Right, my first guide, here goes.
+Part 1+
Your Kit
The Spec Ops kit consists of 5 things: A knife, a silenced pistol, a carbine, some hand grenades, and 5 packs of c4.
Knife: Only good really if you want to be a sneaky smart ass, or if you are going for your Knife Badges, otherwise I dont really use it. If you see an enemy running off with his back to you, or if you see an enemy standing still who has not seen you, I would recomend just popping them with the carbine, as there id just to much risk, and potential humiliation in going for a knife kill and getting discovered, and promptly slaughtered.
Pistol: Well, its a pistol. But Silenced. Its a silenced Pistol!! Use it if you are trying to be stealthy whilst busting in, or if you run out of ammo in your carbine while in the thinck of fighting. Can also be used as a good psychological warfare tool, if you are just sitting in the bushes where the enemy cant see you or hear you, but he keeps on getting damaged.
Carbine: All of the carbine are great weapons, both for offense and defense. Each side has a slightly different one, but in the end they all serve the same purpose. The great thing about them is that you can rattle off a few shots on auto at medium range and you will find that most of them hit their mark. The five types are:
M4: This is the US carbine, its pretty much the middle ground between the other two standard carbines. Decent accuracy, good damage, and that somewhat fancy red dot scope make this a good choice for beginners. On a side note this weapon actually zooms in less than the other standard (non unlock) carbines. 4 shots to kill unarmoured, 6 to kill armoured.
AK-74u: The MEC carbine does more damage than all of the other carbines, even the unlocks. How ever, what it gains in damage it loses in accuracy, and despite the red dot scope it is the least accurate of all of the carbines. However, despite the lesser accuracy this weapon zooms in more than all of the other carbines in the game, aoart from the QBZ-97, which it ties with. 4 shots to kill unarmoured, 5 to kill armoured.
QBZ-97: The Chinese carbine is the most accurate of all of the carbines in the game, even with out the token red dot scope that so many poeple love. While the lack of scope may be off putting to some it is important to remember that the gun actually zooms in as far as the AK-74u when using iron sights.4 shots to kill unarmoured, 6 to kill armoured.
G36C (first tier unlock): This is the special forces weapon of choice for most players. It has a good fire rate, good accuracy, and is extremely lethal in the hands of a competent player. With this gun it is quite easy to dispatch an enemy from afar with a single burst of fire. It is well balanced, being a formidable force at long range on single shot mode, and deadly at close quarters in full auto. 4 shots to kill unarmoured, 6 to kill armoured.
SCAR-L (second tier unlock): This does more damage than the G36C, but is, however, less accurate. It has the red dot scope but is not as good at making multiple shots at longer range. Use if you are American or Chinese and want more fire power at a closer range. 4 shots to kill unarmoured, 5 to kill armoured.
Out of those you should be open to swapping weapons for different situations. Some of the unlocks give a distinct advantage over the basic weapons, such as the PKM over the standard support weapons, but the carbines are all well balanced, and you should really use all of them evenly.
Grenades: Grenades are great for taking out groups of enemies, blowing holes in fences, and doing damage to stationary vehicles, such as the people that use FAV as machine gun turrets. Use at your own disgretion though, as people are fairly heavy handed with the punish button when they are team killed with them.
C4: It is this weapon that sets you apart from other classes ladies and gentlemen. The humble C4 has many uses in this game. The most popular is definately to blow up tanks and enemy armour at close range. More on this in the strategies section. It can also be used to blow up enemy assets, and certain players use C4 as grenades, hurling them at the enemy and then quickly switching to detonator. Another technique, which fails more often than not, is placing the C4 at CPs, and waiting for enemies to attack so you can set it off.
