*InR* Winger
Member
+46|6368|far away
Haha.

https://img527.imageshack.us/img527/6501/utennavneb7.jpg

Then we know that
Cougar
Banned
+1,962|6756|Dallas
Internet Relay Chat
From Wikipedia, the free encyclopedia
Jump to: navigation, search
“IRC” redirects here. For other uses, see IRC (disambiguation).
The five-layer TCP/IP model
5. Application layer

DHCP • DNS • FTP • Gopher • HTTP • IMAP4 • IRC • NNTP • XMPP • MIME • POP3 • SIP • SMTP • SNMP • SSH • TELNET • BGP • RPC • RTP • RTCP • TLS/SSL • SDP • SOAP•…
4. Transport layer

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2. Data link layer

802.11 • ATM • DTM • Ethernet • FDDI • Frame Relay • GPRS • EVDO • HSPA • HDLC • PPP • L2TP • PPTP • …
1. Physical layer

Ethernet physical layer • ISDN • Modems • PLC • SONET/SDH • G.709 • …
This box: view • talk • edit

Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

New and improved with super secret hidden messages.

Last edited by Cougar (2007-05-16 10:42:05)

*InR* Winger
Member
+46|6368|far away
oooooooooooooooooooooooooookeey
Zimmer
Un Moderador
+1,688|6748|Scotland

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
blah bla bla
....
Could you have posted any more shit related stuff?
Cougar
Banned
+1,962|6756|Dallas

Zimmer wrote:

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
blah bla bla
....
Could you have posted any more shit related stuff?
I can post an article over the history of forums if you like.
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
Jump to: navigation, search
“IRC” redirects here. For other uses, see IRC (disambiguation).
The five-layer TCP/IP model
5. Application layer

DHCP • DNS • FTP • Gopher • HTTP • IMAP4 • IRC • NNTP • XMPP • MIME • POP3 • SIP • SMTP • SNMP • SSH • TELNET • BGP • RPC • RTP • RTCP • TLS/SSL • SDP • SOAP•…
4. Transport layer

TCP • UDP • DCCP • SCTP • GTP • …
3. Internet layer

IP (IPv4 • IPv6) • IGMP • ICMP • RSVP • IPsec • ARP • RARP • …
2. Data link layer

802.11 • ATM • DTM • Ethernet • FDDI • Frame Relay • GPRS • EVDO • HSPA • HDLC • PPP • L2TP • PPTP • …
1. Physical layer

Ethernet physical layer • ISDN • Modems • PLC • SONET/SDH • G.709 • …
This box: view • talk • edit

Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

New and improved with super secret hidden messages.
What a great article.  Sticky?

favorite sentence: Most people on IRC have too much time on their hands and don't know what to do

Yeah, I have nothing better to do then hang out with you homos on IRC...

Last edited by KEN-JENNINGS (2007-05-16 10:49:00)

Cougar
Banned
+1,962|6756|Dallas

KEN-JENNINGS wrote:

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
Jump to: navigation, search
“IRC” redirects here. For other uses, see IRC (disambiguation).
The five-layer TCP/IP model
5. Application layer

DHCP • DNS • FTP • Gopher • HTTP • IMAP4 • IRC • NNTP • XMPP • MIME • POP3 • SIP • SMTP • SNMP • SSH • TELNET • BGP • RPC • RTP • RTCP • TLS/SSL • SDP • SOAP•…
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2. Data link layer

802.11 • ATM • DTM • Ethernet • FDDI • Frame Relay • GPRS • EVDO • HSPA • HDLC • PPP • L2TP • PPTP • …
1. Physical layer

Ethernet physical layer • ISDN • Modems • PLC • SONET/SDH • G.709 • …
This box: view • talk • edit

Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

New and improved with super secret hidden messages.
What a great article.  Sticky?

favorite sentence: Most people on IRC have too much time on their hands and don't know what to do

Yeah, I have nothing better to do then hang out with you homos on IRC...
But did you find the secret message?
FFLink
There is.
+1,380|6683|Devon, England

Cougar wrote:

KEN-JENNINGS wrote:

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
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“IRC” redirects here. For other uses, see IRC (disambiguation).
The five-layer TCP/IP model
5. Application layer

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2. Data link layer

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1. Physical layer

Ethernet physical layer • ISDN • Modems • PLC • SONET/SDH • G.709 • …
This box: view • talk • edit

Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

New and improved with super secret hidden messages.
What a great article.  Sticky?

favorite sentence: Most people on IRC have too much time on their hands and don't know what to do

Yeah, I have nothing better to do then hang out with you homos on IRC...
But did you find the secret message?
I didn't.

