LAGGY AS HELL!! Come on...everyone has pings of like 200-400..WTF
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Yep, they are popular, I always see them at 50+.
i ping between 30 and 40 normaly
THEY ARE AUSTRALIAN SERVERS. AUSTRALIAN AUSTRALIAN AUSTRALIAN.
OMFG.
AUSTRALIA = 10, 000+kms OVER PACIFIC. THAT MEANS ALOT OF PING AND ALOT OF LAG.
OMFG.
AUSTRALIA = 10, 000+kms OVER PACIFIC. THAT MEANS ALOT OF PING AND ALOT OF LAG.
LOL, either way client ping does not effect the server performance. I just dont like that people from countries with plenty of servers are holding up slots for Aussies.
Every god damn eserver is australian or japanese or norwegian...
WHERE ARE THE AMERICAN ONES!!
WHERE ARE THE AMERICAN ONES!!
EA US Official
Use Gamespy Arcade or All-Seeing Eye to search up games around a large parameter set.
call me a total noob but what is the all-seeing eye?
Its a server browsing program, very small file size, but it has a large scope and is very efficient.
Google it.
Google it.
i read you.ea servers too what are the admins doing they never kick high pingers
They shouldn't be kicked because of their ping, thats irrelivent. They should be kicked due to their country code - which is what some I-node severs do.
ea servers state as a rule high pingers+200 will be kicked,have been kicked off wa server because of ping,just no consistancy.i try to find servers with few players or lag spikes ruin the game
Client ping does not affect server performance. If anything people with low pings and really fast connections cause more trouble because they eat up lots of packets.
(occasionally, High Ping Bastard, HPB or Panda Lagger) is someone who uses a relatively slow 56 kbit/s modem to connect to the Internet, then joins a multiplayer online game (usually a first-person shooter) and who therefore has a high ping time. In synchronous games, where all clients must know the exact game state, a single "lagger" will slow down the game for everyone, since the server has to wait for the client to get every communication packet. However, many online games use an asynchronous communication model, allowing the clients to continue even if they drop occasional packets. A high-pinger who does not inhibit the overall performance, just his own, is sometimes known as a High Ping Bait.
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