+Part 2+
Strategies
The great thing about being Special Forces is that you are both an offensive and a defensive class. Here are some strategies that might just work for you as special forces:
General Strageties
Pulling a swift one: This technique works mostly on wide open maps, such as Fushe Pass, Zetar Wetlands and Daqing Oilfields. This involves commandeering one of your teams transport vehicles (preferably one of the jeeps, not a mini van), and going around where the main action is, in order to pull one of the enemies bases out from under them. Things to remember while doing this are to stop off a bit before you get to the enmy base, in order to silently infiltrate it. Try not to shoot anyone not facing you, as they will most probably leave and head out to where the action is. After you have captured the point stick around for a bit, or request UAV, in order to scan the base for enemies that are left over.
Counter Pulling a swift one: If you are in a base that has just been capped after you have spawned, here is what you do. You run. Not far mind you, just until you are out of the base, and no one has seen you. Wait for a bit until the encroaching tank (its always a tank when this happens to me) or soldiers move on, and then follow the second half on the instructions for Pulling a Swift One. However it should be noted that if there is just a single foe, or two, if you think you can take them both, capturing the base on foot, then it might be better for you to just shoot them instead of skulking off.
C4 Usage
The tank take down: The main important part of this is that the tank or apc should under no cicumstances be facing you when you dash at it. Simply whack two c4 on it and back off a fair distance. If they have seen you you had best dive behind something and blow it up. If the enemy sees you coming, but you are out of their firing line (ie too close to the tank\apc) they will often get out and try to do a runner. just back off and blow the c4 anyway, as most times this will kill them anyway, and if it doesnt it will disorientate them enough to make them an easy target.
Blowing up enemy assets: C4 is the only weapon in the game that can effectively deal with enemy commander assets. Each object requires 2 C4 to be placed on it, and you get one point for blowing an object up. The best way to do this is action movie style. Slam into the enemy base (it should be at a point in the match when it is deserted, like a few minutes after the start) in some form of vehicle, (preferably smoking for that action movie effect), plant the c4 on the commader most important assets, and steal some form of high tech limo to get out (a jet, a helicopter, another jeep, whatever it takes). Seeing as without support you will only be able to blow up 2 of the enemies assets, you should probably go for the most important, the UAV hut and the radar scan. Some of you may be leaning towrds the artillery, but without the scanning ability the commander will not have a clue where to drop it, and will have to rely on slowly manually scanning the map. A word of advice for any opportunistic players, who have the notion (like I once did) that you can hang around the enemy base just waiting for the enemy commander to drop supplies so you can re arm while the asset repairs, so you can blow it up again. It doesnt work. Eventually the commander gets so pissed off that he will just come after you. In a chopper. Or an APC. It wont work.
Jihad Jeeping: This is quite probably the most effective anti tank technique in the game, and if used probably you might just survive it too. It involves a player commandeering a jeep, and taking it somewhere (hopefully nearby), where no other player will enter it. You then put C4 on the bumper of your jeep. Some prefer to put it on the wheels for that pimping look whe the tires spin. The amount of C4 that is to be placed on the vehicle will vary according to which player you ask, but the general concensus is that you should place all of your C4 on the jeep. You the drive the jeep at an enemy armour vehicle, and get out before you get to the vehicle, allowing the vehicles momentum to carry it to within the blast radius of the armour. It is better to get out of the jeep later rather than earlier if you are not feelin confident of your timing, as this allows you to leg it while the tank panics. When you are a same distance away you blow the C4, presumably (and hopefully) taking the tank with it.
You role in a squad
As A Squad Leader: As a squad leader you should really be leading from the back. I know this sounds cowardly, but hey, you are a spawn point. Being Spec Ops is not the ideal class to be as a squad leader, as you really have no team oriented advantages over the other classes which could help you to stay alive. If you want to be an effective squad leader be a medic, or a sniper, or even support.
As a squad member: However, the spec ops class can make a devastating squad member. This is because they have Anti Armour capabilities (their C4), and a viscious carbine as their primary weapon, which allow them to effectively support their squad.
+Part 3+
Conclusion
Remember that in a game you should not always stick to one role within your class. You should regularly change from attack to defense, or be on the move with a squad doing what your commander says. Have fun out there, and just remember that if your Chinese, your even better at being a Spec Ops master, because you've got that cool red beret on your head!