But yes, join IRC.
Cougar
Banned
+1,962|6756|Dallas

FFLink13 wrote:

Cougar wrote:

KEN-JENNINGS wrote:


What a great article.  Sticky?

favorite sentence: Most people on IRC have too much time on their hands and don't know what to do

Yeah, I have nothing better to do then hang out with you homos on IRC...
But did you find the secret message?
I didn't.

But yes, join IRC.
That's cool.
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

Cougar wrote:

KEN-JENNINGS wrote:

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
Jump to: navigation, search
“IRC” redirects here. For other uses, see IRC (disambiguation).
The five-layer TCP/IP model
5. Application layer

DHCP • DNS • FTP • Gopher • HTTP • IMAP4 • IRC • NNTP • XMPP • MIME • POP3 • SIP • SMTP • SNMP • SSH • TELNET • BGP • RPC • RTP • RTCP • TLS/SSL • SDP • SOAP•…
4. Transport layer

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3. Internet layer

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2. Data link layer

802.11 • ATM • DTM • Ethernet • FDDI • Frame Relay • GPRS • EVDO • HSPA • HDLC • PPP • L2TP • PPTP • …
1. Physical layer

Ethernet physical layer • ISDN • Modems • PLC • SONET/SDH • G.709 • …
This box: view • talk • edit

Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

New and improved with super secret hidden messages.
What a great article.  Sticky?

favorite sentence: Most people on IRC have too much time on their hands and don't know what to do

Yeah, I have nothing better to do then hang out with you homos on IRC...
But did you find the secret message?
I can't be assed to read that, even if I am killing time at work.  But I do love quoting long posts.  Do another!

Last edited by KEN-JENNINGS (2007-05-16 11:08:20)

FFLink
There is.
+1,380|6683|Devon, England

Cougar wrote:

FFLink13 wrote:

Cougar wrote:


But did you find the secret message?
I didn't.

But yes, join IRC.
That's cool.
I would say I am...
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

FFLink13 wrote:

Cougar wrote:

FFLink13 wrote:


I didn't.

But yes, join IRC.
That's cool.
I would say I am...
If peeing your pants is cool, consider FFLink Miles Davis.
FFLink
There is.
+1,380|6683|Devon, England

KEN-JENNINGS wrote:

FFLink13 wrote:

Cougar wrote:


That's cool.
I would say I am...
If peeing your pants is cool, consider FFLink Miles Davis.
Who the hell is Miles Davis?
KEN-JENNINGS
I am all that is MOD!
+2,973|6624|949

FFLink13 wrote:

KEN-JENNINGS wrote:

FFLink13 wrote:


I would say I am...
If peeing your pants is cool, consider FFLink Miles Davis.
Who the hell is Miles Davis?
Dude you are so lucky you are English.  I am trying to figure out a way to slap you in the face through the computer.

http://en.wikipedia.org/wiki/Miles_Davis
jsnipy
...
+3,276|6514|...

FFLink13 wrote:

Cougar wrote:

KEN-JENNINGS wrote:


What a great article.  Sticky?

favorite sentence: Most people on IRC have too much time on their hands and don't know what to do

Yeah, I have nothing better to do then hang out with you homos on IRC...
But did you find the secret message?
I didn't.

But yes, join IRC.
this thread has a high pixels:posts ratio.

