kilroy0097
Kilroy Is Here!
+81|6856|Bryan/College Station, TX
Basically this concept is not foreign to anyone who has played UT2004 before. Essentially in UT2004 all vehicles that spawn at bases or Node points can not be entered into and use by the enemy team until they are entered and used by their own team. For example Blue team takes a Node and it spawns a few vehicles. To each Blue team member they can enter the vehicle and use them however any Red Team member that happens upon the node can not enter the vehicles. If a Blue team member enters a vehicle and uses it and then leaves the vehicle then they are free to be stolen.

This sort of function could be implemented in BF2 at certain locations. I believe that this function should not be implemented at all bases or capture points because in many of these points it is very important for the enemy to steal a vehicle in order to take the base. Some might argue this but that's really up to opinion.

Mainly this function of Vehicle Locking would be added to main bases where aircraft, helicopters and many major vehicles exist. Base examples would be the Airfields of enemy teams in Kubra Dam. The USMC UnCap or the Guard Post MEC CP in Karkand. The MEC Airfield and Helipad area and the USMC Airfield and Helipad in Operation Cleansweep. The USS Essex in any map that has it and the corresponding beginning main base of the MEC or PLA.

This function would not be in effect once that mainbase, if it can be captured, is captured and turned to the other team. It will however still be in effect during the White flag neutral stage. For example in the above list the MEC airbase would allow USMC players to take the vehicles only after the Flag had been turned fully to US and not before with exception of vehicles that were entered and exited already by the MEC.

The main want of this function would prevent the enemy from stealing aircraft, helicopters and vehicles from other main bases to create an unfair balance in the game esspecially in the realm of airpower.

Each vehicle that could not be entered and used by the opposing force can easily have a symbol above it or superimposed over it that has a Cancel or red crossed circle symbol. Easy to see and not very easy to mistake.

This will also encourage the enemy who are attempting to take these specific special vehicle locked bases to do so with care or with a sizable force. Knowing they can not steal vehicles and could be counter attacked at any moment will either prompt the attacking team to destroy the vehicles as they capture the base or else have a large armored force to make certain an immediate counter attack can't be done.

You may now ask will this same vehicle lock function now exist for the enemy at their formerly owned CP? The answer to this is no. This shows that this base is of major importance to the enemy and that they need to take it at all costs. This gives the team who just acquired the base to be at a disadvantage and shows that they need to defend this newly acquired CP with more troops. Of course they also get added aircraft and vehicles so this should impress even more the importance of keeping this formerly enemy main base.

The problem of a winning enemy or losing enemy stealing aircraft and helicopters and tanks of the opposing force has gotten to a point that it severly unbalances the game. Anyone who has been on the receiving end of the USMC taking the jets of the Chinese on Wake 2007 or stealing the Aircraft of the MEC on Kubra Dam or Gulf of Oman or vice versa knows how irritating it is. It goes beyond simply unbalancing the game it goes into the realm of simply not even attempting to play fair in any fashion. The game quickly ceases to be a challenge and becomes a frag fest. I have seen full 40 players maps quickly become less than 25 players in a matter of minutes after such things happen.

So my idea is to include a Vehicle Locking Function. If I could press this as a new idea upon DICE seriously I would.

Your comments? And please attempt a serious commentary as idiot flaming posts will receive no courtesy.

Cheers.

Last edited by kilroy0097 (2006-01-08 01:54:14)

"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Kamikaze17
Over the line!
+70|6761|Mark it zero.
heres a better idea, just dont let the enemy go into your spawn and take your vehicles. kill them before they can take them. im tired of all these people that complain and think that it needs to be more fair for them. an enemy taking your vehicle is perfectly fair.
kilroy0097
Kilroy Is Here!
+81|6856|Bryan/College Station, TX

