Poll

How much tweaking do you do?

Nothing, pretty much out of the box settings14%14% - 26
A few things, mostly settings on the options page20%20% - 36
Moderate, change localization files, mini-map opacity36%36% - 64
Almost everything, rendering settings, latency, etc...22%22% - 39
So much i see a global PB ban in my future....6%6% - 12
Total: 177
jsnipy
...
+3,276|6738|...

video and audio.

Also some key bindings don't work via the interface so I have to edit the control.con
suomalainen_äijä
Member
+64|6381
what's tweaking?
steelie34
pub hero!
+603|6597|the land of bourbon

suomalainen_äijä wrote:

what's tweaking?
modifying, changing, fine-tuning, etc...
https://bf3s.com/sigs/36e1d9e36ae924048a933db90fb05bb247fe315e.png
Wallpaper
+303|6209|The pool

mtb0minime wrote:

I changed a lot. I went through that whole bf2 tweaking guide that was posted here a while back. My comp is shite so I needed to do everything I could just to get 20 fps with everything on low
Same, and I changed my vehicles enter key and made parachute open on space double tap
Mr.Dooomed
Find your center.
+752|6543

I need a spotted key on my joystick for when flying and in the heli....Is there any other way besides joy2key?
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
ig
This topic seems to have no actual posts
+1,199|6738

steelie34 wrote:

suomalainen_äijä wrote:

what's tweaking?
modifying, changing, fine-tuning, etc...
you forgot meth
Blehm98
conservative hatemonger
+150|6679|meh-land
everything

i love the sound tweaks, they're so awesome lul
aimless
Member
+166|6340|Texas

Im_Dooomed wrote:

I need a spotted key on my joystick for when flying and in the heli....Is there any other way besides joy2key?
I tried searching for an anwser to that, I was in the same situation. I ended up using joy2key, simple, barely uses any resources.
artofsurvival
Idiot!
+33|6572|the Great British Queendom :)

aimless wrote:

artofsurvival wrote:

Things like "9" for Parachute to "Z" , For crouch I use "Caps Lock" can't remember much else apart from the fact that I have my PC set up for BF2 using Tweak Guides. Can't remember webby address.
Tweak Guides BF2 ?
Yep thats the one
Wallpaper
+303|6209|The pool

DupaUnit wrote:

The latency compensation.

It makes a huuuuge difference.  Don't believe me, go on a server where you can't hit a laterally moving target, regardless of how much you lead or trail the target.  Then change the BF2 latency compensation, and it makes the server playable.  Try turning it to 15, and you will see everyone stutter as the ingame vector compensation tries to predict where they will, then has to update to where they actually are, with very little time to smooth out the motions.  Then turn it up to 400.  You won't be able to hit crap.  Then put it down to your ping (or your ping +30, which is what I do), and things work just right. 

I've actually found that turning the latency compensation to average the other players' pings, and not mine, gives the best result.  For instance, I usually have a ping of about 15 on all servers I play on, whereas everyone else has about 90 to 120.  I put my latency compensation at 90 and I will hit laterally moving targets no problem. 

The command is something like gsd.floatset.latencycompensation .1, but I actually don't know what it is exactly.  I wrote a script that automatically brings up the console, types it in, but leaves the last part (the ping) blank.  This way, I join a server, hit my hotkey, and just input my ping and done!

If anyone is interested in me sharing this script, let me know, and I will post it.
Please do, Im always too lazy to type all that crap in the console for each server
BRiiNDED
Member
+137|6340
changed nothing except cross hair, localization, and the view distance
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6368|what

You need to change the latency for your tv missles. Otherwise you'll have to aim for the tail of the other helis which can be very, well, hit and miss.

Adjust the latency to match your ping and you'll hit close to 100% and have a much better time gunning.
https://i.imgur.com/maVpUMN.png
~Smokey~
Steve Irwin Reincarnate
+396|6753|Internetfitlerland

iMPaCT.uK wrote:

everything
Mekstizzle
WALKER
+3,611|6836|London, England
The only thing I did was get rid of the movies in the beginning/background and the standard in-game settings. Then I use that BF2 cleaner to clean the cache/graphics cache once in a while to keep it fresh.

Yay

Good to be talking about BF2 again
_j5689_
Dreads & Bergers
+364|6932|Riva, MD
How do you change your rendering settings?
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6684

DupaUnit wrote:

The latency compensation.

