What map you talking about by the way?? If it was Karkand, then that would be hilliariousmolotov<bf2> wrote:
To improve accuracy, I wanted to understand if bullet drop was influenced in anyway by different rifles as I had the impression that muzzle velocity had an impact on the drop per meter. From previous posts I've discovered that all weapon velocities (except LMG) are programmed in bf2 the same (1000m/s) regardless of their real life value & therefore result in the same bullet drop.
There is a shot I try to make consistently whilst sniping as MEC, it’s adjacent to the hotel trying to take out the mounted LMG behind the sandbag. As you know, if you are on the road the target is elevated & it’s only really the head that is exposed. I’ve tried this shot many times with the crosshairs on the top of the head but I reckon the success rate is no more than 50%.
Looking at the bullet drop chart that has been previously posted, drop only seems like it becomes a consideration for headshots beyond 150m. Because this particular shot is closer range & either standing or crouching, I think it’s more likely to be the frustration of bullet deviation.
Can someone clarify of the effect of gravity on a bullet whilst shooting an elevated target.
Thanks.
This is true, i remember once firing all ten rounds of SVD clip at mounted and the dust from his head was like a smoke grenade.Barrakuda777 wrote:
This is nothing to do with the deviation or bullet drop. The shot you are trying to make is against a mounted MG, one that I have found to be particularly buggy from certain angles.
Essentially depending on where you are it is impossible to make a hit on the gunner on that MG, even though you are actually hitting the correct area on your screen.
I like to thing its the gun in the way etc, but the mounted mg's are buggy as hell and its all to do with EA's hitreg / buggy, laggy hitboxes.
Kooda
as you appear to be the only one, i suggest you seek medical advice.JaggedPanther wrote:
If it was Karkand, then that would be hilliarious.
He is intimating that the large amount of fog on Karkand makes discussion of bullet drop redundant as there is no are that bullet drop can be observed (unless you have a no fog hack).molotov<bf2> wrote:
as you appear to be the only one, i suggest you seek medical advice.JaggedPanther wrote:
If it was Karkand, then that would be hilliarious.
Kooda
IF you equip the bi-pod on the M95 the bullet drop stopsmolotov<bf2> wrote:
To improve accuracy, I wanted to understand if bullet drop was influenced in anyway by different rifles as I had the impression that muzzle velocity had an impact on the drop per meter. From previous posts I've discovered that all weapon velocities (except LMG) are programmed in bf2 the same (1000m/s) regardless of their real life value & therefore result in the same bullet drop.
There is a shot I try to make consistently whilst sniping as MEC, it’s adjacent to the hotel trying to take out the mounted LMG behind the sandbag. As you know, if you are on the road the target is elevated & it’s only really the head that is exposed. I’ve tried this shot many times with the crosshairs on the top of the head but I reckon the success rate is no more than 50%.
Looking at the bullet drop chart that has been previously posted, drop only seems like it becomes a consideration for headshots beyond 150m. Because this particular shot is closer range & either standing or crouching, I think it’s more likely to be the frustration of bullet deviation.
Can someone clarify of the effect of gravity on a bullet whilst shooting an elevated target.
Thanks.
ok sorry, i thought he was mocking the simplicity of the shot.Barrakuda777 wrote:
He is intimating that the large amount of fog on Karkand makes discussion of bullet drop redundant.
Aim slightly higher than you would in a level field of firing. Thats the only compensation you can add to all the others.molotov<bf2> wrote:
ok sorry, i thought he was mocking the simplicity of the shot.Barrakuda777 wrote:
He is intimating that the large amount of fog on Karkand makes discussion of bullet drop redundant.
If a target is on a lower spot relative to your own position you would have to suppress the muzzle ever so slightly.
same velocity does not mean that all guns will have same bullet drop, if the game takes in to account the caliber of the gun. The heavier the bullet, the bigger the drop is right ?
But I doubt that you will notice it much with low view distances.
In Project Reality on maps with 700+ meter view distance you can really notice the drop specially when you fire a tracer round. You can clearly see it drop before it reaches the target. So it makes it pretty hard to hit at guy at 600 meters that only has his head sticking above cover.
But I doubt that you will notice it much with low view distances.
