On my 240sx, and the toyota pick up. and the station wagon I had before that all the headlights were like this:Vilham wrote:
Im going to assume firstly you have never seen a car if you think headlight bulbs aren't protected on EVERY car that is currently in production.VicktorVauhn wrote:
It depends on what kinda bulbs you have, not all are a bulb in a plastic cover. A couple times in the game I hit obsticals at low speed and didn't break the lights...Whats your point? You smash a bulb and it will get smashed.Vilham wrote:
Sorry but your just plain wrong on that, ive hit a few obstacles when parking etc and ive never broken any of my lights or so much as dented any of my car. Theres also the fact that the bulbs are covered with a plastic cover... breaking the plastic doesn't break your lights.
I also agree with the OP that the falling over after getting tapped by a car is stupid. Its like Niko has no perception of what is going on around him and cant brace himself. The physics are far far far too rag doll like, body doesn't seem to have any kind of ridged structure. Legs go flapping all over the place like the person has the muscles of an anorexic two year old.
It is rag dollish...but what do you want? programing complete cognizance and muscle reactions isn't quite perfected...At least we have bodies that react directly to the situation, rather then one of four falling animations...Its not like GTA is the last game ever made and its still an advancement.
And yes, if a car going 5mph hits your leg you will fall down. The only way you will avoid that is to jump out of the way, and unfortunately we aren't quite at the point of individual muscle control.
Im also going to assume this is the first advanced phyics engine you have seen if you think there are none which have muscle systems in their rag dolls.
What games have a physics engine where the charicters are animated real time, and can analyze the situation around them to control individual muscles and produce reflex movements spefic to a given situation?