VicktorVauhn
Member
+319|6601|Southern California

Vilham wrote:

VicktorVauhn wrote:

Vilham wrote:


Sorry but your just plain wrong on that, ive hit a few obstacles when parking etc and ive never broken any of my lights or so much as dented any of my car. Theres also the fact that the bulbs are covered with a plastic cover... breaking the plastic doesn't break your lights.

I also agree with the OP that the falling over after getting tapped by a car is stupid. Its like Niko has no perception of what is going on around him and cant brace himself. The physics are far far far too rag doll like, body doesn't seem to have any kind of ridged structure. Legs go flapping all over the place like the person has the muscles of an anorexic two year old.
It depends on what kinda bulbs you have, not all are a bulb in a plastic cover. A couple times in the game I hit obsticals at low speed and didn't break the lights...Whats your point? You smash a bulb and it will get smashed.

It is rag dollish...but what do you want? programing complete cognizance and  muscle reactions isn't quite perfected...At least we have bodies that react directly to the situation, rather then one of four falling animations...Its not like GTA is the last game ever made and its still an advancement.

And yes, if a car going 5mph hits your leg you will fall down. The only way you will avoid that is to jump out of the way, and unfortunately we aren't quite at the point of individual muscle control.
Im going to assume firstly you have never seen a car if you think headlight bulbs aren't protected on EVERY car that is currently in production.
Im also going to assume this is the first advanced phyics engine you have seen if you think there are none which have muscle systems in their rag dolls.
On my 240sx, and the toyota pick up. and the station wagon I had before that all the headlights were like this:
https://www.jeep-part.com/images/jeep-cherokee-headlight.jpg

What games have a physics engine where the charicters are animated real time, and can analyze the situation around them to control individual muscles and produce reflex movements spefic to a given situation?
Vilham
Say wat!?
+580|6976|UK

VicktorVauhn wrote:

Vilham wrote:

VicktorVauhn wrote:

It depends on what kinda bulbs you have, not all are a bulb in a plastic cover. A couple times in the game I hit obsticals at low speed and didn't break the lights...Whats your point? You smash a bulb and it will get smashed.

It is rag dollish...but what do you want? programing complete cognizance and  muscle reactions isn't quite perfected...At least we have bodies that react directly to the situation, rather then one of four falling animations...Its not like GTA is the last game ever made and its still an advancement.

And yes, if a car going 5mph hits your leg you will fall down. The only way you will avoid that is to jump out of the way, and unfortunately we aren't quite at the point of individual muscle control.
Im going to assume firstly you have never seen a car if you think headlight bulbs aren't protected on EVERY car that is currently in production.
Im also going to assume this is the first advanced phyics engine you have seen if you think there are none which have muscle systems in their rag dolls.
On my 240sx, and the toyota pick up. and the station wagon I had before that all the headlights were like this:
http://www.jeep-part.com/images/jeep-ch … dlight.jpg

What games have a physics engine where the charicters are animated real time, and can analyze the situation around them to control individual muscles and produce reflex movements spefic to a given situation?
You realise that plastic or glass you can see at the front isn't the actual bulb right?

Crytex, the new engine for Alone in the Dark, the source engine also employs muscle structure. There is three i know of. Its actually surprisingly easy to program once you have made the entire physics system. The fact that joints can twist around about 300 degrees is slightly ridiculous. So tbh I dont think its too much to ask.

Last edited by Vilham (2008-05-13 01:18:37)

Reciprocity
Member
+721|6790|the dank(super) side of Oregon
people who care about "character development" and the number of places available to buy clothing and get your hair done need to go back the fucking sims. 

I don't usually assign things a sexual orientation, but in SA, that shit was fucking gay.  I put Niko into a black suit with nice shoes, only because some missions require formal attire.





give me cars, guns and whores.
SharkyMcshark
I'll take two
+132|6995|Perth, Western Australia
I agree on some points to a certain extent. It really is a good game but as far as the massive 10/10 reviews it's been getting I'd have to disagree on these grounds:

No Property: Obviously Niko is different to CJ in that he isn't about rebuilding an empire or anything. That considered I wasn't annoyed that you couldn't go around buying businesses, because it's not what Niko is about. However, the ommission of even a few buyable safehouses was quite odd - I mean beyond buying guns there really is naught to do with it once you've gotten a bit into the game.

No Silenced Pistol: Please don't think I'm one of those people that sees a silenced weapon in a game and thinks that every gun out there is silenced. I'm not. But you'd think that after covering the whole of New York a hitman/standover man/enforcer would have come across at least one silenced pistol (what this is really about is me wanting to kneecap people in dark alleys without raising attention).

Car Personallisation: Again, not one of those people that needs FULLY SICK BRAH CHECK OUT MY CIVIC ULLEH customisation - but one of the things that annoyed me pre GTA:SA was you couldn't choose the colour of your car - a small annoyance, but an annoyance none the less. Even if it was just limited to choosing colour and putting nitro in I wouldn't mind as much.

In summary I think the main qualms that people have with GTA4 is that the extra layer of personalising your character, individualising CJ's clothes, properties, cars, body, and bling, is not present, or not present to nearly the same degree, as it was in GTA:SA.

It is a good name, maybe even a very good game. But it isn't 10/10 worthy, and for my money San Andreas had more to do, a better story, more entertaining side missions, a bigger and more varied map, and better personalising options.

Last edited by SharkyMcshark (2008-05-16 21:02:22)

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