+Part 1+
Your Kit
The Spec Ops kit consists of 5 things: A knife, a silenced pistol, a carbine, some hand grenades, and 5 packs of c4.
Knife: Only good really if you want to be a sneaky smart ass, or if you are going for your Knife Badges, otherwise I dont really use it. If you see an enemy running off with his back to you, or if you see an enemy standing still who has not seen you, I would recomend just popping them with the carbine, as there id just to much risk, and potential humiliation in going for a knife kill and getting discovered, and promptly slaughtered.
Pistol: Well, its a pistol. But Silenced. Its a silenced Pistol!! Use it if you are trying to be stealthy whilst busting in, or if you run out of ammo in your carbine while in the thinck of fighting. Can also be used as a good psychological warfare tool, if you are just sitting in the bushes where the enemy cant see you or hear you, but he keeps on getting damaged.
Carbine: All of the carbine are great weapons, both for offense and defense. Each side has a slightly different one, but in the end they all serve the same purpose. The great thing about them is that you can rattle off a few shots on auto at medium range and you will find that most of them hit their mark. The five types are:
M4: This is the US carbine, its pretty much the middle ground between the other two standard carbines. Decent accuracy, good damage, and that somewhat fancy red dot scope make this a good choice for beginners. On a side note this weapon actually zooms in less than the other standard (non unlock) carbines. 4 shots to kill unarmoured, 6 to kill armoured.
AK-74u: The MEC carbine does more damage than all of the other carbines, even the unlocks. How ever, what it gains in damage it loses in accuracy, and despite the red dot scope it is the least accurate of all of the carbines. However, despite the lesser accuracy this weapon zooms in more than all of the other carbines in the game, aoart from the QBZ-97, which it ties with. 4 shots to kill unarmoured, 5 to kill armoured.
QBZ-97: The Chinese carbine is the most accurate of all of the carbines in the game, even with out the token red dot scope that so many poeple love. While the lack of scope may be off putting to some it is important to remember that the gun actually zooms in as far as the AK-74u when using iron sights.4 shots to kill unarmoured, 6 to kill armoured.
G36C (first tier unlock): This is the special forces weapon of choice for most players. It has a good fire rate, good accuracy, and is extremely lethal in the hands of a competent player. With this gun it is quite easy to dispatch an enemy from afar with a single burst of fire. It is well balanced, being a formidable force at long range on single shot mode, and deadly at close quarters in full auto. 4 shots to kill unarmoured, 6 to kill armoured.
SCAR-L (second tier unlock): This does more damage than the G36C, but is, however, less accurate. It has the red dot scope but is not as good at making multiple shots at longer range. Use if you are American or Chinese and want more fire power at a closer range. 4 shots to kill unarmoured, 5 to kill armoured.
Out of those you should be open to swapping weapons for different situations. Some of the unlocks give a distinct advantage over the basic weapons, such as the PKM over the standard support weapons, but the carbines are all well balanced, and you should really use all of them evenly.
Grenades: Grenades are great for taking out groups of enemies, blowing holes in fences, and doing damage to stationary vehicles, such as the people that use FAV as machine gun turrets. Use at your own disgretion though, as people are fairly heavy handed with the punish button when they are team killed with them.
C4: It is this weapon that sets you apart from other classes ladies and gentlemen. The humble C4 has many uses in this game. The most popular is definately to blow up tanks and enemy armour at close range. More on this in the strategies section. It can also be used to blow up enemy assets, and certain players use C4 as grenades, hurling them at the enemy and then quickly switching to detonator. Another technique, which fails more often than not, is placing the C4 at CPs, and waiting for enemies to attack so you can set it off.
+Part 2+
Strategies
The great thing about being Special Forces is that you are both an offensive and a defensive class. Here are some strategies that might just work for you as special forces:
General Strageties
Pulling a swift one: This technique works mostly on wide open maps, such as Fushe Pass, Zetar Wetlands and Daqing Oilfields. This involves commandeering one of your teams transport vehicles (preferably one of the jeeps, not a mini van), and going around where the main action is, in order to pull one of the enemies bases out from under them. Things to remember while doing this are to stop off a bit before you get to the enmy base, in order to silently infiltrate it. Try not to shoot anyone not facing you, as they will most probably leave and head out to where the action is. After you have captured the point stick around for a bit, or request UAV, in order to scan the base for enemies that are left over.
