idiotofwar
Jet Rammer
+4|6936|Debris From Space
You only get critically injured if a jet wing strikes you around the head at 150 mph.
vonSteuben
Member
+3|6911|Essen - Germany
When you are medic and throw the packs out after an intense battle you will always miscount and throw a grenade at the feet of your exhausted Squaddies.

If you throw a handgrenade at a group of enemies there is always a friendly running after it trying to play "fetch"


vonSteuben
idiotofwar
Jet Rammer
+4|6936|Debris From Space
These are from my experiences of playing and my observations.

*You have the magical ability to instantly switch weapons.

*C4 can stick to anything.

*The anti-tank soldier only carries 1 SRAW on his back, but after firing it, he pulls out another one from nowhere.

*Throwing a med kit at someone:

A) removes the bullets from the wounds.

B) cleans the wound

C) applies a bandage.

All in under 1 second.

*Trowing a small ammo bag gives the anti-tank soldier five 4 foot long rocket launchers.

*The sniper soldier has a silenced pistol, a knife and claymores plus camoflage to give him the ultimate edge in stealth, yet he has a 50. cal sniper rifle that can be heard from anywhere on the map.

*A medic, trained for years in the art of field medicine and no record of flying, can pilot any airborne vehicle.

*Enemies can see you better, even though they can't see you on the mini-map.

*If your looking for a sniper on Sharqi just look up.

*There's always one jackass that spot's a jet on karkand.

*Team mates run into the smoke after throwing a smoke grenade and meet there doom at the hands of a tank.

*You can kill someone by stabbing them in the leg with a knife. Once.

*A direct hit from a SRAW only leaves the enemy's body slumped on the ground. With no marks.

*Upon winning 7 rounds due to a good commander, somebody accidentally starts a mutiny vote, that wins.

Last edited by idiotofwar (2005-12-23 07:20:19)

idiotofwar
Jet Rammer
+4|6936|Debris From Space

dctcool wrote:

182.  No matter how long you hold onto a grenade without a pin it will never blow up.
You are incorrect, grenades have a trigger which you hold. When you are holding the trigger, are safe. If you let go it explodes in about 5 seconds. The pin is just to activate it.
Tetrino
International OMGWTFBBQ
+200|6940|Uhh... erm...
Your C4 arrangement on an enemy tank is so bad for Feng Shui that someone always goes up to fix it before you detonate.

I see we've completely lost count.
Cybargs
Moderated
+2,285|6925
no matter how long it takes for u to get a jet, u will be tked by a n00b, the n00b crashes the jet a few seconds after take-off
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
TSal2111
Member
+1|6956
100.  When you join a server at the start of your gaming session, you will be immediately assigned to the losing team with 1 ticket remaining.
Ali
Official Hell Bound Turbo Action Club Member
+17|6918|Gütersloh, Germany

VidSicious wrote:

59: When you make a mistake and rush into a street to be mowed down by an army of the enemy, a medic will rush out to revive you just before you respawn safely at your base.  The medic gets 2 revive points, the enemy gets 4 more kill points, and you get another 15 seconds of spawn time.
When you make a mistake and rush into a street to be mowed down by an army of the enemy, a medic will rush out to revive you just before you respawn safely at your base.  The medic gets 2 revive points, the enemy gets 4 more kill points and you get another 15 seconds of spawn time. The same medic won't heal or revive you if the only enemy around is lying dead on the ground.
freebirdpat
Base Rapist
+5|6962

Ali wrote:

VidSicious wrote:

59: When you make a mistake and rush into a street to be mowed down by an army of the enemy, a medic will rush out to revive you just before you respawn safely at your base.  The medic gets 2 revive points, the enemy gets 4 more kill points, and you get another 15 seconds of spawn time.
When you make a mistake and rush into a street to be mowed down by an army of the enemy, a medic will rush out to revive you just before you respawn safely at your base.  The medic gets 2 revive points, the enemy gets 4 more kill points and you get another 15 seconds of spawn time. The same medic won't heal or revive you if the only enemy around is lying dead on the ground.
That last one Ali is so true....
DRB_Black
Member
+0|6923|Sacramento, California

idiotofwar wrote:

dctcool wrote:

182.  No matter how long you hold onto a grenade without a pin it will never blow up.
You are incorrect, grenades have a trigger which you hold. When you are holding the trigger, are safe. If you let go it explodes in about 5 seconds. The pin is just to activate it.
The purpose of the pin, is to retain the spoon.  The spoon is basically a safety to keep a small hammer from igniting a fuse.  When the grenade is thrown, the spoon flys free allowing the hammer to strike.  At that point you have five seconds (Hopefully) before the grenade detonates.  So yes, in actuallity one could hold the grenade forever with no pin in it as long as the spoon remains in place.
FI|ExTinguish
Member
+0|6929
man 1,2,4,59 are SO true... happens to me all the time and its really pissy.
although when im the enemy killing the guy once and then letting a medic revive only to kill the 2 off... i like it...actually i like it alot.

heres another one.
66:when in a plane and chasing enemy plane he will rise into the skies and u follow. u will mesteriously lose sense of what is the ground and what is the sky and u will start hearing, "are u leaving combat soldier" while the enemy seems to be fine.
=KBO=FragAbsorber
Member
+0|6904

TSal2111 wrote:

100.  When you join a server at the start of your gaming session, you will be immediately assigned to the losing team with 1 ticket remaining.
Worse - When you've played through an entire map, working together well with your team to capture all enemy flags, and just need to hund down the reaming half-dozen or so enemies still alive, youwill get killed, then teamswitched to the losing side...
Obiwan
Go Cards !!
+196|6903|The Ville
Your damn cell phone will go off and immediatly you take your hand off the keyboard and mouse to reach the phone killing you and your teamate while flying the heli LOL HAHAHAHAH
mort4u
Artillery catcher
+5|7047|Munich, Germany

Obiwan wrote:

Your damn cell phone will go off and immediatly you take your hand off the keyboard and mouse to reach the phone killing you and your teamate while flying the heli LOL HAHAHAHAH
get a joystick cause i can fly with 1 hand releasing flares is kinda of a problem though
RDMC_old
Member
+0|6945|Almere, Holland
47.If you need tank support, drop a mine on the road and a friendly tank will show up in no time...

