cablecopulate
Member
+449|6708|Massachusetts.
You've never played any version of CS and you don't know what TF2 is? do you live under a rock? have you ever been to these forums before?
d4rkph03n1x
Member
+131|6719

Lol, 19 miller! My only advice to you is to get it, and don't give up when you lose lots, WHICH YOU WILL. You don't get good overnight.
Sgt.Lil_Elvis
Member
+2|5902

cablecopulate wrote:

You've never played any version of CS and you don't know what TF2 is? do you live under a rock? have you ever been to these forums before?
I guess I have been under a rock!

Well I went and read about these games and I think I will get it at the store where you can get DOD:S, HL2 Death match and CS:S all in one.

TF2 looks like it would be fun also.

How I found out about BF2 was from some guys on another MP online game I play called Fighter Ace. So yeah I've been under a rock with a crappy Computer playing FA!

But now I have a computer that allows me to check out these other games!

Plus I'm probably older than a lot of you are so not so hip to all the FPS games available.

Thanks again guys!
geNius
..!.,
+144|6412|SoCal
Think of Karkand with more bunnyhopping.
https://srejects.com/genius/srejects.png
Marinejuana
local
+415|6555|Seattle
css takes skill. thats why its fun and thats also why its frustrating. if u arent perfectly lining up all your 'first shots,' then u cant expect to last very long. unlike bf2, where standing on health and prone spamming behind cover render ur character invincible.

but its true that its a campers game, tho cod4 is about 10x more camper friendly since you can spray wildly and get kills. at least in css campers still have to be precise. the AWP is annoying. ive pretty much only played de_dust2, btw. im a nub to css but overall i like it. i say go for it. its worth trying a classic, and its gonna come bundled with a bunch of other games so why not?

Last edited by Marinejuana (2008-03-22 00:17:21)

Fenix14
scout rush kekeke ^___^
+116|6527|Brisbane, Aus

if you have (or get) Garry's mod, yes.

so you have more models to play with and everything won't show up as massive ERROR blocks


oh, and if it moves, it hax, vry syrus

Last edited by Fenix14 (2008-03-22 01:15:57)

Fat_Swinub
jaff
+125|6405
Imagine the most repetitive maps fighting at the same chokepoints every time where people use the same guns again and again with zero tactics. Now imagine people have done this for the past four years. There's Counter-Strike in a nutshell.
Brasso
member
+1,549|6600

yes.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Lucien
Fantasma Parastasie
+1,451|6623

Fat_Swinub wrote:

Imagine the most repetitive maps fighting at the same chokepoints every time where people use the same guns again and again with zero tactics. Now imagine people have done this for the past four years. There's Counter-Strike in a nutshell.
Tactics are the most important part of CSS, and you can greatly compensate for a lack of shooting skills by manipulating the game. I haven't played it consistently (read: more than a day) for over a year, yet every time I play I can get kills by using tactics instead of relying on face-to-face shooting battles. Half the game is looking at where your teammates go, correlating it with the scoreboard for who is good and who is not, paying attention to the radar to identify weak and strong routes, timing your movements, figuring out who is going where on both teams by paying attention to kills and deaths, and looking for patterns in earlier rounds. There are many more factors, realizing that the actual fight is only the result of dozens of different elements is what makes a good player.

Compare it to dogfighting in BF2: Before the patch that made missles hit, it didn't matter if someone got on your tail. People simply did not care. For Joe Pilot, a dogfight was when one player started shooting at another. Thus, only the fight itself mattered. Once missles were made powerful, all those pilots were in for a shock. They thought dogfighting was now random, yet the victor in a dogfight is determined entirely by the person who does it one step at a time: He who thinks "how do I kill him?" will lose. He who thinks "how do I get behind him?" will learn and win. He is the player who will realize how it works.
https://i.imgur.com/HTmoH.jpg
Snake
Missing, Presumed Dead
+1,046|6536|England

Fat_Swinub wrote:

Imagine the most repetitive maps fighting at the same chokepoints
Agreed....but then everybody only plays dust2, and then some other maps for leagues such as cpl_mill and nuke.
Havana & Piranesi were always my favourite But hey, that had to drop off when you played in a clan who played matches and the ED league.

Fat_Swinub wrote:

where people use the same guns again and again
M4, AK, AWP. Very rarely do you see any other guns in scrims, unless the clan is a bunch of tards or new to the game, etc.
You may see an MP5 or a FAMAS, but thats about it. And thats mostly because the other guns do pretty much suck unless you know how to use them properly (i.e. M6, AUG, etc)

Fat_Swinub wrote:

with zero tactics.
Im sorry, but that is utter bollocks. Pubs? Perhaps. Matches? Well, its not a case of "all rush B" or "all rush A", you need diversionary tactics, flanking and the unexpected to win, as well as good camping spots, a great shooting ability and able to fall back onto your pistol and teammates when required.
Rushing a flag as T (specifically talking about D2 here) works against low skilled clans, but other than that...well, the infamous 5man-M249-all-out-guns-blazing-rush on the last round when you have clearly already won was always a good laugh

CT on D2 and T on Cbble require the utmost of tactics, Cbble even more so as CT have a bombspot in their starting point, so they only have to move to 1 bombspot, unlike D2.
Winning Cbble is decided by how many rounds you win as T, because as CT, you will probably be winning anything between 8-12 rounds - and so will they (assuming MR12). In our clan, we had a lot of strats for various maps, that we both tried, tested and used across many matches. The best of which, we beat a team in ED who were 35places above us, 13-11, using specific tactics on Cbble. That was probably our most demanding and rewarding match of our time.
And all of that is now a lot easier with the "new" radar.

