DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
An H&K UMP .45.
https://img177.imageshack.us/img177/4058/umpwip1fe6.jpg
It's a WIP.

(Edit: Right click/view image if the quality looks shitty.)

Suggestions/comments?

Last edited by DefCon-17 (2008-01-09 16:42:25)

LT.Victim
Member
+1,175|6566|British Columbia, Canada
Are you doing this for any reason, like a class, game or mod?

Or do you just do it as a hobby so to speak..


.. Looks nice btw, how long did it take?
DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
Hobby for now.

After college it'll probably become work.

I'm not sure how long it took...I don't really keep track.
motherdear
Member
+25|6655|Denmark/Minnesota (depends)
what is the tri count and can we see a wireframe plz (just want to see the detail) and by the way it looks great.
DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
https://img258.imageshack.us/img258/3396/wireframedm2.jpg
79,228 Tris, 39,766 Polys.
[[[@lph@]]]_Templar
Member
+20|6461|UK
looks awesome, what programme do u use?
DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
Maya 8.5.

I'm hoping to get Maya 2008 once I get a job though.
dont_be_ss
Member
+312|6598|selby, n. yorkshire, UK
Have you tried making a full gun with dds textures and coding it for bf2?

Looks nice btw

Last edited by dont_be_ss (2008-01-09 16:58:06)

DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
I'm not too good with low-poly modeling.

I never know what to leave out/make simpler.
I'm a detail freak..

I'd like to try it though. Maybe I'll do that next.
dont_be_ss
Member
+312|6598|selby, n. yorkshire, UK
Do an attachment or something just to get it started, maybe a silencer for the pistols. surely you can make a low poly of a silencer ^_^
DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
..That's a good idea.

I have no clue how I'd do that though..

I'll search around for some tutorials.
Vilham
Say wat!?
+580|6770|UK
Very detailed. Shame its too detailed for most games. Might be possible for Crysis, that allows like 4000 polys per gun i think.

Defcon... www.fpsbanana.com go there.

Last edited by Vilham (2008-01-09 17:19:12)

Mr.Dude2
Member
+13|6327| Bay Area Calif. USA
Just wanted to say good job...make your "job" something you enjoy doing.
Z-trooper
BF2s' little helper
+209|6762|Denmark
Nice man, but those tris sure do fly away I've become used to low poly modeling so the constraints are not a issue for me, but it took some getting used to

Here is my latest little project: my t-rex "Rexy"

https://i192.photobucket.com/albums/z232/Z-trooper/rexfight.jpg

This is the "low poly" version I use for testing animations on, the high poly is around a million polys at its current state but wont be posted anywhere before it is finished and such.

Here is a little teaser of a older versions "roar" https://i192.photobucket.com/albums/z232/Z-trooper/Modelling/rexysfirstroar.gif
seb--morin
Im high
+152|6643|Montréal, Québec
Very nice modeling, lot of details. Do you plan to put some textures? Good job Z-trooper too! and the animation is pretty cool
DefCon-17
Maple Syrup Faggot
+362|6160|Vancouver | Canada
Vilham: I checked fpsbanana.com, but all the tutorials I've seen were for 3Ds Max.
..Which isn't muuuch different, I guess.
But still..

MrDude: I'll be sure to make sure of that.

Trooper: That's some crazy modeling. O.o
My only 'complaint' would be the hands and feet. They seem a bit small compared to the rest.

Morin: I might try texturing, but I'm not too great with it.
Z-trooper
BF2s' little helper
+209|6762|Denmark

DefCon-17 wrote:

Vilham: I checked fpsbanana.com, but all the tutorials I've seen were for 3Ds Max.
..Which isn't muuuch different, I guess.
But still..

MrDude: I'll be sure to make sure of that.

Trooper: That's some crazy modeling. O.o
My only 'complaint' would be the hands and feet. They seem a bit small compared to the rest.

Morin: I might try texturing, but I'm not too great with it.
My inspirations are Jurassic Park and King Kong where they have tried to evolve the Rex a bit so it has smaller arms and bigger feet. but its still I agree the feet need to be bigger
dont_be_ss
Member
+312|6598|selby, n. yorkshire, UK

Z-trooper wrote:

DefCon-17 wrote:

Vilham: I checked fpsbanana.com, but all the tutorials I've seen were for 3Ds Max.
..Which isn't muuuch different, I guess.
But still..

