Broken-Down-Hitler
Member
+1|7034|Houston, Texas
Gaming Rules

1)You are not allowed to swear or cuss , there is NO Racist or Degrading Remarks towards anyone members or other clans. If caught you will receive a notice and will be banned for one 1 week or more and Put on the Wall of Shame.

2)NO Hacking what so ever, if detected or seen by other people, you will be put on the wall of shame, and banned without notice!!!

3)Be proud of being in the 64/64.  We are here to have fun. Please do not dishonor the 64/64. We want to have fun, play fair, and win and loose.

Teamspeak Rules

1) If your are on our Team speak Server you will follow the rules and go into the rooms that we say or the room that you should go into.

2) If you are found harassing another person in the TS Server you will be banned for ever and never allowed to be able to play on our Servers.

3) Read the comments of each channel, if the room says DON'T TALK - Then don't talk .

4) Some channels have passwords on them. So if they have a password on it DON'T TRY TO GO INTO IT. Just send a text to a Admin and we will thank about putting you into the channel's.

Last edited by Broken-Down-Hitler (2006-01-08 19:55:41)

niomosy
Member
+26|6961

stryyker wrote:

ok.

you WILL i repeat WILL need no less than

Intel Xeon Processors (dual core?)
Dual Socket Motherboard (up to 4 cores!!!)
4 GB ECC (registered) RAM
SCSI Controller Card
15,000+ RPM SCSI Hard Drive
HUGE Power supply (600-800 Watts)
lo-end PCI-E graphics card (essentially your not playing the game


it WILL be one expensive motherfucker
You could also use AMD Opteron's

Probably less expensive than buying Xeons.
beeng
Get C4, here!
+66|7057

You better not put a swear filter on it
There's nothing quite like motivating your troops with unique and hilarious prose.
ishbu
Member
+0|6962

Tagmaestro wrote:

How about 32 vs 32 vs 32 instead?
was thinking of something like that last nite
freebirdpat
Base Rapist
+5|7024

ishbu wrote:

Tagmaestro wrote:

How about 32 vs 32 vs 32 instead?
was thinking of something like that last nite
That topic has been covered in another thread. It basically will always come down to 1 team getting a heavy handed beat down, while the other two basically avoid fighting each other.

BF2 is in one way an RTS, and usally in an RTS the best option you have when playing a 1 team v 1 team v 1 team, is to have a non-aggression pact, and how that works is the the two teams that are the least talented will team up against the most talented, or what happens more often is the most talented teams up with the least talented to beat the second least talented. Let me just put it this way, it would require an entire new game to be built, think mod or expansion pack type deal, and would require serious balancing.

Now a 32 v 32 v 32 v 32 would be doable if all 4 teams allied with someone else, think 32 + 32 v 32 + 32

each 32 player team could have seperate assets and the like and only the commander could talk to other commander, but that would be the basic set up.

I think EA should get the first 64 v 64 player set up, with maybe a 128 version of Karkand(I would keep it at the same map, just extend the red area out a bit more, and add more CPs or flags, like there is the warehouse north of the bridges, and that little valley/river thats south of mec base would have less red and maybe a cap point in there.

Last edited by freebirdpat (2006-01-09 13:23:08)

someone25
Member
+1|7019
ok - then what about


16 x 16 x 32
or
64 x 32 x 32
(isnt also perfect - becouse the 2 smaller teams have to wire their asses together)




or
freebirdpat
Base Rapist
+5|7024

someone25 wrote:

ok - then what about


16 x 16 x 32
or
64 x 32 x 32
(isnt also perfect - becouse the 2 smaller teams have to wire their asses together)




or
no still would have to be 16+16 v 32
and 64 v 32+32.

if the two smaller teams can fight and or damage each other without team damage it would lead to problems.
freebirdpat
Base Rapist
+5|7024

someone25 wrote:

lol?

calm down - noone is destroying ur great post!

it has to do with the point that you will put an age limitation on the server of 18+
the question was why is it 18+? this would be racistic...

so i pointed out why sometimes the kids suck
No it would not be racistic, if anything it would ageist, but there are many good points behind placing ages behind things. Putting ages in basically means that people would expect a certain maturity level. Yes some people under that age can be mature. There are 14 year olds out there that can operate a tractor, and drive a truck, but the law says they can do that on a family farm, but not on the highway. If its a private server, essentially they can kick/ban you for just being annoying, and distrupting gameplay. 18+ doesn't matter really, and would be impossible to check, although maturity level could be, and voice comm can pick out the 12 year olds real quick, although I will admit there are 12 year olds out there that can play the game to play the game, and are good at it.
stryyker
bad touch
+1,682|6991|California

niomosy wrote:

stryyker wrote:

ok.

