TehSeraphim
Thread Ender
+58|6936|New Hampshire
I haven't completely ordered this well yet, so I'll shoot from the hip.

In this game, I believe that the engineer is one of the most underplayed and underappreciated classes.  I'll break down being a great engineer into a few simple sections.

Part One - Repairs

Your first job as an engineer is to repair anything that you possibly can.  Here are a couple things to keep in mind.

- Always check to see how many engineers there are on your team.  If you're the only one, create your own squad so that if the commander orders you to repair something, the order won't be defered by a squad leader more concerned with capping flags or killing infantry.  As a squad leader, if you get ordered to repair something by a commander, do so.  Since your weapons are the jackhammer/shotty/mp7, you're pretty much a close combat soldier, so you should leave the infantry to the guys who will have a better chance than you will.  If you're a dead engineer, you can't repair a UAV trailer which is vital to a teams success.

- On many maps, a good tanker or apc driver can turn the tide of war, so it is in your best interest to help these guys out.  My advice would be to rarely drive a tank or apc except for one reason, which I will talk about later.  Your best bet in this case is to join a squad with a tanker as a SL, this way if you die you can spawn on your armor quickly without having to have the commander waste a supply drop and risking have that supply drop repair an enemy after he's mowed down your buddy in the armor.  There are 2 ways you can repair armor that is in combat.

1) Ride shotgun in the armor you're going to repair.  When the armor gets into a fight, have the driver pivot the vehicle slightly so it's showing its broadside to the enemy.  This way, you can get out and be behind the vehicle, using it as cover while you repair the vehicle as it is being shot.  If your armor buddy is any good, there is no reason why you should lose a piece of armor this way, unless the odds are against you (such as 2 apcs, tank and eryx, etc.).  I say turn the armor sideways a bit because if you don't and you get behind the tank/apc and it gets shot, the armor will roll back a bit if it's hit correctly and can possibly result in a TK for your friend.  DO NOT go solo in armor and get out to repair it yourself.  4 out of 5 times while you're repairing it you'll be noob tubed or shot, etc., giving the enemy a freshly repaired piece of armor to use against your team.  However, if you DO need to do this, drive to a secluded area, toss a mine about 5 feet in front of the tank, and get behind it and repair away.  The mine is insurance against someone snagging your tank and drivin' forward while shooting you.

2) Ride along in your own little repair humvee/vodnik.  Use the armor as cover from the large enemy armor so that way you're not cut down quickly.  This way, if you're moving into an area with infantry and hostile armor, you can man the 50 cal rifle and cut down infantry with SRAW's etc., while still repairing your teammate.  This is also advantageous because you do not lose your wrench stamina as you would if you were on the ground repairing it manually.  Also, you can be a gunner in a helo such as the cobra.  All too often I've been flying around in a helo and lost my helo spawn, thus not being able to repair my poor helicopter.  This way, if you're an engineer in a gunner seat, the pilot can set down somewhere inconspicuous and you can repair them until your team recaps the helicopter spawn point.

If you should find that you need to use armor as an engineer, try to pair up with another piece of armor with an engineer behind the wheel of that.  I haven't tried it, but I'm guessing 2 APCs full of engineers would be nearly impossible to destroy (if you don't count AT mines or c4).  By being an engineer in armor, your job should be to help out other friendly tanks and apcs in combat - repairing them while you both fight.  The only thing you need to watch out is to try to not "steal" kills - it can really piss people off. 

Another interesting thing to note is that if you're in a vehicle as an engineer, the best place for you to be is in the 4rd or 4th spot - not the gunner.  Humvees can be torn apart by GL's and LMG fire pretty quickly, but if you're in back repairing you can get repair points for repairing it while you drive around, and keep you alive long enough to get to the next CP.  This also works for helicopters such as the blackhawk and the MEC/PLA transport chopper and is useful when taking fire from DPV's and LMG's.

Remember - you can't get a repair point unless there's someone in the vehicle you're repairing!

Part Two - Combat

Let's face it, the engineer class is not the run-around-kill-em-all class.  If you're looking for lots of kills, go assault.  However, do not underestimate the killing power that you wield. 