Last edited by jsnipy (2007-05-16 11:51:33)

FFLink
There is.
+1,380|6683|Devon, England

KEN-JENNINGS wrote:

FFLink13 wrote:

KEN-JENNINGS wrote:


If peeing your pants is cool, consider FFLink Miles Davis.
Who the hell is Miles Davis?
Dude you are so lucky you are English.  I am trying to figure out a way to slap you in the face through the computer.

http://en.wikipedia.org/wiki/Miles_Davis
I would attack back.

Bitch.

Miggle
FUCK UBISOFT
+1,411|6734|FUCK UBISOFT

Poseidon    OMFG
Poseidon    A MEXICAN
Poseidon    QUICK DEPORT HIM
https://i.imgur.com/86fodNE.png
Retalliation[1337]
Robin Hood ---> "u got arrownd"
+51|6466|Belgium
If anyone ever quotes the entire article again i shall slay
Entertayner
Member
+826|6562

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
Jump to: navigation, search
“IRC” redirects here. For other uses, see IRC (disambiguation).
The five-layer TCP/IP model
5. Application layer

DHCP • DNS • FTP • Gopher • HTTP • IMAP4 • IRC • NNTP • XMPP • MIME • POP3 • SIP • SMTP • SNMP • SSH • TELNET • BGP • RPC • RTP • RTCP • TLS/SSL • SDP • SOAP•…
4. Transport layer

TCP • UDP • DCCP • SCTP • GTP • …
3. Internet layer

IP (IPv4 • IPv6) • IGMP • ICMP • RSVP • IPsec • ARP • RARP • …
2. Data link layer

802.11 • ATM • DTM • Ethernet • FDDI • Frame Relay • GPRS • EVDO • HSPA • HDLC • PPP • L2TP • PPTP • …
1. Physical layer

Ethernet physical layer • ISDN • Modems • PLC • SONET/SDH • G.709 • …
This box: view • talk • edit

Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

New and improved with super secret hidden messages.
Whoops, wrong button.  /me goes back to patrolling teh IRC
Surgeons
U shud proabbly f off u fat prik
+3,097|6481|Gogledd Cymru

Entertayner wrote:

Cougar wrote:

Internet Relay Chat
From Wikipedia, the free encyclopedia
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“IRC” redirects here. For other uses, see IRC (disambiguation).
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Internet Relay Chat (IRC) is a form of real-time Internet chat or synchronous conferencing. It is mainly designed for group (many-to-many) communication in discussion forums called channels, but also allows one-to-one communication and data transfers via private message.

IRC was created by Jarkko "WiZ" Oikarinen in late August 1988 to replace a program called MUT (MultiUser talk) on a BBS called OuluBox in Finland. Oikarinen found inspiration in a chat system known as Bitnet Relay, which operated on the BITNET.

IRC gained prominence when it was used to report on the Soviet coup attempt of 1991 throughout a media blackout. It was previously used in a similar fashion by Kuwaitis during the Iraqi invasion. Relevant logs are available from ibiblio archive.

IRC client software is available for virtually every computer operating system.
Contents
[hide]

    * 1 Technical information
          o 1.1 Evolution
          o 1.2 Commands and replies
          o 1.3 Channels
          o 1.4 Modes
          o 1.5 IRC operators
          o 1.6 Attacks
          o 1.7 Abuse prevention: Timestamping vs. nick/channel delay protocol
                + 1.7.1 Nick/channel delay
                + 1.7.2 Timestamping
    * 2 Networks and URLs
    * 3 Clients
          o 3.1 Bots
          o 3.2 Bouncer
    * 4 Search engines
    * 5 Modern IRC
    * 6 File sharing
    * 7 See also
    * 8 References
    * 9 External links

[edit] Technical information
A Screenshot of Xchat, an IRC client.
A Screenshot of Xchat, an IRC client.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.
Xaric, a console based IRC client, in use on Mac OS X. Shown are two IRC channels and a private conversation with the software author.

IRC is an open protocol that uses TCP and optionally SSL. An IRC server can connect to other IRC servers to expand the IRC network. Users access IRC networks by connecting a client to a server. There are many client and server implementations, such as mIRC and the Bahamut IRCd. Most IRC servers do not require users to log in, but a user will have to set a nickname before being connected.