In Project Reality on maps with 700+ meter view distance you can really notice the drop specially when you fire a tracer round. You can clearly see it drop before it reaches the target. So it makes it pretty hard to hit at guy at 600 meters that only has his head sticking above cover.
In BF2; bulletvelocity = bulletdrop. Its been confirmed by one of the guys of DICE almost 18 months ago ... (Google: Armando Marini bullet drop)zeidmaan wrote:
same velocity does not mean that all guns will have same bullet drop, if the game takes in to account the caliber of the gun. The heavier the bullet, the bigger the drop is right ?
The only influence of the caliber of the gun is in the damage it does. All the Sniper Rifles are considered to be small arms, except for the M95 which uses the .50 Cal damage. The .50 Cal gives the M95 the bodyarmor penetrating power which the rest lack.
Scroll down to post #112 Which gun damages enemies fastest? if you wanna see the math behind it.
imo the L96 is the most accurate sniper rifle
when i use the M24 i think that is has a bit more bullet drop than the L96
and the M95 has the most bullet drop from the bolt action sniper rifles
i only use the auto sniper rifle on small maps or near distance so there is no/only a very very small bullet drop
when i use the M24 i think that is has a bit more bullet drop than the L96
and the M95 has the most bullet drop from the bolt action sniper rifles
i only use the auto sniper rifle on small maps or near distance so there is no/only a very very small bullet drop
Oh I see Jemme, thanks I like math
At least you read stuff thats being posted so I thank you toozeidmaan wrote:
Oh I see Jemme, thanks I like math
People like Special_Op dont it seems.
I will try to make a good Tech Guide here in the BF2s Wiki so I no longer have to repost, but only have to drop the link from now on
jemme101
i have been reading with interest your post on totalbf2 called "sniper range" & you mention that you will be posting information regarding compensation for higher/lower elevation shots, as this is the essense of my original post can you include this in your Tech Guide?
e.g. i assume the bullet drop chart has the target on the same plane, so if you are 150m away from your target you might allow the height of the guys forehead or x pixels above the sights to compensate for the horizontal distance. what i would like to understand better is the additional correction for height differences.
the way i think about this at the moment is if your target is elevated (for the above example) then your distance is now greater than 150m because you are no longer shooting (almost) horizontally, you are in fact shooting the hypotenuse of an acute triangle. which depending upon the magnitude of the elevation will also effect the compensation.
the other thing i'm not clear about is when you say "If a target is on a lower spot relative to your own position you would have to suppress the muzzle ever so slightly".
thx for you work.
i have been reading with interest your post on totalbf2 called "sniper range" & you mention that you will be posting information regarding compensation for higher/lower elevation shots, as this is the essense of my original post can you include this in your Tech Guide?
e.g. i assume the bullet drop chart has the target on the same plane, so if you are 150m away from your target you might allow the height of the guys forehead or x pixels above the sights to compensate for the horizontal distance. what i would like to understand better is the additional correction for height differences.
the way i think about this at the moment is if your target is elevated (for the above example) then your distance is now greater than 150m because you are no longer shooting (almost) horizontally, you are in fact shooting the hypotenuse of an acute triangle. which depending upon the magnitude of the elevation will also effect the compensation.
the other thing i'm not clear about is when you say "If a target is on a lower spot relative to your own position you would have to suppress the muzzle ever so slightly".
thx for you work.
Incorrect, gravity affects all object regardless of the weight the same.... if you drop a football and a tennisballl (or indeed a cannonball) at the same time from the same height they will hit the floor at the same time.zeidmaan wrote:
The heavier the bullet, the bigger the drop is right ?.
Another intresting fact (which is why velocity affects bulletdrop) is that if you fire a bullet perfectly horrizontal at 1000 m/s, and you drop the bullet (from the same height) at the same time, they will both hit the ground at the same time. Physics.... intresting stuff.