Counter Pulling a swift one: If you are in a base that has just been capped after you have spawned, here is what you do. You run. Not far mind you, just until you are out of the base, and no one has seen you. Wait for a bit until the encroaching tank (its always a tank when this happens to me) or soldiers move on, and then follow the second half on the instructions for Pulling a Swift One. However it should be noted that if there is just a single foe, or two, if you think you can take them both, capturing the base on foot, then it might be better for you to just shoot them instead of skulking off.
C4 Usage
The tank take down: The main important part of this is that the tank or apc should under no cicumstances be facing you when you dash at it. Simply whack two c4 on it and back off a fair distance. If they have seen you you had best dive behind something and blow it up. If the enemy sees you coming, but you are out of their firing line (ie too close to the tank\apc) they will often get out and try to do a runner. just back off and blow the c4 anyway, as most times this will kill them anyway, and if it doesnt it will disorientate them enough to make them an easy target.
Blowing up enemy assets: C4 is the only weapon in the game that can effectively deal with enemy commander assets. Each object requires 2 C4 to be placed on it, and you get one point for blowing an object up. The best way to do this is action movie style. Slam into the enemy base (it should be at a point in the match when it is deserted, like a few minutes after the start) in some form of vehicle, (preferably smoking for that action movie effect), plant the c4 on the commader most important assets, and steal some form of high tech limo to get out (a jet, a helicopter, another jeep, whatever it takes). Seeing as without support you will only be able to blow up 2 of the enemies assets, you should probably go for the most important, the UAV hut and the radar scan. Some of you may be leaning towrds the artillery, but without the scanning ability the commander will not have a clue where to drop it, and will have to rely on slowly manually scanning the map. A word of advice for any opportunistic players, who have the notion (like I once did) that you can hang around the enemy base just waiting for the enemy commander to drop supplies so you can re arm while the asset repairs, so you can blow it up again. It doesnt work. Eventually the commander gets so pissed off that he will just come after you. In a chopper. Or an APC. It wont work.
Jihad Jeeping: This is quite probably the most effective anti tank technique in the game, and if used probably you might just survive it too. It involves a player commandeering a jeep, and taking it somewhere (hopefully nearby), where no other player will enter it. You then put C4 on the bumper of your jeep. Some prefer to put it on the wheels for that pimping look whe the tires spin. The amount of C4 that is to be placed on the vehicle will vary according to which player you ask, but the general concensus is that you should place all of your C4 on the jeep. You the drive the jeep at an enemy armour vehicle, and get out before you get to the vehicle, allowing the vehicles momentum to carry it to within the blast radius of the armour. It is better to get out of the jeep later rather than earlier if you are not feelin confident of your timing, as this allows you to leg it while the tank panics. When you are a same distance away you blow the C4, presumably (and hopefully) taking the tank with it.
You role in a squad
As A Squad Leader: As a squad leader you should really be leading from the back. I know this sounds cowardly, but hey, you are a spawn point. Being Spec Ops is not the ideal class to be as a squad leader, as you really have no team oriented advantages over the other classes which could help you to stay alive. If you want to be an effective squad leader be a medic, or a sniper, or even support.
As a squad member: However, the spec ops class can make a devastating squad member. This is because they have Anti Armour capabilities (their C4), and a viscious carbine as their primary weapon, which allow them to effectively support their squad.
+Part 3+
Conclusion
Remember that in a game you should not always stick to one role within your class. You should regularly change from attack to defense, or be on the move with a squad doing what your commander says. Have fun out there, and just remember that if your Chinese, your even better at being a Spec Ops master, because you've got that cool red beret on your head!
Last edited by SharkyMcshark (2007-03-30 23:58:26)