The driver does not see targets in the impact area unless there is a UAV there. The driver DOES get points for kills, but also penalties for TKs. So it is not a perfect system. ANd when it is fired, the firing location appears on the enemy commanders command map.
There would be an f2 position with a .50MG for protection. Also, since it can move, it is not as easy of a target for Spec Ops, but the bombers can eat it up, along with tanks and everything else.
Just an idea.