IRC was originally a plain text, although later extended[1] protocol which on request was assigned port 194/TCP[1] by IANA, but de facto has always been running on 6667/TCP and nearby port numbers to avoid having to run the IRCd software with root privileges.

It is possible (though quite inconvenient) to use IRC via a basic byte-stream client such as netcat or telnet. The protocol does not originally provide any support for non-ASCII characters in text, with the result that many different, incompatible character encodings (such as ISO 8859-1 and UTF-8) are used.

Because most IRC implementations use an acyclic graph as their connection model, there is no redundancy, and outage of a server or a link can cause a netsplit.

[edit] Evolution

All client-to-server IRC protocols in use today are descended from the protocol implemented in the irc2.8 version of the IRC2server, and documented in RFC 1459. Since RFC 1459 was published, the new features in the irc2.10 implementation led to the publication of several revised protocol documents; RFC 2810, RFC 2811, RFC 2812 and RFC 2813, however these protocol changes have not been widely adopted among other implementations. IRC 2.11 is most widely used on the IRCnet network. The IRC protocol was extended by Microsoft in 1998 via its IRCX protocol that solves many of the traditional problems that legacy IRC networks faced, along with some features that most users felt were 'ahead of its time'. Although many specifications on the IRC protocol have been published, there is no official specification, as the protocol remains dynamic. Virtually no clients and very few servers rely strictly on the above RFCs as a reference.

While the client-to-server protocols are at least functionally similar, server-to-server protocols differ widely (TS5, P10, and ND/CD are several widely used and incompatible server protocols), making it very difficult to "link" two separate implementations of the IRC server. Some "bridge" servers do exist, to allow linking of, for example, 2.10 servers to TS5 servers, but these are often accompanied with restrictions of which parts of each protocol may be used, and are not widely deployed.

In its first incarnations, IRC did not have many features that are taken for granted today, such as named channels and channel operators. Channels were numbered -- channel 4 and channel 57, for example -- and the channel topic described the kind of conversation that took place in the channel. One holdover of this is that joining channel 0 causes a client to leave all the channels it is presently on: "CHANNEL 0" being the original command to leave the current channel.

The first major change to IRC, in version 2.5, was to add named channels -- "+channels". "+channels" were later replaced with "#channels" in version 2.7, numeric channels were removed entirely and channel bans (mode +b) were implemented. irc2.8 added "&channels" (those that exist only on the current server, rather than the entire network) and "!channels" (those that are theoretically safe from suffering from the many ways that a user could exploit a channel by "riding a netsplit"), and is the baseline release from which nearly all current implementations are derived.

Significant releases based on 2.8 include:

    * 2.8.21+CS, developed by Comstud
    * 2.8+th, Taner's patchset, which later became
    * ircd-hybrid, originally developed by Jon Lusky (Rodder) and Diane Bruce (Dianora) as 2.8/hybrid, later joined by a large development team.
    * 2.9, 2.10, 2.11, ... continue the development of the original codebase, mainly for use on the IRCnet network. This development line produced the 4 IRC RFCs released after RFC 1459, which document this server protocol exclusively.

2.8.21+CS and ircd-hybrid continue to be used on EFnet, with ircd-ratbox (an offshoot of ircd-hybrid) as of 2004 being the most popular.

Undernet's IRC server, ircu, is one of the few servers not descended from irc2.8 that are based on the original ircd; it was forked from the irc2.7 codebase.

Many modern IRC servers have been coded from scratch, such as csircd (also from Comstud), ConferenceRoom, Microsoft Exchange Chat Service, InspIRCd, and IRCPlus/IRCXPro. With each new IRCd, a slightly different version of the IRC protocol is used, and many IRC clients and bots are forced to compromise on features or vary their implementation based on the server to which they are connected. These are often implemented for the purpose of improving usability, security, separation of powers, or ease of integration with services. Possibly one of the most common and visible differences is the inclusion or exclusion of the half-op channel operator status (which is not a requirement of the RFCs).

