There is undoubtedly a world where the Intel Core 2 Duo reigns supreme, but in the world of gaming that power is not near as apparent. We again see games remain very GPU dependent, but the GeForce 8800 series of GPU is allowing us to begin to see the Core 2 Duo flex its muscle. One thing is for sure. If you are building a gaming system, your big money is better spent on your video cards than your processor as you are never likely to see any true differences in your gaming experiences without a hugely powerful GPU. If you do however have the alpha-male of video card(s), Intel’s Core 2 Duo can provide you with a better gaming experience.
From our experiences playing at 2560x1600 on the Dell 3007WFP 30” LCD with two BFGTech GeForce 8800 GTXs in SLI we can definitely see a trend. Quite simply the AMD Athlon 64 FX-62 is bottlenecking the 8800 GTX SLI to varying degrees. In Flight Simulator X and Medieval II: Total War we find it bottlenecking SLI to a very high degree. The Intel Core 2 Duo X6800 allowed us to obtain “free” 8X AA on the BFGTech GeForce 8800 GTX SLI in Flight Simulator X and also run at the “Medium High” scenery setting. With the AMD Athlon 64 FX-62 we had to lower the AA setting to 2X AA and reduce the scenery settings.
http://enthusiast.hardocp.com/image.htm … 8zX2wuZ2lm
http://enthusiast.hardocp.com/article.h … VzaWFzdA==
From our experiences playing at 2560x1600 on the Dell 3007WFP 30” LCD with two BFGTech GeForce 8800 GTXs in SLI we can definitely see a trend. Quite simply the AMD Athlon 64 FX-62 is bottlenecking the 8800 GTX SLI to varying degrees. In Flight Simulator X and Medieval II: Total War we find it bottlenecking SLI to a very high degree. The Intel Core 2 Duo X6800 allowed us to obtain “free” 8X AA on the BFGTech GeForce 8800 GTX SLI in Flight Simulator X and also run at the “Medium High” scenery setting. With the AMD Athlon 64 FX-62 we had to lower the AA setting to 2X AA and reduce the scenery settings.
http://enthusiast.hardocp.com/image.htm … 8zX2wuZ2lm
http://enthusiast.hardocp.com/article.h … VzaWFzdA==
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