Shotguns - lovlingly reffered to as shottys (yeah, I call 'em that) - are your best friend in a tight jam.  The jackhammer is a useless upgrade - it fires too fast, is too innaccurate, and takes too long to reload to help in a CQC situation.  The pump actions shotguns are by far the best close quarter weapon in the game (short of the GL - but that's being changed in 1.2).  With one blast to the chest, an enemy will go down quickly from a pump action shotgun.  The downside to this is they take a while to reload, so make sure when you shoot you're right on target - taking an extra second to make sure you're on target can save your life.  Be sure you're handy with a pistol.  Keep your pistol out if you're in an open area, since you're more likely to see an enemy from a distance and your pistol is more accurate with distance shots.

Mines - AT mines are almost always friendly fire magnets.  People usually neglect to see the skull and cross bones, or just don't care, run over it, and punish you.  However, there are ways to eek out effectiveness from these little beauts.

First, never waste a mine by putting it in the open.  If you can see the mine easily, so can the enemy, and they can either blow it up or drive around it.  Your best bet is to put these in areas of shallow water, in high brush (such as bushes and high grass), and behind things such as train tracks and bumps in the road.  If you know high traffic areas of the map that you're on, put mines around sharp corners so that enemies can't see them until it's too late. 

If you manage to be stealthy enough and don't feel like driving enemy armor or vehicles, toss a mine in front of it but not underneath, this way it only blows when it moves.  Also, if you toss down mines and see a vehicle close to them, toss a grenade - the nade will make the mines blow, taking out the vehicle and it's passengers.  Also, if you're near armor and can't get in front of it, toss a nade on top of the tank or apc - it'll blow anyways.  And remember - your wrench can pick up these guys too if you miss.

Knife - your knife is also a good tool as an engineer.  If you run out of ammo for your shotgun - remember; as an engineer you have one of the longest sprinting distances in the game - if you feel the need, knife your foe!

That's about it for my guide - if I missed anything let me know, and if it's good enough I'll edit my post and add it in!

Last edited by TehSeraphim (2006-01-26 00:07:27)

kaptainflam
Member
+2|6926
Nice guide,
thanks for tips.
KF.
BeforeGod
Member
+0|7027|British Columbia
Pretty nice, you covered a lot of the basics and the fact that you're not one of those Jackhammer losers is a definite plus. With a bit of community input (only dedicated engys please) we can fill in all the blanks and maybe repost it as a sticky.

TehSeraphim wrote:

Your first job as an engineer is to repair anything that you possibly can.  Here are a couple things to keep in mind.

- Always check to see how many engineers there are on your team.  If you're the only one, create your own squad so that if the commander orders you to repair something, the order won't be defered by a squad leader more concerned with capping flags or killing infantry.  As a squad leader, if you get ordered to repair something by a commander, do so.  Since your weapons are the jackhammer/shotty/mp7, you're pretty much a close combat soldier, so you should leave the infantry to the guys who will have a better chance than you will.  If you're a dead engineer, you can't repair a UAV trailer which is vital to a teams success.
I suppose that makes sense if you're not a very self motivated engineer, I tend to just bring up the mini map periodically to check if the assets are still up and running. Also if there are other members in your squad they might not like seeing their mobile spawn point runnig back to the main base.

TehSeraphim wrote:

DO NOT go solo in armor and get out to repair it yourself.  4 out of 5 times while you're repairing it you'll be noob tubed or shot, etc., giving the enemy a freshly repaired piece of armor to use against your team.  However, if you DO need to do this, drive to a secluded area, toss a mine about 5 feet in front of the tank, and get behind it and repair away.  The mine is insurance against someone snagging your tank and drivin' forward while shooting you.
I'm sorry but four out of five times? I do this all the time and I've had my tank stolen maybe one or two times, three tops. If I need repairs I put up a smokescreen, drive into the middle of it and then jump onto the the tank to fix it. When you're on top of the tank you can see enemies coming and hop back in if need be.

TehSeraphim wrote:

2) Ride along in your own little repair humvee/vodnik.  Use the armor as cover from the large enemy armor so that way you're not cut down quickly.  This way, if you're moving into an area with infantry and hostile armor, you can man the 50 cal rifle and cut down infantry with SRAW's etc., while still repairing your teammate.  This is also advantageous because you do not lose your wrench stamina as you would if you were on the ground repairing it manually.
This is a much better method then riding in the gunner seat of a tank. You're harder to kill, you can fire your machine gun and you can fix him faster. A big disadvantage with spawning in a tank thats being driven by your squad leader is that, unless it's a two man squad, you're denying the rest of your squad a spawnpoint.

