Yea I love that one.. IRL you are f'd in a tank vs high tech weapons
But in all seriousness it shouldn't take as many hits to kill a tank .. it's nearly impossible + buddy can easily predict when to jump out. I'm not saying instant hit because the ground defense is good for that ... but 2 hits .. 3 max! depending where you hit. Full health tank maybe 3 hits.. a sliver below should be 2 .. would make engineers much more important. In other words if you hit a full health tank in 2 hits it gives buddy ample time to jump out, if not he's dead..
Last edited by Opiate (2005-12-27 15:23:34)