Kooda
or its only because the L96 has a thinner crosshair..Jemme101 wrote:
People like Special_Op dont it seems.
but i don't snipe a lot so it's only a small opinion of me
I will include the high/low elevations in my Tech Guide, but like you said its somewhat of a math thing. Its interesting to read, but for all practice and purposes will not have that much of an impact on day-to-day sniping in BF2. I will include it because it has not been done before (somebody did write a topic on height calculations in BF2 btw, TotalBF2 again I think) and I think it rounds of the whole bulletdrop story.molotov<bf2> wrote:
jemme101
i have been reading with interest your post on totalbf2 called "sniper range" & you mention that you will be posting information regarding compensation for higher/lower elevation shots, as this is the essense of my original post can you include this in your Tech Guide?
e.g. i assume the bullet drop chart has the target on the same plane, so if you are 150m away from your target you might allow the height of the guys forehead or x pixels above the sights to compensate for the horizontal distance. what i would like to understand better is the additional correction for height differences.
the way i think about this at the moment is if your target is elevated (for the above example) then your distance is now greater than 150m because you are no longer shooting (almost) horizontally, you are in fact shooting the hypotenuse of an acute triangle. which depending upon the magnitude of the elevation will also effect the compensation.
the other thing i'm not clear about is when you say "If a target is on a lower spot relative to your own position you would have to suppress the muzzle ever so slightly".
thx for you work.
I am thinking on the format as we speak. I will try to get the Guide out next week. Ill probably drop the Guide first at the forum of the WOoKie clan so they can check for any flaws I might have overlooked. You can join their forum if you like btw
You assume correctly that the bullet drop chart is on the same plane (level field of firing).
The muzzle suppression is just a military term. I meant to say to aim lower than you would normally for a target at that given distance
Ill drop the Guide here next week.
Yeah physics and basic stuff like that was fun to learn at high schoolBarrakuda777 wrote:
Incorrect, gravity affects all object regardless of the weight the same.... if you drop a football and a tennisballl (or indeed a cannonball) at the same time from the same height they will hit the floor at the same time.zeidmaan wrote:
The heavier the bullet, the bigger the drop is right ?.
Another intresting fact (which is why velocity affects bulletdrop) is that if you fire a bullet perfectly horrizontal at 1000 m/s, and you drop the bullet (from the same height) at the same time, they will both hit the ground at the same time. Physics.... intresting stuff.
Kooda
i still learn that stuff at schoolJemme101 wrote:
Yeah physics and basic stuff like that was fun to learn at high school
btw Jemme101 you have an awesome sniper rifle K/D
Last edited by Special_Op (2007-06-08 10:15:57)
Sorry I came over harshly but you posted like you havent read what has been posted by others and myself in this thread.Special_Op wrote:
i still learn that stuff at schoolJemme101 wrote:
Yeah physics and basic stuff like that was fun to learn at high school
btw Jemme101 you have an awesome sniper rifle K/D
Txs for the acknowledgment, but take into account a KDR like that takes a lot of time and patience. I could have had twice the number of kills if I had taken more risk. Its a trade off, which you can see if you check that link in my signature of Jemme.5moa
you weren't harshly i'm only bad at physics
just practice. ive found that different servers give different ranges. what i mean is i will play sharqi on say the NSDQ server, snipe a couple guys from one position, round ends. then i will switch to the insomnia sharqi server. i can go to the same place, make the exact same shot, and miss where i didnt miss on the NSDQ server.
it could be related to ping, could be bad coding by EA, or it could just be me. either way, asking others about bullet drop is kinda pointless. what one guy will tell you will differ from what the next guy tells you. they may have a better pc, so they will see things differently than you.
all that can be said is go to different maps and servers, and just practice. no sniper has 100% accuracy, so missing isnt the biggest of deals.
or, if you dont really care, just shoot till you hit them, 1 shot is bound to hit sooner or later.
it could be related to ping, could be bad coding by EA, or it could just be me. either way, asking others about bullet drop is kinda pointless. what one guy will tell you will differ from what the next guy tells you. they may have a better pc, so they will see things differently than you.
all that can be said is go to different maps and servers, and just practice. no sniper has 100% accuracy, so missing isnt the biggest of deals.
or, if you dont really care, just shoot till you hit them, 1 shot is bound to hit sooner or later.
yep i think on some servers some weapons are more accurate that on other servers{Sn][per} Sumguy666 wrote:
just practice. ive found that different servers give different ranges. what i mean is i will play sharqi on say the NSDQ server, snipe a couple guys from one position, round ends. then i will switch to the insomnia sharqi server. i can go to the same place, make the exact same shot, and miss where i didnt miss on the NSDQ server.
it could be related to ping, could be bad coding by EA, or it could just be me. either way, asking others about bullet drop is kinda pointless. what one guy will tell you will differ from what the next guy tells you. they may have a better pc, so they will see things differently than you.
all that can be said is go to different maps and servers, and just practice. no sniper has 100% accuracy, so missing isnt the biggest of deals.
or, if you dont really care, just shoot till you hit them, 1 shot is bound to hit sooner or later.