Kamikaze17 wrote:

heres a better idea, just dont let the enemy go into your spawn and take your vehicles. kill them before they can take them. im tired of all these people that complain and think that it needs to be more fair for them. an enemy taking your vehicle is perfectly fair.
As you are a supporter of this method of stealing enemy vehicles. Why do you do it? Is it to create and even playing field for your less superior team? Or is it so you can simple deny them a vehicle and then be satisfied as you spawn kill them with their own vehicle? Is the challenge of attempting to beat a team that has their own vehicles too much for most players?
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Kamikaze17
Over the line!
+70|6761|Mark it zero.
it is so they cant use it against us. why let them have a tank blowing the shit out of our guys when we can take it away?
Gawwad
My way or Haddaway!
+212|6697|Espoo, Finland
I'm with Kamikaze17 on this one...
It would just suck if you we're not able to use all the vechicles and it does not happen so often since plane and helicopter spawns are heavily camped by people who wanto fly.
kilroy0097
Kilroy Is Here!
+81|6856|Bryan/College Station, TX
Ok so taking away the ability to use the vehicles in the enemy's one main base would some how take away from the game and not add anything to the other side? Why is it so hard to even entertain an idea that would give some balance to the overall game? This only shuts down vehicle theives from the single main base. That's all. You can even implement it only on aircraft and helicopters and ignore the other vehicles if you wanted. The concept is still the same.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Hyper
Banned
+154|6763

kilroy0097 wrote:

Kamikaze17 wrote:

heres a better idea, just dont let the enemy go into your spawn and take your vehicles. kill them before they can take them. im tired of all these people that complain and think that it needs to be more fair for them. an enemy taking your vehicle is perfectly fair.
As you are a supporter of this method of stealing enemy vehicles. Why do you do it? Is it to create and even playing field for your less superior team? Or is it so you can simple deny them a vehicle and then be satisfied as you spawn kill them with their own vehicle? Is the challenge of attempting to beat a team that has their own vehicles too much for most players?
you need to play on EA US OFFICIAL NOOBSERVER


then ya can have all your own vehicles and win too!
kilroy0097
Kilroy Is Here!
+81|6856|Bryan/College Station, TX
Alright  I lose.

Apparently any sort of balance is completely lost on you few.

Continue to TK for the jet, then fly across the map, bail and then steal the enemy's aircraft and helicopters.

Obviously this perfectly acceptable in your eyes. Congratulations.

I'm done arguing advanced concepts to minors.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Ub3r-ElitE
Teargas wh0re
+2|6732

kilroy0097 wrote:

Apparently any sort of balance is completely lost on you few.
Why would i want to have a balanced match? The only thing that should be balanced in a round should be the player number on both teams. I don't complain if my team is superior in all other aspects of the game....

Last edited by Ub3r-ElitE (2006-01-08 05:48:27)

Kriznik
Member
+0|6783

kilroy0097 wrote:

Kamikaze17 wrote:

heres a better idea, just dont let the enemy go into your spawn and take your vehicles. kill them before they can take them. im tired of all these people that complain and think that it needs to be more fair for them. an enemy taking your vehicle is perfectly fair.
As you are a supporter of this method of stealing enemy vehicles. Why do you do it? Is it to create and even playing field for your less superior team? Or is it so you can simple deny them a vehicle and then be satisfied as you spawn kill them with their own vehicle? Is the challenge of attempting to beat a team that has their own vehicles too much for most players?
why?
cos i rather use enemy bomber instead of they bomb my head with that
why steal tank?
cos we want, why we should keep them advance? we want advance, so we steal them their equipment
two tanks on our side is better than one

if you talking about "baseraping" it is only noobish word, this is game-war and we want win
if you arent able to destroy enemy on your base, you suxx
JeeSqwat
Tactical Specialist
+41|6741|Canada
game is suppose to be as real as possible. If enemy gets into your base and can get a vehicle guess you are SOL
paranoid101
Ambitious but Rubbish
+540|6752
Thing is if your team are not using them, then its your teams fault if some one steals them.

Planes/heli should be in air and armour at the front surrporting the foot troops.

If you teams does not use them, then your teams out luck if the enemy take them.

But if Planes/helis are so popular and people keep getting TK for them, when in the blue hell does the enemy have chance to steal them?

No I don't use plane and taxis, just to jump out and steal the other teams planes, doing this is stupid and take away our own teams Plane/heli when there are needed.

Many a time I have been gunner in a Plane or Heli and in missile view, just to start wondering why we are flying this way and it turn out the pilot was just using it to taxi himself to the enemys main and has jumped out without letting me know, normaly I work this out just before it crashes.

But that said if I am trying to cap a flag I will use what the other team have left for me.

If I have the enemys Plane/heli, then it's good for my side, as they are not being used against us.