you WILL i repeat WILL need no less than

Intel Xeon Processors (dual core?)
Dual Socket Motherboard (up to 4 cores!!!)
4 GB ECC (registered) RAM
SCSI Controller Card
15,000+ RPM SCSI Hard Drive
HUGE Power supply (600-800 Watts)
lo-end PCI-E graphics card (essentially your not playing the game


it WILL be one expensive motherfucker
You could also use AMD Opteron's

Probably less expensive than buying Xeons.
opterons arent bad, but the newest xeons (65 NM) are more efficient power wise and performance ration.
i am getting excited about this idea dude
Umbra Acciptris
Member
+1|7027
wow this is a great idea.  make some of the wide open maps worth playing.  Every one would need a good bandwith connection (hey I have 10mb download I'm up for it).  Also, you mentioned your servers hardware specs, but what sort of bandwith do you have for that sucker.

Also, some one mentioned you might want to avoid choppers.  that is true, not for the whoring.  But due to the fact choppers and planes take up a large ammount of bandwith.  which for some of the people with slower connections would lag them to hell and back.
someone25
Member
+1|7019

freebirdpat wrote:

someone25 wrote:

ok - then what about


16 x 16 x 32
or
64 x 32 x 32
(isnt also perfect - becouse the 2 smaller teams have to wire their asses together)




or
no still would have to be 16+16 v 32
and 64 v 32+32.

if the two smaller teams can fight and or damage each other without team damage it would lead to problems.
ok - then maybe a new gametype?

lets say - something like catch and hold a point in the middle of the map - and every team has fixed (dont know the word (not capturable)) spwan points...   

something different to conquest type...  maybe a complete new idea of a game type...
so that makes it possible to play 32 vs 32 vs 32   and there is no advantage for a team to stick together with another team an play against the third...
TomoMajca
Member
+2|6961
I think that with all that 32vs32vs32, 32vs32vs64 ya'll driftin away from the subject that creator originaly initiated. I'dont see the point in changing the gameplay of BF2. It's 1army vs 1army. BF3 will maybe have another way of distributing forces.
My point beeing. It's unlikely this 64vs64 will ever come to life, so why complicate it before it ever begun. Let's find out if this can work. If ya wanna discuss the posibility of changing such a big things, like changing the nubmer of amryies involved in a single fight, create a new post. I'm interested to find out will this idea come to life.
Barrakuda777
Member
+86|7008|Somewhere near a shrub or rock
How about ENFORCED squad play, no lone wolfing, on such a big map you would need to concentrate forces to achieve intense firefights.

Also i would recommend a couple of forced chokepoints (like the bridge) as this would serve 2 purposes, it would promote some good firefights and also help prevent whitewashes ..... imaging spawnraping at the moment... at its worst .... then DOUBLE THIS and with an unbalanced side this is what could happen.

Suggest that there is an uncappable base for armor to spawn at for both sides and a no STEALING as this would seriously screw any game balance (perhaps a team specific out of bounds is possible???) and that would be very detrimental to such a large games balance.

Kooda
mattajohnstone
Member
+15|7059
people wont pay money 4 an unranked server.
Hurricane
Banned
+1,153|6902|Washington, DC

I don't think this will work. DICE had plans to have 64v64 (128 player) support, but that was dropped. Knowing how "good" BF2's engine is, that was probably a wise decision of DICE. I've seen the 128 folder made when I made a map once, but I don't think there's any feasible coding you can do to make it work. Your only bet would be to hope that DICE decide to code it, and when they implement it that nothing like 1.3 happens again.
Stormscythe
Aiming for the head
+88|6821|EUtopia | Austria

Broken-Down-Hitler wrote:

d4rkph03n1x wrote:

Laaaag!
I am looking into getting the best dedicated server out there on the market.

My curnet server for the business i own, can hold about 80 people total, inculding teamspeak with 4 differnt game servers.

Im thinking about a Dual Xeon right now..
If you'd actually advance with your idea and would possibly need a European hoster as well, get in contact with me. Maybe I could convince our clan leader to host your 128-man version. I mean, we're having a lot more than 128 gamers connected to our server at peak loads with POE2 and Armed Assault and some other fancy games...

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