thinner44
Member
+1|7087

duffry wrote:

[Racist cliches would probably be an exception along with some swear words (nobody is too likely to be talking about Scunthorpe in game).
Off topic but in context with your last statement. I was involved in an IT thingy some years back, there was lots of confusion as to why several hundred orders had gone astray and head office wasn't getting any emails. Turns out some IT junior had included a subtext 'Scunthorpe' into the language filters.

If you both run a server without language filters, doesn't that mean you have to be there all the time?
Torin
Member
+52|6970
I agree with the OT.

I personally believe anyone who complains about spawn camping just isn't good enough to do something about it. BF2 gives you enough opportunities to get out of being spawn camped so you should generally always have some option to stop it.

The only exception are the maps where you lose all your cappable spawns and are forced to spawn at an uncappable flag, which usually always has 2 separate spawn groups. If you have lost all your cappable spawns and are being heavily camped at both spawn groups so that no one on your team can live, you've already lost the round. Complain that your team sucks, the teams are unbalanced or the other team is just much better, but don't complain about spawn camping. If you're that outclassed, you were going to lose anyways.

Yes, sometimes it takes spawning as AT and spec ops alternatively to get rid of the spawn campers, but as least you have options. Try and do something about it before you start crying.
plaid_retina
Member
+10|6972|Memphis, Tn
There should be no arty on uncapables, and  if one team has a uncapable, the other team should have one as well, say for instance Wake Island, why do the Chinese not have an uncapable, that map is dominated by the U.S. most of the time, vice versa on other maps.
Lestat<CoN>
Didnt Do it
+9|6982
I like the rules on internode for the Uncaps you can attack them with Kit only and if your stealing a vechile your to get out there as fast as you can without killing anyone ( i think they might have some space on that part cant be blamed for running someone over or taking out the Spec ops as he places C4 on you as you leave) and only moderate Arty not one hit after another and they are fairly good on the punishment as well as they only ban for 2 weeks which is enough to hurt you but not enough to piss you off completely.


I know not everyone believes in the unfairness of sitting there in a tank at the uncap with all your guys around you slaughtering the other team but think about it how fun would it be if that happened to you and its not like you can spawn else where and come back as they are slaughtering anything that moves and before anyone yells at me i dont mind them coming at me in the Uncap with Kit only that way i have a chance but like if it a tank you need three people to spawn as AT to have a hope and i know not alot of people think like that ( been in a server where our last flag was been taken by a tank and everyone came back as Assualt,Medic or Support and only two of us where AT ) but the important thing is its just a game relax have fun and make it a challenge sit back a bit let them spawn and come at you then hold the line against them a smart squad can have 2-3 squads pinned down if they use they right tatics.
Torin
Member
+52|6970

plaid_retina wrote:

There should be no arty on uncapables, and  if one team has a uncapable, the other team should have one as well, say for instance Wake Island, why do the Chinese not have an uncapable, that map is dominated by the U.S. most of the time, vice versa on other maps.
What, 1 artillery call every 2 minutes on an uncapable is somehow devastating? It's what, 10 seconds of artillery fire every 2 minutes? Just spawn sometime in the other 1 minute and 50 seconds.

And some teams don't have uncappables because the idea of the map is some kind of strategic play. On Wake, you are supposed to defend the Airfield because that's the difference between winning and losing. You have the superior aircraft and most of your vehicles there. It's to add more to the map than just blind 'deathmatch' combat. A good PLA team on Wake can easily win through the superiority of the J-10 over everything the USMC has. Hell, a PLA team with 2 good pilots can prevent the USMC from ever capping a single flag. Again, it's an issue of strategy, not a matter of balance.
duffry
Moderator Emeritus
+148|7117|Cheshire, UK

plaid_retina wrote:

There should be no arty on uncapables, and  if one team has a uncapable, the other team should have one as well, say for instance Wake Island, why do the Chinese not have an uncapable, that map is dominated by the U.S. most of the time, vice versa on other maps.
What possible reason can there be for not having shells drop on an uncapable base (other than 'I don't like it happening to me)?
That's the most natural thing to happen to it.