Thing to remember is USE YOUR VEHICLES OR SURE AS HELL THE ENEMY WILL.

https://sig.nsvr.info/45958845.gif

Last edited by paranoid101 (2006-01-08 09:14:31)

DUFFKING
Insert witty comment here
+3|6770|Brixham, UK

Hyper wrote:

kilroy0097 wrote:

Kamikaze17 wrote:

heres a better idea, just dont let the enemy go into your spawn and take your vehicles. kill them before they can take them. im tired of all these people that complain and think that it needs to be more fair for them. an enemy taking your vehicle is perfectly fair.
As you are a supporter of this method of stealing enemy vehicles. Why do you do it? Is it to create and even playing field for your less superior team? Or is it so you can simple deny them a vehicle and then be satisfied as you spawn kill them with their own vehicle? Is the challenge of attempting to beat a team that has their own vehicles too much for most players?
you need to play on EA US OFFICIAL NOOBSERVER


then ya can have all your own vehicles and win too!
329 hours played = noob.

Clearly.
Vilham
Say wat!?
+580|6778|UK
Comon guys in real life it would be near impossible for a regular soldier to hot wire a plane... They shouldnt be able to just nab planes in none capturable bases.
TC><Injecter
Member
+4|6840|Berlin, Germany
I think thats a cool idea but somehow its against the concept of BF(2) i think...
Mj.Blindfisch
Bulletdrop-Buddha
+338|6709|Germany
Yup,this would take all the fun out of the Spec Ops' job.

Like in the movies....coverted insertion deep into enemy territory,sabotaging their equipment,killing dozens of guards in the process and escaping like James Bond in an enemy jet. :-D

Last edited by Mj.Blindfisch (2006-01-08 11:45:34)

Ikarti
Banned - for ever.
+231|6721|Wilmington, DE, US
With all the plane and helo camping that goes on, having that many people at the spawn, it's your own damn fault if it gets stolen.
Kamikaze17
Over the line!
+70|6761|Mark it zero.

Vilham wrote:

Comon guys in real life it would be near impossible for a regular soldier to hot wire a plane... They shouldnt be able to just nab planes in none capturable bases.
but also they dont just give out keys to every marine on the field
NZDeathBoy
Member
+20|6712|Chch, New Zealand
I reckon its a good idea, But only for main base's. Capable or uncapable. As it is very stupid how people just "taxi" to the other teams base to get the Vehicles. But for base's that are fair game then the Vehicles at that base should be fair game too.

To quote Vilham "Comon guys in real life it would be near impossible for a regular soldier to hot wire a plane... They shouldnt be able to just nab planes in none capturable bases."
Maybe it should be chaged that you can't just "hop" into the enemys Vehicles, you have to do something like hot wire it to get it to work, something that takes a few secs, to it removes the advantage of hoping in the a enemys tank and mowing them down.
the_ubernoob_
Member
+8|6756

JeeSqwat wrote:

game is suppose to be as real as possible. If enemy gets into your base and can get a vehicle guess you are SOL
I wonder how many USMC medics know how to operate a PLA J-10.  It's not like they can read the J-10's instruction manual underneath the seat (unless they can read Chinese, but how many USMC medics can read Chinese?)

I like the idea if it would only be used in important areas like an uncappable or main base.  This would give the team a last ditch place to make a stand in the event that they are losing horribly.   This idea sounds great to me as a main base is likely to have better security in real life to prevent vehicle theft or sabotage.  Now the tank at North Village on the other hand...
Herbmaster007
Member
+-4|6754
Clint Eastwood did it in FireFox.
{HMS}_Sir_Del_Boy
Member
+69|6721|th3 unkn0wn

Herbmaster007 wrote:

Clint Eastwood did it in FireFox.
Yeah
{HMS}_Sir_Del_Boy
Member
+69|6721|th3 unkn0wn

kilroy0097 wrote:

Basically this concept is not foreign to anyone who has played UT2004 before. Essentially in UT2004 all vehicles that spawn at bases or Node points can not be entered into and use by the enemy team until they are entered and used by their own team. For example Blue team takes a Node and it spawns a few vehicles. To each Blue team member they can enter the vehicle and use them however any Red Team member that happens upon the node can not enter the vehicles. If a Blue team member enters a vehicle and uses it and then leaves the vehicle then they are free to be stolen.

This sort of function could be implemented in BF2 at certain locations. I believe that this function should not be implemented at all bases or capture points because in many of these points it is very important for the enemy to steal a vehicle in order to take the base. Some might argue this but that's really up to opinion.