TehSeraphim wrote:

Let's face it, the engineer class is not the run-around-kill-em-all class.
I don't know about that, on some urban maps you can be absolutely brutal. The surveillance post on Sharqui is a M11-87 playground.

Also remember it is very underrated at mid ranges, with the pump actions you should be taking potshots at people who are pretty far away. Each M11-87 pellet does the damage of a G36c round and with the spread of each shot you're pretty likely to score a lucky headshot.

Final tip: if you're using a pumpy keep it reloaded any chance you get, if you're fighting less then three people at once there is no reason why you should run out of ammo.

TehSeraphim wrote:

Your best bet is to put these in areas of shallow water, in high brush (such as bushes and high grass), and behind things such as train tracks and bumps in the road.  If you know high traffic areas of the map that you're on, put mines around sharp corners so that enemies can't see them until it's too late.
If you plant like that then your friends probably won't see them either, red skulls or not. For that reason I've almost given up strategic mining, except for a very few exceptions that I know will have mostly enemy traffic

TehSeraphim wrote:

Knife - your knife is also a good tool as an engineer.  If you run out of ammo for your shotgun - remember; as an engineer you have one of the longest sprinting distances in the game - if you feel the need, knife your foe!
It's true, if you're into knifing this is your best kit. Still it's far better to keep that shotty loaded and avoid using the knife altogether.

TehSeraphim wrote:

That's about it for my guide - if I missed anything let me know, and if it's good enough I'll edit my post and add it in!
You didn't miss too much, but I'm sure people can add various tips and tricks. One of my favorites is taking hail mary shots at smoking black hawks and attach choppers. When all 8 pellets hit you're dealing 200 damage (most powerful main weapon in the game I believe) and thats often enough to knock that chopper down.
TehSeraphim
Thread Ender
+58|6936|New Hampshire
Yeah I prolly missed a little more heh...as for the shotty, always keep it reloaded is a good strat (I do this).  Unlike the other weapons, if you reload it you do not lose all your ammo - so always make sure you have 7 shells loaded.

As for the solo tank thing, I do it all the time too and am pretty successful - I speak from watching others do it and losing our armor assets.
BeforeGod
Member
+0|7027|British Columbia

TehSeraphim wrote:

As for the solo tank thing, I do it all the time too and am pretty successful - I speak from watching others do it and losing our armor assets.
Haha it also kind of sucks when no one takes the tank and suddenly some enemy rushes into the base in a jeep and grabs it, I've seen it on Mastuur way to often.
polarbearz
Raiders of the Lost Bear
+-1,474|7001|Singapore

Wait WHY do people not like the jackhammer? Close range = instant death?
d11fdj
Member
+3|6962|Athens
Great guide!  Especially as after patch 1.2 comes out the engineer will become even more important.

Just a couple of tips that i think are appropriate.

1) If commander assets are destroyed, it's safer to jump into an APC and park next to the asset.  That way, you're repairing the asset, AND looking for that sneaky Spec Ops.  Chances are he'll have used up all the c4 anyway - but be alert.  Obviously, a prone engineer repairing (thus staring straight at) the UAV or Arty is a perfect target for any hidden enemies.


2)  One of my favourite 'teamwork' rounds was playing in squad of engineers - we all hopped in an APC, drove around shooting people, as soon as we were hit, the driver would pop the smoke, and two of us would get out and repair - took 3-4 seconds, enemies usually dead, we get repair points.  Easy.

3)  If you're in a chopper as an engineer - NEVER try and repair ground vehicles by hovering above them close to enemy lines.  A chopper attracts fire like playgrounds attract pedos.

4)  If you're commanding, the best class to be is engineer - chances are that your squads won't give a crap about your assets, and even after you've ordered them to repair, they'll press page down and demand a UAV.  So, repair your own assets if no squad complies, after all you get repair points for them (THIS IS A FACT).