Yep. Lots and lots of irritating 'missed' shots when the target is using a wall-mounted LMG as well as the TOW/IGLA etc. too sometimes.JET_G raidensen wrote:
This is true, i remember once firing all ten rounds of SVD clip at mounted and the dust from his head was like a smoke grenade.Barrakuda777 wrote:
This is nothing to do with the deviation or bullet drop. The shot you are trying to make is against a mounted MG, one that I have found to be particularly buggy from certain angles.
Essentially depending on where you are it is impossible to make a hit on the gunner on that MG, even though you are actually hitting the correct area on your screen.
I like to thing its the gun in the way etc, but the mounted mg's are buggy as hell and its all to do with EA's hitreg / buggy, laggy hitboxes.
Kooda
That's the same upgrade as the explosive .50 bullets that take out a HUMVEE or Vodnik with a single shot, right?Ace.O.Lamb wrote:
IF you equip the bi-pod on the M95 the bullet drop stops
It does in the game. That's all that we need to know.zeidmaan wrote:
same velocity does not mean that all guns will have same bullet drop...
Not even in the game.... Basic physics: mass is irrelevant to the rate of fall, since this is controlled (mostly) by gravity, which is a constant.zeidmaan wrote:
The heavier the bullet, the bigger the drop is right ?
These are probably 'misses', not misses (i.e. it isn't that you didn't aim right). It's problems with deviation and hit detection that will account for most of the differences you're noticing, as well as minor variations in user input.{Sn][per} Sumguy666 wrote:
just practice. ive found that different servers give different ranges. what i mean is i will play sharqi on say the NSDQ server, snipe a couple guys from one position, round ends. then i will switch to the insomnia sharqi server. i can go to the same place, make the exact same shot, and miss where i didnt miss on the NSDQ server.
Good example of this kind of thing is Europeans playing on your server; hit detection and server response suck ass so our hit rate typically goes down even further than would be accounted for just from all the targets being snipers doing their best to hide
It's not really pointless, as long as you get the solid info on how the game works instead of myths and mistaken beliefs.{Sn][per} Sumguy666 wrote:
either way, asking others about bullet drop is kinda pointless. what one guy will tell you will differ from what the next guy tells you. they may have a better pc, so they will see things differently than you.
After you get the reliable data you know what the baseline is, giving you a basis for judging how you're doing. Watching some sniper vids in detail can help a bit in seeing how play goes for individual snipers, although of course almost all are made from selected footage so they won't include many misses and 'misses'.
See above.Special_Op wrote:
yep i think on some servers some weapons are more accurate that on other servers
In real life, size (not weight) of bullets matter because of air resistance, not drop. But air resistance will slow down the bullet, making the drop look more pronounced than it actually is.Todd_Angelo wrote:
Not even in the game.... Basic physics: mass is irrelevant to the rate of fall, since this is controlled (mostly) by gravity, which is a constant.zeidmaan wrote:
The heavier the bullet, the bigger the drop is right ?
So according to you a .50 BMG bullet will drop faster than a 7.62mm NATO bullet because the former has a larger frontal area, is that right?confused wrote:
In real life, size (not weight) of bullets matter because of air resistance, not drop.
If bullets were basic cylinders, totally flat at the front, and had the same initial velocity then you'd be right. But they aren't and don't, so you're not
Erm, what? Bullet drop doesn't 'look' anything, it is what it is (IRL and in-game), caused by all the factors that come into play acting in concert.confused wrote:
...making the drop look more pronounced than it actually is.
Namely gravity, drag, thrust, and lift (well, not really with bullets).Todd_Angelo wrote:
Erm, what? Bullet drop doesn't 'look' anything, it is what it is (IRL and in-game), caused by all the factors that come into play acting in concert.confused wrote:
...making the drop look more pronounced than it actually is.
I wanted to sound smart.