Mainly this function of Vehicle Locking would be added to main bases where aircraft, helicopters and many major vehicles exist. Base examples would be the Airfields of enemy teams in Kubra Dam. The USMC UnCap or the Guard Post MEC CP in Karkand. The MEC Airfield and Helipad area and the USMC Airfield and Helipad in Operation Cleansweep. The USS Essex in any map that has it and the corresponding beginning main base of the MEC or PLA.

This function would not be in effect once that mainbase, if it can be captured, is captured and turned to the other team. It will however still be in effect during the White flag neutral stage. For example in the above list the MEC airbase would allow USMC players to take the vehicles only after the Flag had been turned fully to US and not before with exception of vehicles that were entered and exited already by the MEC.

The main want of this function would prevent the enemy from stealing aircraft, helicopters and vehicles from other main bases to create an unfair balance in the game esspecially in the realm of airpower.

Each vehicle that could not be entered and used by the opposing force can easily have a symbol above it or superimposed over it that has a Cancel or red crossed circle symbol. Easy to see and not very easy to mistake.

This will also encourage the enemy who are attempting to take these specific special vehicle locked bases to do so with care or with a sizable force. Knowing they can not steal vehicles and could be counter attacked at any moment will either prompt the attacking team to destroy the vehicles as they capture the base or else have a large armored force to make certain an immediate counter attack can't be done.

You may now ask will this same vehicle lock function now exist for the enemy at their formerly owned CP? The answer to this is no. This shows that this base is of major importance to the enemy and that they need to take it at all costs. This gives the team who just acquired the base to be at a disadvantage and shows that they need to defend this newly acquired CP with more troops. Of course they also get added aircraft and vehicles so this should impress even more the importance of keeping this formerly enemy main base.

The problem of a winning enemy or losing enemy stealing aircraft and helicopters and tanks of the opposing force has gotten to a point that it severly unbalances the game. Anyone who has been on the receiving end of the USMC taking the jets of the Chinese on Wake 2007 or stealing the Aircraft of the MEC on Kubra Dam or Gulf of Oman or vice versa knows how irritating it is. It goes beyond simply unbalancing the game it goes into the realm of simply not even attempting to play fair in any fashion. The game quickly ceases to be a challenge and becomes a frag fest. I have seen full 40 players maps quickly become less than 25 players in a matter of minutes after such things happen.

So my idea is to include a Vehicle Locking Function. If I could press this as a new idea upon DICE seriously I would.

Your comments? And please attempt a serious commentary as idiot flaming posts will receive no courtesy.

Cheers.
I'm not trying to flame you m8 but why do I get the impression, after reading wot you've said, that you're one of those players who has his vehicles stolen from him every now and then therefore this suggestion of yours that is highly unlikely to be implemented by EA. Am I correct in assuming this?

Last edited by {HMS}_Sir_Del_Boy (2006-01-08 17:13:13)

the_ubernoob_
Member
+8|6756
This would only restrict you from stealing the vehicle at a main base (they lock vehicles at main bases)

There are 2 ways you can still steal a vehicle.

1.  Wait for some player to come along and unlock the vehicle.  Then during the 2-3 second engine warm up time for the planes and choppers, headshot the guy with an M95 and steal the now unlocked vehicle.

2.  Steal the vehicles from less secure backwater bases.

Remember you can always sabotage enemy vehiceles with C4, AT mines, and even claymores to kill infantry trying to use the vehicle.
kilroy0097
Kilroy Is Here!
+81|6856|Bryan/College Station, TX

the_ubernoob_ wrote:

This would only restrict you from stealing the vehicle at a main base (they lock vehicles at main bases)

There are 2 ways you can still steal a vehicle.

1.  Wait for some player to come along and unlock the vehicle.  Then during the 2-3 second engine warm up time for the planes and choppers, headshot the guy with an M95 and steal the now unlocked vehicle.

2.  Steal the vehicles from less secure backwater bases.

Remember you can always sabotage enemy vehiceles with C4, AT mines, and even claymores to kill infantry trying to use the vehicle.
Indeed this would not make it impossible to steal vehicles. Just harder. Which is the whole point. And yes only from main bases. Not from any other base. If you are still serious about infiltrating an enemy area and taking a vehicle this can still happen. You just have to be more sneaky and more deadly when doing it.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Board footer

Privacy Policy - © 2024 Jeff Minard