[edit] Commands and replies

    Main article: List of Internet Relay Chat commands

IRC is based on a line-based structure with the client sending single-line messages to the server, receiving replies to those messages and receiving copies of some messages sent by other client. In most clients users can enter commands by prefixing them with /, depending on the command these may either be passed directly to the server (generally used for commands the client does not recognise), passed to the server with some modification or handled entirely by the client.

[edit] Channels

The basic means of communication in an established IRC session is a channel. You can see all the channels in a server using the command /list [#string] [-min #] [-max #] that lists all currently available channels, optionally filtering for parameters (#string for the entire or part of the name, with wildcards, and #min / #max for number of users in the channel).

Users can join to a channel using the command /join #channelname and send messages to it, which are relayed to all other users on the same channel.

Channels that are available across an entire IRC network are prepended with a '#', while those local to a server use '&'. Other non-standard and less common channel types include '+' channels — 'modeless' channels without operators, and '!' channels, a form of timestamped channel on normally non-timestamped networks.

[edit] Modes

Users and channels may have modes, which are represented by single case sensitive letters and are set using the mode command. User modes and channel modes are separate and can use the same letter to mean different things (e.g. usermode "i" is invisible mode whilst channelmode "i" is invite only). Modes are usually set and unset using the mode command which takes a target (user or channel), a set of modes to set (+) or unset (-) and any parameters the modes need.

Some but not all channel modes take parameters and some channel modes apply to a user on a channel or add or remove a mask (e.g. a ban mask) from a list associated with the channel rather than applying to the channel as a whole. Modes that apply to users on a channel have an associated symbol which is used to represent the mode in names replies (sent to clients on first joining a channel and use of the names command) and in most clients to represent it in this list of users in the channel.

In order to correctly parse incoming mode messages and track channel state the client must know which mode is of which type and for the modes that apply to a user on a channel which symbol goes with which letter. In early implementations of IRC this had to be hard-coded in the client but there is now a de-facto standard extension to the protocol which sends this information to the client at connect time.

There is a small design fault in IRC regarding modes that apply to users on channels, the names message used to establish initial channel state can only send one such mode per user on the channel, but multiple such modes can be set on a single user. For example, if a user is holds both operator status (+o) and voice status (+v) on a channel, a new client will be unable to know the less precedented mode (voice). Workarounds for this are possible on both the client and server side but none are widely implemented.
Standard (rfc1459) modes
User modes     Channel modes
Letter     Description     Letter     Symbol     Parameter     Description
i     Invisible — cannot be seen without a common channel or knowing the exact name     o     @     Name of affected user     Channel operator — can change channel modes and kick users out of the channel among other things
s     Receives server notices     p     None     None     Private channel — listed in channel list as "prv" according to rfc1459
w     Receives wallops     s     None     None     Secret channel — not shown in channel list or user whois except to users already on the channel
o     User is an IRC operator (ircop)     i     None     None     Invite only — users can only join if invited by a channel operator
    t     None     None     Topic only settable by channel operators
n     None     None     Users not on the channel cannot send messages to it
m     None     None     Channel is moderated (only those who hold operator or voice status on the channel can send messages to it)
l     None     Limit number     Limits number of users able to be on channel (when full, no new users can join)
b     None     Ban mask (nick!user@host with wildcards allowed)     Bans hostmasks from channel
v     +     Name of affected user     Gives a user voice status on channel (see +m above)
k     None     New channel key     Sets a channel key such that only users knowing the key can enter

Many ircd coders have added extra modes or modified the behavior of modes in the above list so it is strongly advisable to check the documentation of the irc network or ircd (though note that the network may have patched the ircd) for more detailed information on what the modes do on a particular server or network.

[edit] IRC operators

There are also users whose privileges extend to whole servers or networks of servers; these are called IRC Operators. On some IRC implementations, IRC operators are also given channel operator status in every channel, although many people believe that administration of channels and administration of the network should be kept separate, and that IRC operator status does not confer the right to interfere with a particular channel's operation.