Lets take your example of Wake Island.
Here's the scenario that will be played out in this wargame:
China have invaded Wake Island and captured it from the Americans. The Yanks get a touch narky about this and send and aircraft carrier (the USS Essex) with several hundred combat troops and pilots to take it back. China have control of the whole main island but the sneaky Septics have formed a forward position on a tiny spit of land on which they have some small air defense and some remote artillery.
Naturally as the battle commences both sides start shelling the bejesus out of the key military targets (China wanna wreck that big old boat parked out back and the gritty GIs just wanna blow stuff up).
The aim of the American forces is to recapture their island, pushing the slopes into the sea.
The objective of the Chinese forces is to repell the invasion by the capitalist scum, killing them all or at least getting them to naff off.

The thought of the Chinese capturing the Essex is a bit daft, I think Iron Gator shows this would be a bit tricky.
The thought of the Chinese having an uncapable base kinda breaks with the spirit of this historic map.

Does one side win more than the other?
Not in my experience.
Some maps seem more geared towards one side until you start looking closely, then you see that you just need to exploit your enemys weaknesses or take full advantage of the strengths you have.

...
Wow. Didn't I go off on one!
Sorry.
WildBlueYonder
Member
+0|7016|New Brunswick Canada
Ok this seems to be the basic theme of the thread.
Base-camping
capable =ok
uncap= bad!!!

All i have to say is WHAT!!!!!!!!!!!!!!!!!!!!!! I think the ONLY time to "basecamp" is at an uncap. capable flags should be capped, if you are giving support/ defending the forces capping it this is not camping. Camping is when no one is trying to capture the flag and you sit there shooting at people without taking it period. This does NOT help your team since usually the other team will just spawn elswhere. However capping all the flags and then rolling into the enemy uncap with every tank/apc/plane/helo/buggy/wheelchaired grampa you have is tactical since the only way to win on a map with an uncap is too deplete all the other teams tickets by killing them all. This is not trying to earn kills since you HAVE to kill them anyway. Going to an uncap at the very beginning of a round to kill people while there are other flags to be had shouldn't be a problem either since THERE ARE OTHER PLACES TO SPAWN and there will only be 1 person maybe 2 doing it you can easily come behind them and take them out. This said I belive that since this person is usually alone and in it for the kills he is not helping the team since people just spawn elsewhere and take the flags that he should be defending, this is why i disagree with that situation not because it is "unfair". But killing people at the uncap after you take all the flags serves the purpose of keeping your flags i'm not going to back of and let you take one of my flags just means i have to take it again prolonging the fight and therefore getting more points so the only reason to back off is to let the other team get more points while getting more team points yourself, not to win. This is the sole purpose to WIN by any means necessary and Arty is just the commanders weapon just like a tank or chopper it helps kill of the other playes and therefore ending the round so the teams can start again from the even playing field, not dragging the round out while the other team is disadvantaged
plaid_retina
Member
+10|6972|Memphis, Tn
Wow, you guys are hardcore! All I'm saying is the last 6-10 times I've been on Wake, on different servers playing Chinese, we have been pinned down on a single spawn, getting the shit kicked out of us by the U.S.! They will just hover with 2 choppers, and sit there with 2 tanks and it's a damn slaughter, and no it's not cause it's "about me", I do the exact same thing when I play as the U.S..But I do agree if the Chinese team is good enough, it could go the other direction, and the Chinese could rape the aircraft carrier. But The last few times I've played on Wake the I guess the Chinese team just sucked, I've been the top player on my team at least 3 out 10 games and finished near the top the rest of the time, the sad part is I've only been playing since Dec. 22nd, and I've been consistently finishing well. Maybe you guys are right, and I'm just venting for playing with some shitty ass players.

Last edited by plaid_retina (2006-01-09 18:49:17)

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