chuyskywalker wrote:
Thank you for your support,
- Greg Thomas, BF2Player.com
- Jeff Minard, BF2S.com
- Marco Kawon, BF2142Tracker.com / BF2Tracker.com
- Nick van Rossum, BF2142Stats.nl / BF2Stats.nl
Pfff god. How long did take it to consinder this would certainly would happen.
And it's nothing really knew that dice?EA scruw the community much because they did it the same with a mod team WHO WAS MAKING A MECHA MODa posted make don moddb page:
We have decided to discontinue this mod entirely, for several reasons.
1. EA. BF2142 had to live, so MTS had to die.
To achieve our goal of combined arms (infantry/battlearmor, tanks, mechs and aerospace), we needed the ability to modify some vital areas of the game code. In BF2, those areas were specifically hardcoded. At first, we did not know why these parts were locked, but the answer is pretty obvious now.
2. Morale. The team has disbanded as we took a very big morale hit when we found that we couldn't even add mechs into the game.
Especially after putting in so much effort into the mod.
Several attempts were made to ressurect the mod, but the initial motivation and enthusiasm to work on it had already died along with the team.
3. Lack of interest and support from the CBT community in general. Ironically, most of the people who supported the mods were non-Battletech fans.
Nobodyreally even cared when MTS died, in fact some even celebrated it. In short, it was not worth the effort to make.
In conclusion, MTS will probably never be ressurected again. BMP is still active, but we are working on other projects.
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for screens and the info what was happend between EA and them just look at the posts at
http://mods.moddb.com/4281/mts-mech-tac … imulation/------------------------------------
Hey Meldric,
Really, i understand you, i do, and we did mean what we said. The problem was that one thing is to develop a mod with a limited team, with a great amount of difficulty, and i know you know that. That's the part we were "here to stay".
Another entirely is to have EA, DICE, and by their influence, most of the community news sites against us. EA and DICE basically blacklisted us, even going as far as demanding the main community sites to stop carrying news about us. Nobody has admitted this, but it wasn't coincidence that suddenly NOBODY from news sites would reply to us either, and wouldn't carry any news we sent them. Not even TotalBF2, a site which we watched still in closed beta, and had close relations with, they suddenly just stopped responding to us.
At the time we didn't know why, we just met a wall of silence. Of course, a few months later, we learned why: BF2142, that is. MTS was gonna be like it, but better in the sense that it draws on a rich fictional, existing universe, and most of the "new" features in BF2142 were gonna be in MTS.
Blacklisting us because we were developing something for free which they were gonna try to sell with BF2142 was a business decision on their part. I just don't understand why the hell did they need to resort to such tactics.
Anyway, this is all public, so i'm not here to whine about it. Development of MTS on any EA/DICE engine is a no-go because of what they did to us, and can still do. It's a lose-lose situation.
As for another engine, like ETQW.... let's just say we prefer to develop our own IP now, rather than use someone elses (aka Fanpro's and Wizkids').
Last edited by Krysiss (2006-12-16 13:04:37)