[edit] Attacks

Because IRC connections are unencrypted and typically span long time periods, they are an attractive target for malicious hackers. Because of this, careful security policy is necessary to ensure that an IRC network is not susceptible to an attack such as an IRC takeover war. IRC networks also k-line or g-line users or networks that tend to have a harming effect.

IRC served as an early laboratory for many kinds of Internet attacks, such as using fake ICMP unreachable messages to break TCP-based IRC connections ("nuking") to annoy users or facilitate takeovers.

[edit] Abuse prevention: Timestamping vs. nick/channel delay protocol

One of the most contentious technical issues surrounding IRC implementations, which survives to this day, is the merit of "Nick/Channel Delay" vs. "TimeStamp" protocols. Both methods exist to solve the problem of denial-of-service attacks, but take very different approaches.

The problem with the original IRC protocol as implemented was that when two servers split and rejoined, the two sides of the network would simply merge their channels. If a user could join on a "split" server, where a channel which existed on the other side of the network was empty, and gain operator status, they would become a channel operator of the "combined" channel after the netsplit ended; if a user took a nickname which existed on the other side of the network, the server would kill both users when rejoining.

This was often abused to "mass-kill" all users on a channel, thus creating "opless" channels where no operators were present to deal with abuse. Apart from causing problems within IRC, this encouraged people to conduct denial of service attacks against IRC servers in order to cause netsplits, which they would then abuse.

[edit] Nick/channel delay

The nick/channel delay (abbreviated ND/CD) solution to this problem was very simple. After a user signed off and the nickname became available, or a channel ceased to exist because all its users left (as often happens during a netsplit), the server would not allow any user to use that nickname or join that channel, respectively, until a certain period of time (the delay) had passed. This thread is incredibly pointless and gay.The idea behind this was that even if a netsplit occurred, it was useless to an abuser because they could not take the nickname or gain operator status on a channel, and thus no collision of a nickname or 'merging' of a channel could occur. To some extent, this inconvenienced legitimate users, who might be forced to briefly use a different name (appending an underscore was popular) after rejoining.

[edit] Timestamping

The alternative, the timestamp or TS protocol, took a different approach. Every nickname and channel on the network was assigned a timestamp -- the date and time when it was created. When a netsplit occurred, two users on each side were free to use the same nickname or channel, but when the two sides were joined, only one could survive. In the case of nicknames, the newer user, according to their TS, was killed; when a channel collided, the members (users on the channel) were merged, but the channel operators on the "losing" side of the split were de-opped.

TS is a much more complicated protocol than ND/CD, both in design and implementation, and despite having gone through several revisions, some implementations still have problems with "desyncs" (where two servers on the same network disagree about the current state of the network), and allowing too much leniency in what was allowed by the 'losing' side. Under the original TS protocols, for example, there was no protection against users setting bans or other modes in the losing channel which would then be merged when the split rejoined, even though the users who had set those modes were no longer opped. Some modern TS-based IRC servers have also incorporated some form of ND and/or CD in addition to timestamping in an attempt to further curb abuse.

There is not, and likely never will be, a consensus on timestamping vs. delay; however most networks today use the timestamping approach. It was part of the issues and disagreements which caused several servers to split away from EFnet and form the newer IRCnet (EFnet after the split moving to a TS protocol, and IRCnet using ND/CD), and supporters on both sides were known for heated arguments regarding the merits of their solution.

[edit] Networks and URLs
v • d • e
IRC[hide]

Abjects • AbleNET • AfterNET • Aitvaras • AusIRC • AustIRC • AustNet • Beirut IRC • Blitzed • BRASnet • DALnet • Delinked • EFnet • EsperNet • freenode • Gamma Force • GamesNET • GameSurge • IRCHighway • IRCnet • NetGamers • Open and Free Technology Community • QuakeNet • Rizon • RusNet • SlashNET • UniBG • Undernet • ZiRC

There are thousands of running IRC networks in the world. They run various implementations of IRC servers, and are administered by various groups of IRC operators, but the protocol exposed to IRC users is very similar, and all IRC networks can be accessed by the same client software.

