JOJOBA
my penis itches
+18|6745|Columbus, OH
https://img260.imageshack.us/img260/2562/screen041nh2.png

https://img340.imageshack.us/img340/4388/screen105hk4.png

i don't think they suck.  got my crew specialist in a chopper today as a matter of fact.

Last edited by JOJOBA (2007-03-03 21:01:26)

gene_pool
Banned
+519|6833|Gold coast, Aus.
There slower, but my gosh do the rockets own
The_Jester
Member
+52|6703|Italy
People just need to learn the differences.
Main problem is the TV box, as it is BELOW the gunner view stuff on the hud. So it happens often to have some leet-colonel-cool-pilot-wannabe who thinks he's lining you perfectly, but all you can see is the ground.

The second big problem is the maps' layout. Ghost Town is not Sharqi. Most of the time you are in the firing range of two, three or even four AA sites, plus the mobile AA.
On Mass Destruction there are less AA sites (max 2 can lock on you simultaneously in some points of the map), but the fog makes it hard anyway. Viewing distance is below 100 meters. Antiair don't need to see you and missiles come literally out of nowhere.
Surge is a mix of G-Town and Mass Destruction. Spetsnaz team has a Tunguska and there are many anti-air sites (2 flags only don't have their stinger), but flags are not so concentrated, so multiple locks happen rarely (usually when flying between Command Bunker and one of the two side flags-don't remember the names). Viewing distance is still a problem, but not so hindering as on Mass D.
All maps (except Iron Gator) are full of stuff like trees, chimneys, antennas and generally high buildings. So unexperienced pilots are bound to crash A LOT.

Third, many people don't like how the Hind handles. It tends to "drift" a lot, so many pilots used to vanilla choppers can't control it properly. Personally, I love its "sluggish" control combined with the uber-powerful main engine. These characteristics make it the ultimate "circle of death" killing machine, and it's super easy to go from full speed straight moving to circle strafing at any given moment.

The Hydra rockets are too far apart and make it hard to kill enemy choppers or tanks (4 are enough to kill a mobile AA, so just aim with a side on the target and fire all missiles: 4 from one side will miss by far, but 4 from the other side destroy the anti-air). The splash damage is huge: spamming all missiles is like a mini carpet-bombing, and if the gunner is handicapped or blind or both, the pilot can easily kill swarms of infantry anyway.

So, to answer your question, no. SF choppers do not suck. They are just different and need some practice. I personally am a Hind master, but half-handicapped with different choppers.
And knowing the maps' configuration is more important on SF. Iron Gator is somewhat easier to fly on. Just destroy the antiair and win the first dogfight. Then it's rapage time.
Emil
Teh strogg!
+205|6691|Trondheim, Norway
They are much better than the vanilla choppers IMO
[pt] KEIOS
srs bsns
+231|6865|pimelteror.de
cobra > all
ShadowFoX
I Hate Claymores
+109|6743
I like the SF choppers a whole lot better. The apache for its unriviled manuevarablity and the hind for its unique manueverability.

Most people cant fly the Hind at all but once you discover the kind of stuff its unique characteristics allow you to do there is no comparison. The hind also has some uber horsepower engine which seems to output a whole lot of lift when needed. Seems to me that you can hover with only about 15% engine torque. You can move sideways without loss of height with 0% by just using auto-rotation.
venom6
Since day One.
+247|6770|Hungary
The Apache RULZ remember that !!
Roomba
You will pay the price for your lack of vision.
+26|6704|Land of Cotton

JaggedPanther wrote:

Flaming_Maniac wrote:

The Apache is the best ground-rape chopper in the game, and only behind the cobra and maybe Z-10 slightly in the air superiority department. Hind does suck nuts though at anything but strafing.
Hind gunner position is where I got my kill streak. You just have to anticipate the pilot doing the circle of death, the circle of squeeze etc and not lose focus
JP: Can you elaborate on the "circle of squeeze"? I think I get the "circle of death". Thanx!
Skorpy-chan
Member
+127|6557|Twyford, UK

-=raska=- wrote:

edit : you have to keep in mind that the hind, in real life, is an attack/transport chopper, but the developers only kept his disadvantages of being what it is in real life, and they didnt keep the transport feature.
Yeah, they ought to have the thing like the Russians used to use it, with a pair of HMGs in the side windows, and maybe one under the tail. THEN it'd be a pain in air-to-air combat. No angle would be safe!
That, or allow a few people to pack into it.

