Your shooting style is also defined by your target: If I'm aiming for an NME soldier 100 to 200 meters away, 1 or two rounds at a time wil likely get him, or wound him enough to deter his enthusiasm for awhile . . .
But like all Squad Auto Weapons, "sniping" with a PKM is somewhat absurd, and a last resort tactic (I'd rather use my pistol). My primary job is to be moving with my squad, supplying ammo, and using buildings and terrain to gain advantageous positions to provide short-burst "base of fire" to slow NME troop advance and manoevers and keep their heads down so my people can effectively overrun them. If I also get more than "kill assists" as a result, that's just icing on my Stats cake.
My secondary purpose (as I see it) is to hammer the Hell out of any light vehicles or marauding choppers in my area of control. I can inflict serious damage on the crews of transport vehicles and BlackHawks; protect the Friendly armor assets sopporting our attack, and thwart most of the flag-hopping Cobra / Havoc pilots that madly flee for a repair pad after taking 50% damage (apparently they're terrified of losing their ride, and actually having to fight on foot). Since these are larger targets that are usually engaged at close to moderate range, longer bursts will still place almost all shots fired as hits.
BTW - The
real PK/M weapons fire the 7.62x54R cartridge, a close ballistic equivelent to the US .30-06 military / sporting cartridge; and it's tactical counter-part, the Browning Automatic Rifle (BAR), was
also meant to be fired from a prone position for best accuracy. In fact, the BAR suffers the same problems when fired with greater than 3 - 5 shot bursts, becoming wildly innaccurate; and overheating a BAR barrel was still an issue, even with the limitation of a 20 round box magazine.
I've fired real BAR's, and let me assure you: "Firing from the shoulder" in a prone position
doesn't "reduce" the recoil which is inherant to the firearm
regardless of shooting position - it simply provides greater control
in spite of it.
I have personally fired many (more than half) of the small arms (or varients) modelled in BF2, and I find most of the representations to be rather accurate. I submit that these "A
real <insert weapon here> would / wouldn't <insert your complaint here> do that" gripes are completely pointless since a.) IT'S A GAME and not a "simulation"; and b.) Most of the complaintants "experience" is limited to other games, movie director fantasies, TV docu-dramas, and the History Channel . . .
Did I mention that it's just a game?
Last edited by T1mbrW0lf (2005-09-24 09:17:20)