Talon
Stop reading this and look at my post
+341|7064
What I have: G3, L85, G36E, PKM, DAO-12, G36C

Well I'll be getting my next two (dont ya just love SF) in 1500 points or so, and all the rest of the unlocks seem pretty useless to me. So, which is the least useless in your opinion?

F2000 - Tested thoroughly and I always prefer the G3. Lacks power and accuracy. The flashbang would be fun, but nothing special. And since I am a firm anti-GL person, I dont mind not having one on the G3.

Jackhammer and MP7 - Both fun to use, but the engineer class is pretty useless, and I have the DAO-12 for an auto-shotgun. The MP7 has no advantage other other guns.

SCAR-L - Just lacks accuracy compared to the G36C. Pretty similar to the M4.

MG36 - Lacks power, enough said. If I wanted very long range I'd use my G36E or C, I can afford to reload at long range and they're more accurate anyway. Plus, the PKM is too amzing at medium/short range.

M95 - I'm not much of a sniper, although do indulge occasionally. I've picked this up a few times and it seems pretty identical to the US sniper. It does allow you to long range snipe with MEC and China, but the US are in every map anyway.

So, please give me your opinions. I think its going to be two out of three of the F2000, M95 and MG36, the others suck the most.

Last edited by Talon (2005-12-22 11:46:39)

fdcp_elmo
Rules over Sesamestreet
+5|7059|The Netherlands
I would complete the list of first tier unlocks so you can allways and everywhere choose a unlock (also on the SF maps).
so the Jackhammer and the M95. when i got SF I choose also the PKM because i didnt have that yet however i never played support I like it now. but this is what i would choose and it is all personal but i can give you this tip:

When you pick up a weapon in the middle of a fight you dont have enough time to really test it.
ask someone if you can "borrow" his unlocks when not playing a round (like when there are not enough players to start a round
deject
Got His War On
+37|7077|Golden, CO
If you don't like any of them, does it really matter?

I say get the Jackhammer and the MG36 because engineers are not worthless (my best k:d ratio is Engineer) and the MG36 is just so accurate when you're shooting.  I don't look at the unlocks weapon vs. weapon as much as I look at the weapon's utility in that class.  I choose my class first then my weapon.  I haven't gotten any assault unlocks because I don't play assault that much so why get the G3 if I'm not going to play assault.
Ty
Mass Media Casualty
+2,398|7078|Noizyland

The only thing I'm avoiding unlocking is the DAO-12. I just don't like it.
My favourite unlocks are my M95 and my G36C.
Jackhammer's okay too, but it dosn't have enough shots before you have to re-load.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
mpec82
Member
+-1|7025
scar-l does a lot of damage compared to g36c or m4 but is less accurate than the other 2

jackhammer is a good automatic shotgun (dao12 isnt full automatic) but has a small magazines and takes a lot to recharge

f2000 is a good choice, does a lot of damage, has a good gl




if i were u i would choose: f2000 and jackhammer


p.s.: do u already have g36c? it isnt in ur list
Rizen_Ji
Member
+41|7039|200m out and smiling at you.
M95

although i'm a bit biased
JaM3z
Banned
+311|7014
personal fav of mine is the M95 id deffinatly get that and the F2000 is good for taking out choppers (flashbng em so they cant see shit) but getting all the lower tears seems a good idea wish id have done it now

go for the M95 because its so acurate userally a one shot kill, can shoot though cocpit glass but the likly hood of hitting someone whilst there in a chopper or plane is pretty remote the only gripe i have with it is that the crosshairs are a bit big so headshots are harder over long distances

F2000 because it has good acuarcy a devistating GL and its good at close range or at a fair distance in auto or very acurate in single shot over a long distance

hope u find dat a bit useful
Echo
WOoKie
+383|7023|The Netherlands
I would go for the f2000 and mg36. I ve got the m95 and i dont think its very impressive, i prefer the m24 anyways. I ve got the f2000 and its okay, i think its better then the g3 if u like playing assault, it has 30 rounds in 1 clip. It seems less accurate then the g36c/e on long ranges tho so the f2000 is more a short/medium range weapon.

