Basically this concept is not foreign to anyone who has played UT2004 before. Essentially in UT2004 all vehicles that spawn at bases or Node points can not be entered into and use by the enemy team until they are entered and used by their own team. For example Blue team takes a Node and it spawns a few vehicles. To each Blue team member they can enter the vehicle and use them however any Red Team member that happens upon the node can not enter the vehicles. If a Blue team member enters a vehicle and uses it and then leaves the vehicle then they are free to be stolen.
This sort of function could be implemented in BF2 at certain locations. I believe that this function should not be implemented at all bases or capture points because in many of these points it is very important for the enemy to steal a vehicle in order to take the base. Some might argue this but that's really up to opinion.
Mainly this function of Vehicle Locking would be added to main bases where aircraft, helicopters and many major vehicles exist. Base examples would be the Airfields of enemy teams in Kubra Dam. The USMC UnCap or the Guard Post MEC CP in Karkand. The MEC Airfield and Helipad area and the USMC Airfield and Helipad in Operation Cleansweep. The USS Essex in any map that has it and the corresponding beginning main base of the MEC or PLA.
This function would not be in effect once that mainbase, if it can be captured, is captured and turned to the other team. It will however still be in effect during the White flag neutral stage. For example in the above list the MEC airbase would allow USMC players to take the vehicles only after the Flag had been turned fully to US and not before with exception of vehicles that were entered and exited already by the MEC.
The main want of this function would prevent the enemy from stealing aircraft, helicopters and vehicles from other main bases to create an unfair balance in the game esspecially in the realm of airpower.
Each vehicle that could not be entered and used by the opposing force can easily have a symbol above it or superimposed over it that has a Cancel or red crossed circle symbol. Easy to see and not very easy to mistake.
This will also encourage the enemy who are attempting to take these specific special vehicle locked bases to do so with care or with a sizable force. Knowing they can not steal vehicles and could be counter attacked at any moment will either prompt the attacking team to destroy the vehicles as they capture the base or else have a large armored force to make certain an immediate counter attack can't be done.
You may now ask will this same vehicle lock function now exist for the enemy at their formerly owned CP? The answer to this is no. This shows that this base is of major importance to the enemy and that they need to take it at all costs. This gives the team who just acquired the base to be at a disadvantage and shows that they need to defend this newly acquired CP with more troops. Of course they also get added aircraft and vehicles so this should impress even more the importance of keeping this formerly enemy main base.
The problem of a winning enemy or losing enemy stealing aircraft and helicopters and tanks of the opposing force has gotten to a point that it severly unbalances the game. Anyone who has been on the receiving end of the USMC taking the jets of the Chinese on Wake 2007 or stealing the Aircraft of the MEC on Kubra Dam or Gulf of Oman or vice versa knows how irritating it is. It goes beyond simply unbalancing the game it goes into the realm of simply not even attempting to play fair in any fashion. The game quickly ceases to be a challenge and becomes a frag fest. I have seen full 40 players maps quickly become less than 25 players in a matter of minutes after such things happen.
So my idea is to include a Vehicle Locking Function. If I could press this as a new idea upon DICE seriously I would.
Your comments? And please attempt a serious commentary as idiot flaming posts will receive no courtesy.
Cheers.
This sort of function could be implemented in BF2 at certain locations. I believe that this function should not be implemented at all bases or capture points because in many of these points it is very important for the enemy to steal a vehicle in order to take the base. Some might argue this but that's really up to opinion.
Mainly this function of Vehicle Locking would be added to main bases where aircraft, helicopters and many major vehicles exist. Base examples would be the Airfields of enemy teams in Kubra Dam. The USMC UnCap or the Guard Post MEC CP in Karkand. The MEC Airfield and Helipad area and the USMC Airfield and Helipad in Operation Cleansweep. The USS Essex in any map that has it and the corresponding beginning main base of the MEC or PLA.
This function would not be in effect once that mainbase, if it can be captured, is captured and turned to the other team. It will however still be in effect during the White flag neutral stage. For example in the above list the MEC airbase would allow USMC players to take the vehicles only after the Flag had been turned fully to US and not before with exception of vehicles that were entered and exited already by the MEC.
The main want of this function would prevent the enemy from stealing aircraft, helicopters and vehicles from other main bases to create an unfair balance in the game esspecially in the realm of airpower.
Each vehicle that could not be entered and used by the opposing force can easily have a symbol above it or superimposed over it that has a Cancel or red crossed circle symbol. Easy to see and not very easy to mistake.
This will also encourage the enemy who are attempting to take these specific special vehicle locked bases to do so with care or with a sizable force. Knowing they can not steal vehicles and could be counter attacked at any moment will either prompt the attacking team to destroy the vehicles as they capture the base or else have a large armored force to make certain an immediate counter attack can't be done.
You may now ask will this same vehicle lock function now exist for the enemy at their formerly owned CP? The answer to this is no. This shows that this base is of major importance to the enemy and that they need to take it at all costs. This gives the team who just acquired the base to be at a disadvantage and shows that they need to defend this newly acquired CP with more troops. Of course they also get added aircraft and vehicles so this should impress even more the importance of keeping this formerly enemy main base.
The problem of a winning enemy or losing enemy stealing aircraft and helicopters and tanks of the opposing force has gotten to a point that it severly unbalances the game. Anyone who has been on the receiving end of the USMC taking the jets of the Chinese on Wake 2007 or stealing the Aircraft of the MEC on Kubra Dam or Gulf of Oman or vice versa knows how irritating it is. It goes beyond simply unbalancing the game it goes into the realm of simply not even attempting to play fair in any fashion. The game quickly ceases to be a challenge and becomes a frag fest. I have seen full 40 players maps quickly become less than 25 players in a matter of minutes after such things happen.
So my idea is to include a Vehicle Locking Function. If I could press this as a new idea upon DICE seriously I would.
Your comments? And please attempt a serious commentary as idiot flaming posts will receive no courtesy.
Cheers.
Last edited by kilroy0097 (2006-01-08 01:54:14)
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