One can join servers by clicking on a irc://irc.server.net:port/channel web link.

The largest IRC networks have traditionally been grouped in The Big Four — a designation for networks that top the statistics. The Big Four networks change periodically, but due to the community nature of IRC there are a large number of other networks for users to choose from.

The Big Four:

    * EFnet
    * IRCnet
    * QuakeNet
    * Undernet


For network statistics, rankings, and a list of smaller networks, see netsplit.de, Search IRC and Gogloom. For other articles on IRC networks, see Category:IRC networks.

[edit] Clients
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)
Scheme of an IRC-Network with normal clients (green), bots (blue) and bouncers (orange)

    See list of IRC clients for more detail.

mIRC is the most popular IRC client on Windows based systems[2]. However, with the recent introduction of clients such as Bersirc, KVIrc, Trillian, Visual IRC, and X-Chat, mIRC is beginning to see much more competition. Many people still use mIRC most likely due to the fact that it has been around for quite some time and has a wide variety of scripts available.

ircII is the canonical Unix IRC client, but its userbase has declined with the appearance of competing clients such as ircII-EPIC, BitchX, irssi, X-Chat, Konversation, etc. For Mac OS X, the most widely used clients are Snak, Ircle and Colloquy. OS X can also run most Unix-like command line and X11 IRC clients. Recently, X-Chat Aqua, a special build of X-Chat, has been gaining ground on OS X systems.

ChatZilla is the Mozilla IRC client.

Opera also has a built-in IRC client.

For a novice user, mIRC and other large-window clients might seem to be unnecessarily large and complex. New users may prefer instant messaging clients like Miranda IM or Trillian, providing a familiar interface to the IRC application. The multi-platform open-source instant messaging client Pidgin also supports connection to the IRC networks.

[edit] Bots

There are also many automated clients, called bots. The first bot was written by Greg Lindahl and provided moderation for the game of Hunt the Wumpus. As bots evolved, they began to serve as permanent points of contact for information exchange and protection agents for the channels they served, because of their superior speed when compared to humans. Presently, although many of these functions are often delegated to network-provided services which allow for registration and management of both nicknames and channels, bots still remain popular and continue to be adapted to new and unexpected tasks.

Bots have been written in a variety of languages, and a wide array of implementations exist, although recently and partly due to the overwhelming popularity of the mIRC IRC client, an increasing number of bots are written using the mIRC scripting language and run inside the client. Two popular[3] IRC bots are Eggdrop and EnergyMech, both written in the C programming language with optional add ins written in TCL or other scripting languages.

Most modern IRC services typically implement bot-like interfaces, through which users can communicate with and control the functionality.

Some bots were created for malevolent uses, such as flooding or taking over channels, occupying them from rightful owner(s). Malicious bots have been restricted in recent years.

[edit] Bouncer

A program that runs as a daemon on a server and functions as a persistent proxy is known as a bouncer. A bouncer's purpose is to maintain a connection to an IRC server, acting as a relay between it and the connecting client. Should the client lose network connectivity, the bouncer will archive all traffic for later delivery, allowing the user to resume his IRC session without externally perceptible disruption. Two of the most popular bouncers are muh and psyBNC. Muh is exclusively for single user connections, while psyBNC supports multiple users. Another feature-rich bouncer is ZNC.

Furthermore, as a way of obtaining a bouncer-like effect, the old UNIX user's way of doing this is to run a (typically text-based) client on a remote server, inside a piece of screen-detaching software (e.g. GNU Screen), and using a secure shell to connect to this server, letting it relay all information, and thus letting the client archive all traffic should the connectivity be lost.