Last edited by General-Echo (2005-12-20 18:13:02)

luckybaer
Member
+10|7078| Going Feral

Rizen_Ji wrote:

M95

although i'm a bit biased
Do you feel like the M95 has helped you out?  I unlocked it, but I didn't think much of it. 

But then again, I don't play sniper very much at all.

Is there some kind of advice you could give about the M95 relative to the "stock" weapons?
Talon
Stop reading this and look at my post
+341|7064
Thanks to whoever noticed it, I do have the G36C and have added it to the list.

Thanks for the advice, I've decided to with the F2000 (grrr) and MG36 (not so grrr). I doubt I'll play to 20,000 points, so these are probably my last unlocks. Although that changed my mind, as by having the Jackhammer I get every weapon unlocked in some form (since I already get the other two. Maybe I need osme more opinions. F2000 vs Jackhammer, anyone?
THA
im a fucking .....well not now
+609|7074|AUS, Canberra
scar L is a killing machine
Talon
Stop reading this and look at my post
+341|7064
Scar-L is a total waste of time. If you want power, play a little class called Assault with an AK or G3. If you want accuracy, play Spec Ops. SCAR gives you neither.
IBKCKNURASS
Corrosion Inhibitor
+172|7041
I prefer sniping assholes in choppers with the M95(Not the persons fault but the chopper needs to be weaker).
Ive even taken out a person in a jet and stole his jet when he was taking off. hehehe

Choppers kinda bs anyway. M95 barrett will put a hole through an engine block and keep going and ur telling me it cant damage a chopper? ya right.

anyway M95 is fun.
Talon
Stop reading this and look at my post
+341|7064
Well, I tested the F2000 and MG36 some more and determined that the F2000 is a pretty good all-round gun, so thats on the list. The MG36.. I swear the PKM is even more accurate than that piece of crap. I couldnt hit a thing (and I'm not that bad a shot). After looking at the stats, it does very low damage for its fire rate and has only very slightly more accuracy than any other support weapon. I'm not quite sure why Bf2 gives it an accuracy rating of 4.

So, thats one weapon on the list, the F2000. Since I really dont see the point of the M95, the Jackhammer wins the other spot.
PinkSugarHeartAttack
Sailor Mini Moon
+0|7031
MG36 is turning into my prefered weapon. I find it much more accurate then the PKM and it's lower recoil is very noticable and lets me put the needed amountof bullets into a target fast enough I've taken down many people. Burst allows long range shooting, and going full auto I can mow down almost an entire squad without my gun overheating or pointing at the sky like the PKM. I have the F2000, I liked it, but I found it lacked the power of the G3 and the added accuracy for long range wasn't useful as an assault anyway. Flashbangs.. not worht it much since people are getting used to dealing with them.
7h3647h32in6
Member
+0|7026
I'm a big fan of my unlocks.

Love the M95 for medium range/helo engagements, as well as an all purpose weapon in maps like Mashtuur, where you can afford to take a pistol out.

Love the PKM for all city maps.

Love the G3 for all times that I need something more accurate than the PKM in a city map, but more power than the L85A1

Love the L85A1 as an all purpose weapon: good range, good accuracy, decent power.
Talon
Stop reading this and look at my post
+341|7064
Its two different styles. The MG36 has such low damage you need to fire an extra shot to kill each person, assuming they all hit. The accuracy is exactly the same as the other support guns, apart from a very very slightly lower minimum deviation. However, since deviation is added per shot, the less number of shots you need to kill someone, the more accurate the gun is. This makes the PKM more accurate. Also, the higher fire rate of the MG36 means unless you have incredibly fast reactions and judgement, you're likely to fire a few extra shots before stopping and reaiming.
Ikarti
Banned - for ever.
+231|7012|Wilmington, DE, US
G36E, the second medic unlock, is an insane weapon. My best round I ever played was with it. 96 points, 4 deaths, 21 kills, gold star. I hated the 3 round burst on the m16, but it is god-like with this gun. It's well worth the unlock. Accurate and good damage.

