Roscoe_P_Cotain
Member
+0|7003
As it is there isn't any reward for striving to win. There should be more then just a lousy win/loss stat. I think +10pts sounds about right for members of the winning team. It'd make the really close games that much more intense, cuz there's a prize not just for pride.

All the crazy team switching got's to stop! I'll cap a CP, get killed and respawn on the other team! So I have to cap it all over again! It's a pisser man! Especially if it's a far like Suburbs in Karkand! Or always hot like Convoy in Ghost Town! A few times we capped all but the homebase, straight ran the map! I got switched to the team gettin spawn f'd. Couldn't even take 2 dam steps with all the apc's/tanks/choppers and squads spawning inside our home base! And I myself captured half the map! The other team just got tore up so they all said f it and quit then the game balanced itself. That's why quitting a game really should carry a penalty. Maybe count it as a loss, they won't keep points earned in that round, and -5pts for deserting the team.
[VS-UK]MrFarmer
RoadKill
+1|7033|Eindhoven, Netherlands

Roscoe_P_Cotain wrote:

That's why quitting a game really should carry a penalty. Maybe count it as a loss, they won't keep points earned in that round, and -5pts for deserting the team.
Nice idea the only thing wrong in my opinion.

I wont play for ever so i have to quit at some point, would give me al them negatives simply because i quit for dinner or something? no can do.

If it turns out i end up on a server on witch the oposite team spawnrapes like hell on the last flag i simply dont spawn any more, if it takes to long or to many rounds/maps ill quit, so i should get punished then for the unsportsmanship of others? no can do
smefeman
Member
+0|7054
i agree, people have to quit sometime.... i mean unless your life is ALL bf2 you're gonna leave your comp.  anyway i get what you mean about deserting your team, but it wont work out...
Roscoe_P_Cotain
Member
+0|7003
Of course you should be able to quit after the round is over. The way it is now makes you join the next game before you can quit. It makes no sense yet another thing that should be changed.
Kniero
Banned
+1|7050|AZ
BF2's round starting mechanism is fucked up the god damn mother fucking asshole (x 10). The game warm-up timer begins once the first person has loaded into the server. For each server, this period tends to vary anywhere from 10 seconds to 1 minute. Anyways, the guarantee that there is always going to be someone with a "l337" computer in your server is pretty strong. I support extra points for winning and point reduction for quitting mid-game, but only if round start-up (beginning with the warm-up session) is triggered once 3/4ths of both teams have made it into the server.
GearBox^XL
Member
+0|7069|Mesa, AZ
I like the idea of a bonus for everyone on the winning team. Maybe they could implement a lock on switching to the winning team, after all its obvious that they dont any more help anyways. maybe lock it after half of either sides tickets are gone or something.
It feels very satisfying to win, but it kinda sucks that the only one who gets a bonus is the guys that does the least fighting (though being a good commander is a though job i know). I have seen too many soso commanders pull the gold from a great player only because his team kicked ass.
Just my 2 cents
Deuceman
Member
+1|7001
I think you could do it.  How many of you guys know you have dinner and leave when there are just 20 points left for your team?  I highly doubt many of you do that. If it could be arranged that you quit after your team has 20 or less points you lose points, I think that would be a good start. 

And yes a bonus for the winning team would be good.  It would force teams to play together, just not go for the kills.

Last edited by Deuceman (2005-12-26 10:56:44)

Kniero
Banned
+1|7050|AZ
Uhm...if anything man, that would be the time when people would leave for sure, if not before that. Regardless, having any specific ticket mark for "quit-safety" simply negates the logic of the concept. The point is to increase the typical, innert desire for success. If people "fear" subtraction of points if they lose, they will be more inclined to go out, form squads, and capture flags. I stand by the judgements of my initial post.

Yeahp,
Kniero
[CANADA]_Zenmaster
Pope Picard II
+473|7049

A penalty for quitting would never be right - what about all the disconnects/crashes to desktop/finding a server you actually want to play on scenarios? Nevermind quitting because you have to go.
Rus_78_Region
Member
+0|7004|St.-Petersburg, Russia
Make the aim to yourself like War College Ribbon... it's very hard to get it
I play for it about 2 months and I finally got it.. it's fantastic

P.S. Sorry about bad English
Kniero
Banned
+1|7050|AZ
I am 100% sure coding could be implemented to differentiate between a purposeful exiting/ending of the (BF2) application, a server kick, an intentional server disconnect, or a crash of the game.

(P.S. I'm not really 100% sure, but I'd bet...bets...on it.)

Last edited by Kniero (2005-12-26 18:13:36)

Roscoe_P_Cotain
Member
+0|7003
How about +15pts for the winning team and +5pts for the losing team just for finishing the game. No penalty for quitting just a little incentive to stay in it.
Kniero
Banned
+1|7050|AZ
That sounds fair, especially if all other suggestions (of mine) were to be implemented as well.

The only point of debating corrections is the hope that they may just, one day, be utilized in the aforemention manner. If we actually intend to support this new system to the fullest, we need to visit tons of forums and get tons of player "signatures", and after all of that, head over to the official BF2 forums of EA and display your massive rant there for all official eyes to ponder.

SOpL33Z...Lets get something done, maybe?

Salutations,
Kniero
emperorphoenix
Member
+5|7078|Westeren Australia

Roscoe_P_Cotain wrote:

As it is there isn't any reward for striving to win. There should be more then just a lousy win/loss stat. I think +10pts sounds about right for members of the winning team. It'd make the really close games that much more intense, cuz there's a prize not just for pride.

All the crazy team switching got's to stop! I'll cap a CP, get killed and respawn on the other team! So I have to cap it all over again! It's a pisser man! Especially if it's a far like Suburbs in Karkand! Or always hot like Convoy in Ghost Town! A few times we capped all but the homebase, straight ran the map! I got switched to the team gettin spawn f'd. Couldn't even take 2 dam steps with all the apc's/tanks/choppers and squads spawning inside our home base! And I myself captured half the map! The other team just got tore up so they all said f it and quit then the game balanced itself. That's why quitting a game really should carry a penalty. Maybe count it as a loss, they won't keep points earned in that round, and -5pts for deserting the team.
u allready get penalized 4 quiting
it is  bs if ur conection is lost with the server

Last edited by emperorphoenix (2005-12-27 02:50:34)

Kniero
Banned
+1|7050|AZ
how?
emperorphoenix
Member
+5|7078|Westeren Australia
u automatically lose  if u quit check if u don't belive me
Kniero
Banned
+1|7050|AZ
LOL, you haven't followed this up enough to know what you are talking about dude. There is currently no penalty in place for quitting. Once you respawn on a team, after that round is over, you either receive a win or loss depending on whether or not the team you entered stomped the opposition or not.
Roscoe_P_Cotain
Member
+0|7003
Do you get a loss everytime you quit as it is now? After each round it does make you join the new game before you can disconnect. EA that's bs it just don't make no kinda sense. Lazy programmers! hahaha j/k. F'n great game just a few little things and it could be stupendous
Roscoe_P_Cotain
Member
+0|7003
you don't get a loss for quiting a round, I checked.

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