[edit] Search engines

There are numerous search engines available to aid the user in finding what they are looking for on IRC. Generally the search engine consists of two parts. First being the "back-end" or the "spider/crawler". This is the work horse of the search engine. It is responsible for crawling IRC servers to index the information being sent across them. The information that is indexed usually consists solely of channel text (text that is publicly displayed in public channels). The storage method is usually some sort of relational database, like MySQL or Oracle. Which database that is used depends exclusively on the programming language in which the spider bot is written. The second part to the equation is the front-end "search engine". This search engine is the user interface to the database. It supplies the user with a way to search the database of indexed information to retrieve the data they are looking for. These front-end search engines can also be coded in numerous programming languages. The more popular languages for such search engines and indexing spiders are: Perl, PHP and C. Most search engines have their own spider that is a single application that is responsible for crawling IRC and indexing data itself; however, others are "user based" indexers.

What this means is that they rely on users to install their "add-on" to their IRC client (like mIRC) and this add-on is what sends the database the channel information of whatever channel[s] the user happens to be on. IRC search engines have completely automated the process of finding information on IRC and have thus contributed greatly to the popularity of IRC in recent years.

[edit] Modern IRC

IRC has changed much over its life on the Internet. New server software has added a multitude of new features.

    * Services: Network-operated bots to facilitate registration of nicknames and channels, sending messages for offline users and network operator functions.
    * Extra Modes: While the original IRC system used a set of standard user and channel modes, new servers add many new modes for such features as removing color codes from text, or obscuring a user's hostmask ("cloaking") to protect from denial of service attacks.
    * Proxy Detection: Most modern servers support detection of users attempting to connect through an insecure (misconfigured or exploited) proxy server, which can then be denied a connection. An example is the Blitzed Open Proxy Monitor or BOPM, used by several networks.
    * Additional Commands: New commands can be such things as shorthand commands to issue commands to Services, to network operator only commands to manipulate a user's hostmask.
    * Encryption: For the client-to-server leg of the connection SSL might be used (messages cease to be secure once they are relayed to other users on standard connections, but it makes eavesdropping on or wiretapping an individual's IRC sessions difficult). For client-to-client communication, SDCC (Secure DCC) can be used.
    * Ident: Provides identification to the IRC server.
    * Connection Protocol: IRC can be connected to via IPv4, the current standard version of the Internet Protocol, or by IPv6, the next-generation version of the Protocol.

[edit] File sharing

Using scripts like Sysreset, UPP, Polaris and, most commonly, OmenServe, users can create file servers that allow them to share files with others. In addition to the normal pros and cons of file-sharing (see Copyright infringement of software), there are also groups that set up anime fansubbing networks, allowing American audiences to see anime that would normally be unavailable in English or outside of Japan.

Due to the large number of people who use IRC for file sharing, some think of IRC as a form of P2P file sharing. Conversely, many users try to defeat this view by persistently discouraging it or refusing to help with it. Technically, IRC provides no file transfer mechanisms itself; file sharing is implemented by IRC clients, typically using the Direct Client-to-Client (DCC) protocol, in which file transfers are negotiated through the exchange of private messages between clients. The vast majority of IRC clients feature support for DCC file transfers, hence the view that file sharing is an integral feature of IRC.

[edit] See also
Wikibooks
Wikibooks Internet Technologies has a page on the topic of
IRC

    * Comparison of instant messaging protocols
    * Comparison of IRC clients
    * Comparison of IRCds
    * Comparison of IRC services
    * List of IRC commands


    * Bash.org
    * Chat room
    * Direct Client-to-Client
    * Ident
    * Instant messaging
    * IRC Services
    * IRCd
    * IRCX
    * mIRC
    * psyBNC
    * Serving channel
    * XDCC

[edit] References

   1. ^ http://en.wikipedia.org/wiki/List_of_TC … rt_numbers
   2. ^ Schweitzer, Douglas, Internet Relay Chat: IRC the Place to Be?. Retrieved on 2007-03-25
   3. ^ http://uptime.eggheads.org/stats/

[edit] External links

    * RFC 1459 - Technical Information about the IRC Protocol
    * Large archive of IRC-related documents, somewhat EFNet biased
    * IRC.org - Technical and Historical IRC6 information; articles on the history of IRC.

    * Living Internet A comprehensive history of the internet, including IRC.

Retrieved from "http://en.wikipedia.org/wiki/Internet_Relay_Chat"

Categories: IRC | Virtual communities | On-line chat

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