It makes a huuuuge difference.  Don't believe me, go on a server where you can't hit a laterally moving target, regardless of how much you lead or trail the target.  Then change the BF2 latency compensation, and it makes the server playable.  Try turning it to 15, and you will see everyone stutter as the ingame vector compensation tries to predict where they will, then has to update to where they actually are, with very little time to smooth out the motions.  Then turn it up to 400.  You won't be able to hit crap.  Then put it down to your ping (or your ping +30, which is what I do), and things work just right. 

I've actually found that turning the latency compensation to average the other players' pings, and not mine, gives the best result.  For instance, I usually have a ping of about 15 on all servers I play on, whereas everyone else has about 90 to 120.  I put my latency compensation at 90 and I will hit laterally moving targets no problem. 

The command is something like gsd.floatset.latencycompensation .1, but I actually don't know what it is exactly.  I wrote a script that automatically brings up the console, types it in, but leaves the last part (the ping) blank.  This way, I join a server, hit my hotkey, and just input my ping and done!

If anyone is interested in me sharing this script, let me know, and I will post it.



Oh, some other things I do, but not as important:
Load a custom localization file that shortens all onscreen text.  For example, when someone spots, but it's not on an enemy, it normally has 3 or 4 different messages that display, now mine always says "unconfirmed enemy."  Much shorter.  It's a localization file that someone posted, but I tweaked it for my likings.  I also removed all orange text that they added.  Also, and one of the nicest features, is the "you're out of bounds" and "server will start when X people join" messages are made very short and put in the corner on the screen, instead of right in the middle. 

Lastly, I've been using the new widescreen rendering script that was just posted on bf2s.  It is amazing.  I have a 16:10 monitor, and have been playing BF2 stretched since day one.  I got used to it, but since I tried the widescreen script, it is amazing.  I now have a MUCH wider view, and essentially have more peripheral vision that other players.
Can you tell me how you did those? I really must know.
~Smokey~
Steve Irwin Reincarnate
+396|6753|Internetfitlerland

Google, 'usersettings.con'

kgo
Blehm98
conservative hatemonger
+150|6679|meh-land
Battlefield 2\mods\Settings\
sound.con
highlight everything, and press backspace

Code:

rem ** Custom **
sound.masterVolume 1.0


rem ** Balance between 2d and 3d samples.
sound.setProperty "balance2d3d-default" 0.5
sound.setProperty "balance2d3d-eax" 0.5

rem ** Reverb and obstruction
vars.set sound-maxreverb 1.7
vars.set sound-reverb-steepness 1.2
vars.set sound-raylength 21

rem ** Obstruction when angle between listener, source and obstructing object
rem ** is 0 degrees
vars.set sound-obstruction-max 0.3
rem ** Size of listener's obstruction sphere
vars.set sound-listener-radius 0.1
rem ** Size of obstructing object (inserted at obstruction point)
vars.set sound-obstruction-radius 0.5

rem ** Ambient sound properties
sound.setProperty ambient-fade-time 1.0
sound.setProperty ambient-forced-fade-time 0.4
sound.setProperty ambient-indoor-obstruction 0
sound.setProperty ambient-indoor-obstruction-speed 0.08

rem ** Air absorption.
sound.setProperty airabsorption-eax-mindistance 300
sound.setProperty airabsorption-eax-maxdistance 600


rem ** Setup tinnitus. First file is the "tinnitus" sample, the second
rem ** file is the man down sample.
sound.tinnitusSetup "Common/Sound/tinnitus.wav,Common/Sound/man_down_state.wav" 1 2 4 0.88

rem ** Wind sound
ObjectTemplate.create Sound S_Wind
ObjectTemplate.lowSamples 0
ObjectTemplate.soundFilename "Objects/Soldiers/Common/Sound/soldier_wind_loop.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0
ObjectTemplate.reverbLevel 0
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.15/0/0/1/1/0/

sound.windSetup S_Wind 30.0

rem ** Factor of explosion radius that triggers the tinnitus effect
vars.set sound-tinnitus-range 1.0

rem ** Early sample prioritization
sound.setProperty prio-k-frontback 0
sound.setProperty prio-k-rightleft 0
sound.setProperty prio-k-age 0.5
sound.setProperty prio-age-only-distance 5
sound.setProperty prio-k-distance 1.0

