While we're on the topic, here's a few more PRETTY PLEASES for the neophyte commanders:
1) Always zoom in while placing arty or supplies. Careful arty placement is an art, plus you get more enemy kills per strike and less friendly fire. What good is a supply crate if you can't use it (caught on a roof) or the enemy destroys it (in plain sight) or the nearby enemies are alerted to your presence (when your behind lines and the supply drop is spotted by the four dudes fighting over the tank)? This is especially useful for helping armor form a blockade. Hide the supply drop behind a wall or barricade so the enemy can't take it out and weaken your armor blockade.
2) DO NOT spot EVERY damn blip that appears on your map during the SCAN. Spot aircraft and only those that are making their way to distant flags or trying to defend a flag your squad is trying to cap. A commander that "spot spams" continuously is often ignored (even more so that a reticent commander)!
3) Kindly ask squad leaders to accept your mission, if even they don't agree with it. Even if they wan't to go it alone, their squad members might continue onto the waypoint objective.
4) Get a microphone and use VOIP. There's a limited number of commands (and rebukes!) available as menu choices. Nothing beats a real live person telling you where to go or why you're being a smacktard for not following orders. Plus, it alerts the other Squad Leaders when an objective isn't being met. If they're interested in winning, they'll try to pick up the slack.
5) Identify the "must have" control points on every map and get your squads to cap them first. PRIORITY ONE: Look for flags that spawn enemy armor or aircraft - eliminate these to gain the upperhand. Conversely, fight to retain/regain those flags that spawn the same armaments for YOUR team.
6) Some flags are meant to be change hands (A LOT)! Make these flags the last objectives. These are typically the closest to an enemy no-cap, and out of the way flags that a single infantry can cap becuase the rest of the game "forgot" about it. They may also be the infantry death traps that lead to ticket hemmoraghing (see also: Karkand Hotel and Market, FuShe Mine Entrance, Dragon Valley Hill, Shonghua Central Island, etc).
7) While playing "conquest" type maps where one team has a non-cap and must eliminate the opposing flags, use your noodle. Start at the farthest point away from your non-cap and work towards your spawn. Hit the "island" first at Karkand. Go for the TV station on Sharqi. Flank 'em first, box 'em in, and flush 'em out!
8) When the rest of your team is on the other side of the map attacking the "last" flag, use the SCAN early and often to avoid a "runner" making his way to a flag. If you see a lone infantry attacking a flag behind the main battle front, honor those last requests for arty/supplies/UAV, put away your laptop, get in a car, and take 'em out.
Last edited by GeoEnvi (2006-01-20 11:05:45)