5) I find the Jackhammer to be useless.  As you said, inaccurate, long reloading times etc.  However, the USMC pump is a killer weapon - and i like the MP7 too.  Don't diss this unlock, it's deadly provided that you're dealing with 1 enemy.  With its uber-fast rate of fire and 20 rounds, it's very good.  Also 1.2 will make it even better, with possibly 40 rounds and a slightly slower r.o.f.    So all in all, i choose the USMC shotty, if PLA or MEc i take the MP7.

6) Engineers often forget to zoom in when fighting in close quarters.  I can't remember how many times people see i'm an engineer and probably think 'haha easy target'.  So they just take their time, lie prone on the ground and fire at me.  Mmmm.  A quick jump + prone (this isn't dolphin diving, it can be done in real life), zoom in on the shotty, one blast to the face and voila - enemy wasted.


7) A cool way to get repair points - and i hope chuy doesnt consider this to be 'expoiting' is the following:  get a humvee, drive to wherever the enemy is and hop into the back.  GLs will start coming your way, you'll be safe in the back repairing and getting closer to your elusive 25 repair points.  I don't think it's exploiting!

That's about it guys, i love playing as engi but now i have my experts i've turned to sniper.
Masta_Daco
Member
+39|6949|Amsterdam,The Netherlands
nice guide i love the shotty when i am engineer but what i need is an support guide cuz their gun is too inaccurate  i shoot em point blank and i still dont kill em lol

Last edited by Masta_Daco (2006-01-26 01:16:40)

BeforeGod
Member
+0|7027|British Columbia

d11fdj wrote:

1) If commander assets are destroyed, it's safer to jump into an APC and park next to the asset.  That way, you're repairing the asset, AND looking for that sneaky Spec Ops.  Chances are he'll have used up all the c4 anyway - but be alert.  Obviously, a prone engineer repairing (thus staring straight at) the UAV or Arty is a perfect target for any hidden enemies.
Excellent additions man. Still I'm not a big fan of using an APC or tank for this, hummers or vodniks tend to be better since they won't be missed at the front so much as a piece of armour, they get you there quicker and the machine gun can take out a Spec Ops just as easily as the 25mm gun.
TehSeraphim
Thread Ender
+58|6936|New Hampshire
I prefer to always destroy supply boxes if I'm repairing arty or commander assets.  I HATE when commanders use supplies to repair their stuff if they have engineers available, solely because a supply box sits there and gives that sneaky spec ops guy more ammo to blow the rest of your assets.
betablocker
Member
+0|6878
Very useful guide thanks

I find the USMC shotty very deadly as well; but am I the only one that noticed the "pass-through" effect that sometimes happens when you shoot someone almost point-blank, pretty much like it does sometimes when a ground defence missile goes right through an APC?

Indeed, leaving mines out in the open is recipe for disaster, as n00b teammates tend to drive on 'em all the time. And then punishing you for the TK!

I love this game
superfly_cox
soup fly mod
+717|6993

is this guide in the bf2 wiki?

if it isn't it should be (along with various comments from those who posted on this thread).
bingobones
Member
+6|6937|London, UK

TehSeraphim wrote:

- On many maps, a good tanker or apc driver can turn the tide of war, so it is in your best interest to help these guys out.  My advice would be to rarely drive a tank or apc except for one reason
nice guide m8 - but what??? rarely drive as engineer? U should ONLY drive as engineer...
playing as engy in tank with 1 or 2 other apc's as engineer is nearly indestructible - and if you have good armor drivers then this team will probably win...
Jestar
Shifty's Home Number: 02 9662 8432
+373|6953

What Was The Point of Re-Posting in a 3 Month thread?
superfly_cox
soup fly mod
+717|6993

Jestar12345 wrote:

What Was The Point of Re-Posting in a 3 Month thread?
i just noticed it now and thought it would be a worthwhile addition to the bf2wiki section
SmilingBuddha
You laughin' at me, bitch?
+44|6861|Hong Kong

Jestar12345 wrote:

What Was The Point of Re-Posting in a 3 Month thread?
exactly, half the stuff doesnt make sense now
Raphael
Wtf Padders!! Padders!!!
+18|6833|Boston, Massachusetts

SmilingBuddha wrote:

Jestar12345 wrote:

What Was The Point of Re-Posting in a 3 Month thread?
exactly, half the stuff doesnt make sense now
SURPRISINGLY enough he !!!!!!!!!!!!!!!!!!!!SEARCHED!!!!!!!!!!!!!!!!!!!!!!!!

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