MrDude: I'll be sure to make sure of that.

Trooper: That's some crazy modeling. O.o
My only 'complaint' would be the hands and feet. They seem a bit small compared to the rest.

Morin: I might try texturing, but I'm not too great with it.
My inspirations are Jurassic Park and King Kong where they have tried to evolve the Rex a bit so it has smaller arms and bigger feet. but its still I agree the feet need to be bigger
Have you seen the WIP's of the jurrassic park mod for the crytek engine? Looks awesome
Z-trooper
BF2s' little helper
+209|6762|Denmark

dont_be_ss wrote:

Z-trooper wrote:

DefCon-17 wrote:

Vilham: I checked fpsbanana.com, but all the tutorials I've seen were for 3Ds Max.
..Which isn't muuuch different, I guess.
But still..

MrDude: I'll be sure to make sure of that.

Trooper: That's some crazy modeling. O.o
My only 'complaint' would be the hands and feet. They seem a bit small compared to the rest.

Morin: I might try texturing, but I'm not too great with it.
My inspirations are Jurassic Park and King Kong where they have tried to evolve the Rex a bit so it has smaller arms and bigger feet. but its still I agree the feet need to be bigger
Have you seen the WIP's of the jurrassic park mod for the crytek engine? Looks awesome
Yea, and if I had a choice and the time for it I would sure like to be a part of it!
Z-trooper
BF2s' little helper
+209|6762|Denmark
Thought I'd share a bumpmapped version of my Rex:

https://i192.photobucket.com/albums/z232/Z-trooper/Modelling/rexybumpmap.png

It just has a basic reptile skin all over atm but thats going to change.
I've spend a lot of time of sculpting underlaying bones and muscle groups as well as skin folds. There is still a lot left to do but notice the subtle rib cage showing through the skin and such (not that visible on this particular render).
dont_be_ss
Member
+312|6598|selby, n. yorkshire, UK
That back leg is a little too smooth and doesnt have enough muscle on it. Also, i think its maybe a little too long. Not that i could do it...

Looks very nice though, cant wait to see a fully textured one

https://www.modelsource65.com/files/HL2Models/TRex/Sue_4.jpg

Last edited by dont_be_ss (2008-01-13 09:37:44)

Z-trooper
BF2s' little helper
+209|6762|Denmark

dont_be_ss wrote:

That back leg is a little too smooth and doesnt have enough muscle on it. Also, i think its maybe a little too long. Not that i could do it...

Looks very nice though, cant wait to see a fully textured one

http://www.modelsource65.com/files/HL2M … /Sue_4.jpg
I see. Well I am not done yet the feet I havent touched for a while now (besides scaling them bigger), and they need a LOT of work still. I think I want to keep it overall long and not as broad and chunky as it is often shown. I agree with the leg muscles though, making the model long make them seem small compared to the rest of the body.
But then again, it may just be a bad angle and lighting I've captured it at, cause if you look at these renders (older - not as much body skin/bone sculpting done, nice rib cage though)

https://i192.photobucket.com/albums/z232/Z-trooper/Modelling/rexwirecompare2.png
https://i192.photobucket.com/albums/z232/Z-trooper/Modelling/rexyhigh_01.png

The legs are broad, but you may still be right and I need go maken them bigger in one direction.

Last edited by Z-trooper (2008-01-13 09:52:42)

dont_be_ss
Member
+312|6598|selby, n. yorkshire, UK
I like the head, it's perfect
Ryan
Member
+1,230|6847|Alberta, Canada

I kinda wanna keep working on my AK5 model. I haven't touched it in a few months.
Z-trooper
BF2s' little helper
+209|6762|Denmark

dont_be_ss wrote:

I like the head, it's perfect
as you can imagine, it is the part I have spend 70% of the time on, I actually have 3 other different versions of the head I wasnt satisfied by.

Ryan wrote:

I kinda wanna keep working on my AK5 model. I haven't touched it in a few months.
link so many other things, "practice makes perfect", after all I only started like ½ year ago, but I recon that I have been working 1 years worth of work, I'm totally addicted.

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