DK_Vision
Self-loathing narcissist.
+41|6378|QUT, GP.

Sup3r_Dr4gon wrote:

A semi-auto grenade launcher wouldn't really help things.
Isn't there something like that in 2142? (never played it)
If so, does it mess up the game at all or is it just another weapon?
some_random_panda
Flamesuit essential
+454|6399

I'd give the assault the Dora
https://www.aopt91.dsl.pipex.com/railgun/images/Railguns/Dora/doracol.jpg
to help kill those pesky G36Es.
Blehm98
conservative hatemonger
+150|6471|meh-land
A built-in aimbot for all kits so that no one has any unfair advantages caused by faster reactions or just plain better skill, and everyone is even.  As an unlock all kits should get "Hax goggles" which are essentially a chams hack package, so that people who actually use the uav are at no advantage to the average idiot/noob who cannot figure out what the swarming red dots on the mini-map means
[pt] KEIOS
srs bsns
+231|6661|pimelteror.de
silenced weapons would be nice... and i would love to see the EF weapons as unlocks
derstralle
Iron Egg Skill, bitches!
+29|6223

[pt] KEIOS wrote:

and i would love to see the EF weapons as unlocks
We have a winner.
Airwolf
Latter Alcoholic
+287|6728|Scotland

KuSTaV wrote:

Support:
Mods: Make the bipod actually work, so you can shoot more accurately.
That already kinda works. Deviation is too high when standing up. However when prone, it works a dream.
MAGUIRE93
High Angle Hell
+182|6202|Schofield Barracks

coke wrote:

MAGUIRE93 wrote:

Spec Ops- MK14 EBR
Assault:XM-29 OICW http://world.guns.ru/assault/as40-e.htm
Sniper:SR-25 http://world.guns.ru/sniper/sn13-e.htm
Anti tank: Mark 153 SMAW http://world.guns.ru/grenade/gl26-e.htm
Engineer: HK G11 http://world.guns.ru/assault/as42-e.htm
Support:M240G http://world.guns.ru/machine/mg06-e.htm
Medic: TDI Kriss Super V http://world.guns.ru/smg/smg96-e.htm

how you like them apples?
Some of those I wouldn't like to see such as the G-11 and the OICW.
However the SMAW would be cool, it could be like the RPG in that it is non-guided whilst giving no tone, but the sighting rifle can be used to line up long range shots for drop. And the Kriss would be sweet, saw it on Future Weapons and it looks like it pretty kick ass.
yea i was running out of ideas so i decided to put the OICW for assault but the the nade spammers would be invincible. i only put the G11 in because i kinda thought it looked cool
unnamednewbie13
Moderator
+2,053|6780|PNW

Here's some random shit. Half of it's probably not a good idea...

Specops:
Mods: Timed C4
Unlikely Mod: Scuba kit.

Sniper:
Mods: Remote Claymore detonation; semi-cloak (to make up for the featureless terrain rendering camo useless)

Assault:
Mods: Increased sprint endurance.

Support:
Mods: Sandbags

Engineer:
Mods: Deployable repair kit (limited to one deployment every minute).

Medic:
Mods: Convert transports into non-combatant medical vehicles with clearly-marked insignia. No points for destroying.

Commander:
Mods: UCAV

Transport Heli:
Mods: Tactical Rappel
David.P
Banned
+649|6282
Spec-ops: HK416 and M2 slams Like in PR but 5 instead of 2(Maybe tnt for mec,pla,insg,rebel)

Sniper: Psg1

Assault: AK103 and 2 extra smokes

Medic: Fn Fal

Anti tank: Spas-12

Engineer: Uzi and give them c4 since they are engineers.

Support: M60
Nappy
Apprentice
+151|6237|NSW, Australia

sniper - hunting .22
Northy96
Member
+1|6146
MagPul MASADA!!!!!!! FTMFW
.:ronin:.|Patton
Respekct dad i love u always
+946|6817|Marathon, Florida Keys
HELLO AT EA GAMES WE ARE RELEASING A NEW PATCH THAT INCLUDES MILLIONS OF GLITCHS AND BUGS THAT YOU CAN USE ONLY TO GET YOUR STATS RESET LOL, ANYWAY THIS NEW PATCH GIVES NEW UNLOCKS TO EACH NEW KIT

SpecOps- SUPPPPPPPPPER DOOPPPPPPPPPPPER C4 that has a blast radius of 100x its current one, teamkillers rejoice.

Sniper- CLS which stands for claymore launching system, no longer will you have to hop around in the midde of the street and alleyways chucking claymores in enemies faces. Just sit back and hold down the trigger on the CLS, ammo capacity of 1500.

Assault- Scienists went forward in time to 2142 and got rifle rockets and shotguns mounted on the bottom of weapons. Your gun now has a GL, rifle rockets, and a shotgun!. Also smoke grenades give off pretty pink smoke that you can dance around in.

Support- M134 Minigun, now you can be just like Arnold in Terminator 2! Works great agenst those J10s that blow you off your pretty little boat on wake island.

Engineer- Our staff of geniuses at EA feel engineer is too overpowered. Therefore we have armed engineers with a slingshot with acorns. The acorns are there to scare away enemy birds that shit on the wind shield of cars and in the barrels of tanks, but we dont want to hurt the birdies do we? Also, wrenches are now the plastic ones that come with the tonka toy trucks when you buy them for your 3 year old, we cant have the overpowered engineer throwing metal wrenches now, can we? Grenades have been removed and replaced with party poppers.

