Surprise comes to mind when not a single bug fix is highlighted in the interviews DICE and whomever have had about the upcoming patch. Off the top of the head, these problems come to mind: your allies who sometimes don't appear on radar and have red names, the tapping of the side of a moving armored vehicle resulting in immediate obliteration, the instant death when attempting to run and jump over a corner created by a vehicle parked against a wall, the 1 shot tank kill from another, regular tank shell, the deaths where your player somehow instantaneously dies when exitting a vehicle at high speed (supposedly a clip by the tail of the vehicle they were driving, though this is infeasible when regarding the fact that deaths like this happen when merely travelling in a straight path), the immediate death of your player when exiting your transport while on its side, and the complete stomping of a death a tank can issue to an APC just by ramming it into a fairly snug corner. All of these concerns need dealing with, but why hasn't there been any word on them?
Anyways, this new fix that's coming into play is very fucking retarded, because bunny hopping will still maintain prevalence throughout all servers. Should this change should be accomodated by a jump restriction (that of which hinders your ability to jump only after being hit by enemy fire), the "Bouncing Betty's" of today could be your fresh, militarized shooters of tomorrow. This would stop bunny hopping nubaronis (nub-uh-roh-neez) in their tracks, and (if they were unaware of the new bar on jumping) maybe even surprise them. That way, there would be a heavy deterrence on this unrealistic methodology many have construed for firefights. Instillation of the ideas of desired utilization for the three stances would be widespread.
On top of that, the fact that no infantry option will be added to modify the amount of time it takes for a claymore's motion recognition to activate is also a downer. Players also need to be able to pick up their own, misplaced C4. Engineers can retrieve their explosives, why can't Spec Ops? Another factor regarding these explosive ordinances is the denotion of their being. Each friendly variant of this volatile equipment should have a different color coded skull: either yellow, orange, or red. The division of this scheme would be based upon the relative threat to the majority of players (infantrymen). C4 would don the red skull, claymores the orange, and AT mines the yellow. Each and every one of the past citations needs certain implementation, as all of these areas create disruption in gameplay.
Salutations,
Kniero
(P.S. The AK101 is way too fucking strong for a 5.56 caliber weapon. This son of a bitch needs to be nerfed.)
Anyways, this new fix that's coming into play is very fucking retarded, because bunny hopping will still maintain prevalence throughout all servers. Should this change should be accomodated by a jump restriction (that of which hinders your ability to jump only after being hit by enemy fire), the "Bouncing Betty's" of today could be your fresh, militarized shooters of tomorrow. This would stop bunny hopping nubaronis (nub-uh-roh-neez) in their tracks, and (if they were unaware of the new bar on jumping) maybe even surprise them. That way, there would be a heavy deterrence on this unrealistic methodology many have construed for firefights. Instillation of the ideas of desired utilization for the three stances would be widespread.
On top of that, the fact that no infantry option will be added to modify the amount of time it takes for a claymore's motion recognition to activate is also a downer. Players also need to be able to pick up their own, misplaced C4. Engineers can retrieve their explosives, why can't Spec Ops? Another factor regarding these explosive ordinances is the denotion of their being. Each friendly variant of this volatile equipment should have a different color coded skull: either yellow, orange, or red. The division of this scheme would be based upon the relative threat to the majority of players (infantrymen). C4 would don the red skull, claymores the orange, and AT mines the yellow. Each and every one of the past citations needs certain implementation, as all of these areas create disruption in gameplay.
Salutations,
Kniero
(P.S. The AK101 is way too fucking strong for a 5.56 caliber weapon. This son of a bitch needs to be nerfed.)