The Hind is sluggish and ungainly because it IS big, heavy, and sluggish. It's typical of the Mil design bureau; big, heavy, and sturdy at the expense of agility.
That's also why they bought the Ka-50 as a complement. Small, somewhat durable, but incredibly agile.
Ender2309
has joined the GOP
+470|6783|USA

The_Jester wrote:

People just need to learn the differences.
Main problem is the TV box, as it is BELOW the gunner view stuff on the hud. So it happens often to have some leet-colonel-cool-pilot-wannabe who thinks he's lining you perfectly, but all you can see is the ground.

The second big problem is the maps' layout. Ghost Town is not Sharqi. Most of the time you are in the firing range of two, three or even four AA sites, plus the mobile AA.
On Mass Destruction there are less AA sites (max 2 can lock on you simultaneously in some points of the map), but the fog makes it hard anyway. Viewing distance is below 100 meters. Antiair don't need to see you and missiles come literally out of nowhere.
Surge is a mix of G-Town and Mass Destruction. Spetsnaz team has a Tunguska and there are many anti-air sites (2 flags only don't have their stinger), but flags are not so concentrated, so multiple locks happen rarely (usually when flying between Command Bunker and one of the two side flags-don't remember the names). Viewing distance is still a problem, but not so hindering as on Mass D.
All maps (except Iron Gator) are full of stuff like trees, chimneys, antennas and generally high buildings. So unexperienced pilots are bound to crash A LOT.

Third, many people don't like how the Hind handles. It tends to "drift" a lot, so many pilots used to vanilla choppers can't control it properly. Personally, I love its "sluggish" control combined with the uber-powerful main engine. These characteristics make it the ultimate "circle of death" killing machine, and it's super easy to go from full speed straight moving to circle strafing at any given moment.

The Hydra rockets are too far apart and make it hard to kill enemy choppers or tanks (4 are enough to kill a mobile AA, so just aim with a side on the target and fire all missiles: 4 from one side will miss by far, but 4 from the other side destroy the anti-air). The splash damage is huge: spamming all missiles is like a mini carpet-bombing, and if the gunner is handicapped or blind or both, the pilot can easily kill swarms of infantry anyway.

So, to answer your question, no. SF choppers do not suck. They are just different and need some practice. I personally am a Hind master, but half-handicapped with different choppers.
And knowing the maps' configuration is more important on SF. Iron Gator is somewhat easier to fly on. Just destroy the antiair and win the first dogfight. Then it's rapage time.
same here, except i just started flying a few weeks ago so i'm not the best in the hind yet.
Snake
Missing, Presumed Dead
+1,046|6778|England

HIND rocks.
Other than the MD530 Littlebird, it is my favourite chopper, with the Apache in a very close third.

180 hours on Gator you kinda learn how to use the SF choppers and their sheer domination.
De_Jappe
Triarii
+432|6739|Belgium

I got SF yesterday, took the helo (apache) and woow it was just amazing! (I first switched seats to see where the gunner aims his pistol and tv in case a gunner would join me). Those rockets are so close to eachother you can easily take out any armor and other heli's and even infantry. So after 7 kills (which isn't bad for first time flying in sf choppers I thought) I took the other chopper (russian one) without realising it. Boy does that chopper suck! You turn and it keeps turning like crazy, it's hard to dive down and your rockets are so far from eachother you can only hit armor with one side of the heli rockets. (unless you arrive from the side).
JaggedPanther
Member
+61|6686
You'll soon love the hind, dont' worry.


And to the OP, by circle of squeeze I was kinda joking about the super circle the hind can do, it gets you nausated if the circle of death goes to fast.
signa
~~~~~
+50|6941|Michigan, USA

-=raska=- wrote:

Apache : best chopper in bf2 vanilla and sf included, incredibly maneuverable and turns on a dime. Rockets close to the body so its easier to take down enemy choppers and tanks. However its main rotor is weaker than the one on the hind, but the tail rotor is stronger so rotation is easier.

Hind : Uber strong main rotor : you can tilt the chopper at 45 degrees and it wont lose altitude, but at the other hand, the helicopter is pretty sensible to "lateral tilting" so it will tend to strafe. Its tail rotor is pretty weak, and doesnt allow for quick rotation and this is the reason why people hate it. Rockets are far from the body so there are inacurate.

globally, hydra rockets on sf attack chopper have a much wider splash damage than the ones on vanilla, but they are not stronger against tanks.

Tv view is the same but the camera is lowered, obligating the pilot to rise the nose a bit more than on vanilla.

finally, the hind sucks but it is a lot fun to solo with it on ghost town. The apache owns, nuff said....
I couldn't of said it better. that sums it up really well.  Both SF helos can totally own under the right pilot.  Ghost town is not noob pilot friendly with the 64 version having 5 static AA's and 2 mobiles.

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