Great stuff, i have only just stumbled upon this post, imagine if they fixed all of these issues, bf2 would pwn again.
I especially want the hitboxes on the choppers sorted out.
I especially want the hitboxes on the choppers sorted out.
Last edited by FrankieSpankie3388 (2007-01-18 06:53:31)
Above = ub3r patch.Hurricane wrote:
-Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.
-TV missile glitches need to be fixed. For instance, after firing a TV missile and switching to guns, then switching back to the TV Missile, the missile will reload again. This prevents you from firing. Another glitch that happens is the player hears the firing sound, and sometimes even the pilot sees the missile, but no missile is fired and the reload process starts again.
-Tweak the Blackhawk helicopter's miniguns. They should have higher damage, slightly less than what they had in the 1.12 patch. Given the current changes that have happened to Blackhawks, the improved weaponry should be more than balanced by the lower armor and the longer amount of time it takes an engineer to repair the helicopter. This would also make maps like Wake Island more balanced.
-Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.
-Any TK's caused by running over someone in a jet should not count as a TK, and should instead count as a suicide for the person who gets killed. This will stop jet blocking.
NooooooHurricane wrote:
-Fix the "redlining" problem, where players can hover their chopper gunners out of bounds and have them die. If any passengers in the vehicle are out of bounds, all passengers should be considered out of bounds.
-M95 should not be able to shoot the cockpits of friendly aircraft.
Last edited by tripodmsu (2007-01-18 06:54:41)
Yes! Those .50 cal bullets are supposed to immobilize an APC. They are made to DECAPITATE humans! I've seen footage of the M95 in action, when they shoot enemy troops, they're limbs go flying, literally. There's no reason at all anybody should be able to survive a shot from the M95.ShellShock.PwN wrote:
---ADD POWER TO M95, should be 1 shot kill anywhere in the chest and up
Last edited by globefish23 (2007-01-18 10:07:46)
WHAT?! NO WAY!! REALLY?!Oberst-Moser wrote:
could you imagine that there are people who run intentional in friendly mines just to punish this useless anti teamplay sniper???That being said, I'd have to say that A LOT of my teamkills can probably be attributed to pre-FF-OFF on mines and claymores, AND... A large number of those teamkills resulted in a TK Punish that was unjustified. All because some retard wasn't paying attention to the warning sign (I almost never put them in areas likely to hurt teammates).
it sure would, but i get bored of having the USMC on every single map... there should be PLA vs MEC mapsMosh wrote:
great post! pla vs. usmc city map would be gorgeous!