DAO-12 is necessary for anti-tank because you're going to kill almost nothing with the MP5 or other submachine guns.

Jackhammer I'm not a huge fan of. The clip is too small (actual Jackhammer had a 12 round clip like the DAO I believe) and takes too long to reload. in close quarters you'll kill someone, but then his buddy will get you as you reload.

M95 I have. Although it's cool when you take a random shot and down a full Blackhawk because you killed the pilot and get credit for the kills, other people mostly use it to snipe teammates out of planes. It's nice on open maps when you play China or MEC, but in urban settings I find the semi-auto snipers to be superior. The M24 does hold a special place in my heart so I use it more than the M95

The G3 was a gun I initially hated. I picked it up off some guy I killed after I ran out of ammo, got 3 kills or so, then ran out of ammo again. I unlocked it though, and used it a lot while I was working for time for Vet Assault and I really like it now, although I only ever use it on semi auto.

F2000 I haven't really used much. Flashbangs are interesting, but not terribly effective on some maps. I found the accuracy to be decent, and it's got the GL if you're a noob or you're a good shot (and nothing is more satisfying than a nice GL shot from range. I congratulate people who get them on me) I'd say between this and the G3 it's personal preference.

L85A1 is a gun I see other people bad mouth a lot. I believe you won't hit a damn thing full auto with it, but semi-auto it's a very nice weapon. Good against snipers since you can hit them long range, and if you get hit you can take cover and heal yourself. Not the best out there, but it's not a horrible medic upgrade. Unless you're an MEC medic, keep the AK-101.

PKM I recently unlocked and I've heard nothing but good things about it, but I haven't used it much so I can't say much on it. I got good with the normal LMGs and the PKM's a bit different than them, requires a slightly different style than charge in and spray.
Talon
Stop reading this and look at my post
+341|7064
Ok, I'm not sure if you actually read the first post as I had most of those.

Can I have some more opinions on the Jackhammer?
=ARF=Icefox
Member
+0|7037
Gladly, Talon. I'll explain a bit more about the Jackhammer and the Engineer class as a whole, if you don't mind. Skip the part labeled ENGINEER if you really don't care about the engi stuff, but you may want to take a look, as if you unlock the Jackhammer it would be nice if you played engi some, and had some tips. *chuckle*

ENGINEER: I know that to you the Engineer class is useless, but it is truly NOT a useless class at all. Yes, the initial weaponry it comes equipped with as USMC and China leaves something to be desired, but even these pump shotguns can be lethal if you are accurate with them, and focus on fighting up close. True, Engineers do not shine well at medium to long-range combat, relying on their trusty pistols for defense in such scenarios.

But at close range, particularly with the unlock, Engineers shine. Also, let us not forget that the Engineer has the lovely ability to drop mines, and using these offensively against tanks is a hoot - sneak up behind one, drop one behind, RUSH to the front, drop one in front.. if he hasn't seen you yet, get his attention, lure him away so that he moves... BOOM! Dead tank. Not that much harder than the old C4 trick to be honest, and there is nothing more hilarious than seeing a full tank or APC crew die AFTER they killed you (assuming you didn't get away). "Alright, he's dead now. We need to move out." *BOOM* Didn't see the mines, did they? ^_-

Engineers make the best battlefield-wide commanders and the best vehicle commanders. Why? That handy wrench. The wrench can be used to: Repair UAV, radar, Artillary ; Lift anti-vehicular mines in your way ; repair bridges that are out in your path ; repair your own vehicle if it takes damage ; and properly disinfected, it spreads mayo over sandwiches expertly (if you were wondering what ELSE Commanders do while sitting in their home bases giving orders - mmm, sammiches). Also, engy as even a member of a vehicle CREW is awesome. One of my favorite tactics is to stand behind a tank as it battles another tank, constantly repairing it. It gives our guy the edge he needs to win, and if you position yourself so that the tank shields you from the splash damage of the enemy tank round, you won't take much or any damage. If you're even in an APC or tank and your vehicle gets into an engagement with another APC or tank, one should consider hopping out and repairing. Keep on the move as you repair on the side of the vehicle that is NOT facing the enemy vehicle. I rarely see players do this, and if they did it more their vehicles would last longer - assuming the other side isn't doing the same.