Fat_Swinub wrote:

Now imagine people have done this for the past four years.
Thats only CSS....then add on CS beta up to 1.6, as source came after....
You are looking at about a decade worth of the same game, of the same maps with the same choke points, and the same gameplay. Source has better graphics, 1.6 has the ability to shoot through walls. Take your pick
Fat_Swinub
jaff
+125|6405
I'm not talking scrims or organised play. I'm talking about your regular public match which is what you'd be playing when you first buy the game. Generally the zero tactics I refer to is the idiot who's always camping at T spawn with the bomb on dust2, AWP at the ready. It's not that they don't matter in the game, it's that you never see them in a pub.
I'm Jamesey
Do a Research Noob
+506|6102|Scotland!
I played CSS a bit, didn't really like it. It wasn't so hard as much as it was just boring fighting over chokepoints, rush a, rush b, or camp. yawn.

AWP's annoyed me, kiddie admins and 12 year olds on the mics put me off as well.
cablecopulate
Member
+449|6708|Massachusetts.
If you want to eliminate a lot of the bullshit with CSS, just play on one of the deathmatch servers. Instant respawn and no worrying about tactics. Zombie mod can be fun but then there's always a bunch of losers that barricade themselves in a corner where you can't get to them and it is boring as fuck.
Commie Killer
Member
+192|6357
Yeah I agree cable, all I play is zombie mod, most of the cheap spots on the server I play on have been restricted until a certain number of people are on the server, and there is a punishment for being a stupid shit. Works out pretty good when there is a admin on, and most of them are great.
Ryan
Member
+1,230|6813|Alberta, Canada

Way better than BF2.
Noobpatty
ʎʇʇɐdqoou
+194|6324|West NY
CS = Still EXTREMELY successful. Bf2= dieing
SineNomine
Panzerblitz
+37|6693|SPARTA

Sgt.Lil_Elvis wrote:

Just wondering how it compares to BF2? I haven't been playing BF2 very long and I do like it. Would I like CSS also.

Pros and cons please.

Thanks
you wouldnt!! believe me i played it and it sucked major ass. one word: boring
Darkhelmet
cereal killer
+233|6721|the middle of nowhere

ig wrote:

everyone should try css at least once. do it
EDIT: It's extremely fun, SOOOOOOOOOOOOOO many maps to play, so much content, many people still play it, fun weapons, pretty much everything is customizable in that you can download custom skins/sounds/etc... good teamwork depending on the servers, great mods (zombie, surf, hide-n-seek). Definitely do it.

Last edited by Darkhelmet (2008-03-22 19:21:42)

SineNomine
Panzerblitz
+37|6693|SPARTA

Noobpatty wrote:

CS = Still EXTREMELY successful. Bf2= dieing
dying? i dont think so. cs=WoW for fps-players, nubish, easy satisfying, small maps, always the same. believe me i played it since it came out when? 1999, 2000??? i dont know. but hell it's boring
Sgt.Lil_Elvis
Member
+2|5902
Some good comments here across the spectrum, well I may not like it...or I may.

But I'm going to go to the shop and buy it tomorrow. What can it hurt? plus I get 2 other games with it.

I don't really think BF2 is dieing, I still like it and always find plenty of populated servers. But of course I just started playing it, I'm getting into these games way late.

I started playing Fighter Ace back in August 1999, and it has been so much fun that's all I played, plus it would play on the computer I bought in 99 and BF2 or CS or many other games would not.
henno13
A generally unremarkable member
+230|6318|Belfast

geNius wrote:

Think of Karkand with less bunnyhopping.
fixed
jord
Member
+2,382|6648|The North, beyond the wall.

SineNomine wrote:

Noobpatty wrote:

CS = Still EXTREMELY successful. Bf2= dieing
dying? i dont think so. cs=WoW for fps-players, nubish, easy satisfying, small maps, always the same. believe me i played it since it came out when? 1999, 2000??? i dont know. but hell it's boring
Clearly bf2 being the stats orientated game would suggest bf2=WOW fps.

Clown.
sergeriver
Cowboy from Hell
+1,928|6727|Argentina

Poseidon wrote:

TF2 = Fun Fun as hell
CSS = Competitititititiveness and fun if you know the maps
DOD:S = Realism.
Fixed it for ya.
specialistx2324
hahahahahhaa
+244|6658|arica harbour

SineNomine wrote:

Noobpatty wrote:

CS = Still EXTREMELY successful. Bf2= dieing
dying? i dont think so. cs=WoW for fps-players, nubish, easy satisfying, small maps, always the same. believe me i played it since it came out when? 1999, 2000??? i dont know. but hell it's boring
CS has more hacking noobs than bf2. me and my friend spotted in one day in a server 100 hackers.
jord
Member
+2,382|6648|The North, beyond the wall.

SamTheMan:D wrote:

kylef wrote:

specialistx2324 wrote:

CS has more hacking noobs than bf2. me and my friend spotted in one day in a server 100 hackers.
lol?
rofl
http://forums.bf2s.com/viewtopic.php?id=84721

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