50. Asking a Commander for ammo means he will send Artillery with the assumption you catch them and throw them at the enemy.

damn so funny!!!
Rathji
Member
+1|6892
The only thing you will hit whille shooting when shooting your pistol once into the air in frustration is the head of the gunner in your teams BH chopper.
Blacknife
Member
+0|6891
Claymores and AT mines should be called Idiot Magnets.
Tetrino
International OMGWTFBBQ
+200|6940|Uhh... erm...
Wrong, the only thing you hit you will hit when shooting your M95 once into the air in frustration is the head of the PILOT in your teams BlackHawk.
Sh1fty2k5
MacSwedish
+113|6919|Sweden
The C4 is a 2-shot burst weapon. Each time you drop one and switch to the detonator, another one must be thrown, and you will kill yourself
JoeMeal
Member
+1|6901
like all of them... i got another one tho

A supply crate that falls near artillery or a uav station will magically fix it without the aid of a human
DocZ
Member
+13|6897|Belgium
Dunno wich numbers thes will be cuz I stopped counting at 231...

-The enemy always has the one AK 47/101 with extended clip size, when you fire an ak at auto it takes 2-3 seconds, when he shoots at you odds are he can keep firing longer then a Machine gun

-Whenever you mount a TOW, throw a grenade or other explosive and get killed odds are pretty high your rocket or grenade will lose its explosive tendencies

-whenever you sneak up to a motionless enemy from the back, he suddenly senses you coming and kills you by yelling at you

-No matter where you go, the enemy knows your exact destination, even if you haven't decided yet.

-You leave a flag undefended for 5 seconds and it suddenly gets capped

-Whenever you are rushing to a flag in a buggy or jeep, there's a tank or apc just waiting behind the next corner

-People think cars and apc's at full speed can stop in under one microsecond.  They see and hear you coming and run like hell to the middle of the road so you can't avoid them.  We all know whats next.....

-If you use the scrolling wheel on you mouse to select another weapon, it's like playing wheel of fortune, odds are in a fight and you have you magical medbags out, scroll to rifle and usually get a random object and probably not the rifle

-If you are being shot at and select your primary weapon, you take you time to unfold buttstock, inspect the barrel, check if the magazine's attached securely,...  It would be a terrible tragedy if you would shoot at the guy firing at you with agun that has dirt on it and an unfolded buttstock.... You just don't do that....

-when under fire, selecting a grenade, the chances of you throwing that are reversely opposable to how much you click your mouse...

-You are the ONLY person in the entire BF2 community that seems to grasp the concept "teamplay"

-1 more ticket to go, you check scoreboard, you are lord and master of the battlefield, closest rival has half you score... Yet somehow GOLD, SILVER and BRONZE medals got to people you havent seen on the battlefield (not even commander)

-firing an ak 47/101 on automatic at point blank range imprints your enemy's silhouette on the wall behind him

-the Anti-Tank guy 100m from your position kills you with a headshot from his DAO 12

-Enemies get 5 points for killing you, thats why they always find you first in a group of 10

-PKM is most accurate and deals most damage of all MG's.... Until you try it....

-.50 cal sniper rifle kills a chooper with three clips, it takes 4 to actually kill a stationary enemy trooper

-The sniper ghillie suit is worn inside out; the enemy sees you before that tank next to them

-BF2 logic: Wearing desert camo in a jungle environment

-the enemy tanks always have depleted uranium shells, they kill your tank in one shot

-You have more chance at winning the jackpots at the slots in Vegas, then hitting a moving enemy with a sniper rifle

-The spare clip taped to the one loaded into the ak101 magically reloads when not in use

-Machine guns overheat, assault rifles do not

-You always die when you see artillery hit your teammates 100 yards away (that one nuclear shell)

-You seem to be the only one on the battlefield with limited stamina

-Running fast charges you helmet with a static field that attracts bullets from across the map

-When prone, your legs turn ethereal; they can penetrate solid matter

That's all I can think of, for now...
ExitWound
Member
+0|6890
51.Gun fight when your mouse batteries run out.
52.Gun fight when phone rings.
Very funny mate. must if taken you ages to think of all those!!
ExitWound
Member
+0|6890
53. The enemy team will always miss the AT mines but straight after a tank packed to the brim with your own teammates comes barraling round the corner and hits it head on. In the meentime you look at your score while they violently push PUNISH!! PUNISH!!!
DUFFKING
Insert witty comment here
+3|6967|Brixham, UK
The random grenade you threw into the middle of nowhere will always result in a kill, but grenades thrown with a purpose will never hurt even a fly. Even if you rammed one down the guys throat.
=ST6=SewerMaster
AK Whore
+152|7005|Barrington, RI
Ramming your jet into a pilot parachuting from something will always hurt your jet badly or destroy your jet while leaving the pilot in the parachute unharmed.

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