JACKHAMMER: Ahh, the Jackhammer.. a weapon which makes the engineer-class an absolute monster at close-range. Sometimes I play Engi just for the JH. You've probably already tested the JH in single player, so you already know it unloads its 7-round clip in just about one second if you hold down the mouse. Given the damage each round does, you'll be taking down one or two opponents at close range before you have to reload. This may seem mediocre at first, but when you consider just how fast the JH fires, and therefore damages your opponent... well, if you are aiming correctly, your enemy will be dead in about half a second.

Given two players of equal skill, reaction time, etc, at CLOSE range with different weapons, I honestly believe that the Jackhammer player would win every time. There is simply no weapon, not even the DAO-12, that so excels at mowing down a single opponent so quickly. And if you are quick to react and release that trigger finger once your opponent is dead, you might have some rounds to use on another hostile. Due to its exceptional ability at such close ranges, the JH really shines in urban maps. If you enjoy urban maps, the Engineer and Anti-Tank classes with JH and DAO-12 unlocks are for you - engineer to support your vehicles while mowing enemies, and Anti-tank to eliminate the enemy's while mowing.

True, the 7-round clip goes fast. But if you're doing things right, SOMEONE should be dead. But once that ammo is gone, you need to find cover to reload. That, or if you are still actively engaged, whip out your pistol. Likelyhoods are you ran out of ammo after putting a round or two into someone with the JH, and they just won't finish dying. If you whip out your pistol fast, you can finish them off quickly with that. Honestly, players would win a lot more fights in this game if they'd just learn to use their pistols. They are excellent weapons that should not be underestimated, and compliment many of the weapons in the game quite well - particularly once you run out of ammo and can't take the time to reload. ^_-

Where I find the JH really excels is when guarding a flag for capture. Many of the flags in this game are in tight, enclosed areas. Simply hunker down prone in a corner in order to make yourself a less-than-obvious target, and wait for it to cap. If someone enters the usually small area you are guarding, get up, and rush toward them firing. Let out your battlecry (my personal battlecry is "Wrenchies Forever!") and mow that miserable slab of non-engineer (persumably, since so few seem to play them) flesh down, and anyone with him. Then simply return to your camp spot and reload, whilst smoking a cigar to celebrate your victory. Wait for more victims until the flag finishes capping.

This can work marvelously for defending a flag under assault too, but that should go without saying.

Anyway, hope this was helpful. Sorry about the length. Unfortunately, I tend to be wordy.

Last edited by =ARF=Icefox (2005-12-23 12:21:13)

Talon
Stop reading this and look at my post
+341|7064
It just doesnt have enough medium range application like the pump action guns. Thanks anyway. Guess I'm getting the M95 then.
Rizen_Ji
Member
+41|7039|200m out and smiling at you.

luckybaer wrote:

Rizen_Ji wrote:

M95

although i'm a bit biased
Do you feel like the M95 has helped you out?  I unlocked it, but I didn't think much of it. 

But then again, I don't play sniper very much at all.

Is there some kind of advice you could give about the M95 relative to the "stock" weapons?
I use the M95 for all armies really because I'm preferential to it, but on maps like Karkand or tight close combat maps I seem to be using the semi-auto rifles more often, really because ur so close to the other people the deviation per shot doesn't even really matter anymore. But M95 i say aim for the NECK. I find it works a lot better for me and I seem to get more headshots that way? Probably due to the recoil...
mcminty
Moderating your content for the Australian Govt.
+879|7025|Sydney, Australia
I would say the M95 and MG36.

The M95 is a solid upgrade over the Chinese and MEC sniper rifles. However, when playing USMC, you will find yourself still using the M24.

I unlocked the MG36 not knowing what to expect. It has turned into one of my favourite guns over the past few weeks. It has a decent RoF and is (in my mind) quite accurate. It is also good because of the commonality between the G36C and C36E.

Board footer

Privacy Policy - © 2025 Jeff Minard