Medic- Medics of certain players (depending on their rank because stats are the best indicator of a players skill) have certain illegal items in the medpacks. Like drugs. Shoot your soilder up some heroin in the middle of a firefight, then dance in the middle of the street. Your enemies will be so stupified that they will just sit there like idiots while they get shot in the face by engineers acorns.

Anti tank- AT personell can now hold 2, yes TWO DAO-12 shotguns... but these DAO12's have had their drum mags removed and are now belt fed by 550 round belts and are converted to full auto! Also as a little goodie we added a portable death star laser that can be interchanged with regular rockets. Great for clearing streets.


As usual we at EA are working around the cock to make sure your battlefield experience is more enjoyable than ever.

Last edited by .:ronin:.|Patton (2007-07-09 22:53:46)

https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
mafropetee
Member
+18|6152|Altamonte Springs, FL
Spec Ops:
Mods: grappling hook (maybe a little more "handheld" than the one in SF)
Weapon: Corner Shot

Sniper:
Mods: a portable bush maybe?
Weapon: M14 (lol jk) hmm... ill get back to ya on that

Assult:
Mods: tear gas (like in SF but in a normal canister that you throw, not a launcher)
Weapon: Either the XM8 or the FN FAL.

Medic:
Mods: maybe an updated, faster-recharging pair of shock pads
Weapon: Steyr AUG (i love that gun)

Anti-Tank:
Mod: the Javelin system. actually tracks and locks onto targets.
Weapon: Spas-12 or maybe the Milkor M32 MGL

Engineer:
Mod: maybe some laser trip mines. but dont make the laser visible. that would just be dumb.
Weapon: UHC 870 Shotgun

Support:
Mod: none
Weapon: MG-42

and this is what i would like to see as a possible upgrade for stationary and vehicle weapons:

Metal Storm
Backupwayback
¯\_(ツ)_/¯
+73|6308
how about a squirt gun.  Soak the eyese of your enemies.  And watch them cry as the dust sticks to there wet cloths.  MUHAHAHA i cant even imagine
mr. LuxusLexus
Member
+11|6222
Guns that are missing:
UMP45
Sig 551/551SWAT
Stey AUG
PSG1
MSG90
UZI
A badass sniperrifle like the hectate II or cheytac
Famas
The 7.62 version of SCAR
USP
G17
P220
+++++
mafropetee
Member
+18|6152|Altamonte Springs, FL

mr. LuxusLexus wrote:

Guns that are missing:
Famas
thats already a tier 2 unlock.
mafropetee
Member
+18|6152|Altamonte Springs, FL

Backupwayback wrote:

how about a squirt gun.  Soak the eyese of your enemies.  And watch them cry as the dust sticks to there wet cloths.  MUHAHAHA i cant even imagine
yes but then you would get squirt gun whoring. it would be even more annoying than nade whoring.
cowami
OY, BITCHTITS!
+1,106|6298|Noo Yawk, Noo Yawk

mafropetee wrote:

mr. LuxusLexus wrote:

Guns that are missing:
Famas
thats already a tier 2 unlock.
It's not an unlock.
https://i.imgur.com/PfIpcdn.gif
Rs_Dragongod
Member
+2|6276
the rpk-74 is already rediculously accurate..you don't need more accuracy than that.
cowami
OY, BITCHTITS!
+1,106|6298|Noo Yawk, Noo Yawk

mr. LuxusLexus wrote:

Guns that are missing:
The 7.62 version of SCAR
A.K.A. the SCAR-H, A.K.A. the US Navy SEALs assault kit's main weapon in Special Forces.
https://i.imgur.com/PfIpcdn.gif
M.O.A.B
'Light 'em up!'
+1,220|6231|Escea

The FAMAS should be an unlock weapon, and the HK21. The FAMAS is accurate and just unloads in like zero time at all.
XeromeXWarrior
XeromeX = Zero-Sex?
+8|6147
Famas all the way plx
PsychoKillers
Walking Sniper, Hidden Claymore
+11|6612

pyscofrawg wrote:

cowami wrote:

Support - M60, need I say more?
M60 is teh suck! Seriously, it's a terrible weapon.
How is it a terrible weapon? Just because it doesnt fire as fast as a SAW doesnt mean it sucks. Its an accurate weapon and with the new modifications made it's turning to be a great weapon. If not the M60 then the Mk. 48 Mod 0.

http://world.guns.ru/machine/mg38-e.htm

Last edited by PsychoKillers (2007-07-09 23:56:34)

Agradhan
Member
+26|6287|Sweden
The support should have a Mk 19 grenade launcher as an unlock. That would be broken...
http://en.wikipedia.org/wiki/Mk_19_grenade_launcher And a movie http://www.youtube.com/watch?v=M2yy_JOaiZw

Last edited by Agradhan (2007-07-09 23:57:44)

mafropetee
Member
+18|6152|Altamonte Springs, FL

cowami wrote:

mafropetee wrote:

mr. LuxusLexus wrote:

Guns that are missing:
Famas
thats already a tier 2 unlock.
It's not an unlock.
crap. your right. i forgot. its only in EF.

well, it SHOULD be an unlock. ive used it a couple times in the few servers that have EF maps, and i loved it.

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