rem ** Distance delay
rem ** Shortest distance from listener where distance delay will be applied
sound.setProperty distance-delay-threshold 50
rem ** Delay multiplier (1 means 1/300 s/m)
sound.setProperty distance-delay-factor 1


rem ** The linear gain where playing sounds get a negative bias in the 
rem ** priority. They may also be muted.
sound.setProperty max-distance-cutoff 0.035


rem ** Doppler effect. Realistic doppler effect factor is 1
sound.dopplerEffect 1

rem ** Number of MB we require from the OpenAL provider. Some native drivers
rem ** can't always give us that (Creative).
sound.setProperty required-buffer-size 90
copy and paste this into the now empty sound.con file and save

might want to keep a backup too, but this should work fine for everyone
XeromeXWarrior
XeromeX = Zero-Sex?
+8|6354

Bf2-GeneralArnott wrote:

Nothing, infact, i haven't even changed my crosshair colour.
Yellow corsair sux

PINK till BLUE ownz all
_j5689_
Dreads & Bergers
+364|6932|Riva, MD

Blehm98 wrote:

Battlefield 2\mods\Settings\
sound.con
highlight everything, and press backspace

Code:

rem ** Custom **
sound.masterVolume 1.0


rem ** Balance between 2d and 3d samples.
sound.setProperty "balance2d3d-default" 0.5
sound.setProperty "balance2d3d-eax" 0.5

rem ** Reverb and obstruction
vars.set sound-maxreverb 1.7
vars.set sound-reverb-steepness 1.2
vars.set sound-raylength 21

rem ** Obstruction when angle between listener, source and obstructing object
rem ** is 0 degrees
vars.set sound-obstruction-max 0.3
rem ** Size of listener's obstruction sphere
vars.set sound-listener-radius 0.1
rem ** Size of obstructing object (inserted at obstruction point)
vars.set sound-obstruction-radius 0.5

rem ** Ambient sound properties
sound.setProperty ambient-fade-time 1.0
sound.setProperty ambient-forced-fade-time 0.4
sound.setProperty ambient-indoor-obstruction 0
sound.setProperty ambient-indoor-obstruction-speed 0.08

rem ** Air absorption.
sound.setProperty airabsorption-eax-mindistance 300
sound.setProperty airabsorption-eax-maxdistance 600


rem ** Setup tinnitus. First file is the "tinnitus" sample, the second
rem ** file is the man down sample.
sound.tinnitusSetup "Common/Sound/tinnitus.wav,Common/Sound/man_down_state.wav" 1 2 4 0.88

rem ** Wind sound
ObjectTemplate.create Sound S_Wind
ObjectTemplate.lowSamples 0
ObjectTemplate.soundFilename "Objects/Soldiers/Common/Sound/soldier_wind_loop.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0
ObjectTemplate.reverbLevel 0
ObjectTemplate.volumeEnvelope 0/1/0/1/0/2/0.15/0/0/1/1/0/

sound.windSetup S_Wind 30.0

rem ** Factor of explosion radius that triggers the tinnitus effect
vars.set sound-tinnitus-range 1.0

rem ** Early sample prioritization
sound.setProperty prio-k-frontback 0
sound.setProperty prio-k-rightleft 0
sound.setProperty prio-k-age 0.5
sound.setProperty prio-age-only-distance 5
sound.setProperty prio-k-distance 1.0

rem ** Distance delay
rem ** Shortest distance from listener where distance delay will be applied
sound.setProperty distance-delay-threshold 50
rem ** Delay multiplier (1 means 1/300 s/m)
sound.setProperty distance-delay-factor 1


rem ** The linear gain where playing sounds get a negative bias in the 
rem ** priority. They may also be muted.
sound.setProperty max-distance-cutoff 0.035


rem ** Doppler effect. Realistic doppler effect factor is 1
sound.dopplerEffect 1

rem ** Number of MB we require from the OpenAL provider. Some native drivers
rem ** can't always give us that (Creative).
sound.setProperty required-buffer-size 90
copy and paste this into the now empty sound.con file and save

might want to keep a backup too, but this should work fine for everyone
What will this do differently?  Will it work for Ultra High sound?

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