i have i have i have!Jenspm wrote:
liesFatherTed wrote:
ooo, ive got an xbox.1stSFOD-Delta wrote:
PS3 or exbawks?
and
slander.
Small hourglass island
Always raining and foggy
Use an umbrella
Always raining and foggy
Use an umbrella
i have i have i have!Jenspm wrote:
liesFatherTed wrote:
ooo, ive got an xbox.1stSFOD-Delta wrote:
PS3 or exbawks?
and
slander.
Flecco wrote:
This statement doesn't make sense in conjunction with...M.O.A.B wrote:
The game is really a simulator, much like America's Army, though I've only played that once. The original game was very tactical and took some time to get used to. You could go in guns blazing, but 8/10 times u'd be dead. Cover and concealment were musts when playing as infantry.Flecco wrote:
More like Red Orchestra or Insurgency?This one.icecold2510 wrote:
It is defiantly not like those two if it is anything like ArmA
We will have to see when the game comes out..
K. Red Orchestra was meant to be a fairly realistic representation of the Great Patriotic War between the Soviet Union and the Third Reich. Insurgency is touted as a modern infantry combat simulator based in urban settings of the middle east with the featured belligerents being US armed forces and the titular insurgents.
Both feature gameplay revolving around use of cover, clever positioning and correct flanking to eliminate the enemy from various objectives with attacking and defending teams or just two teams trying to seize the same objectives. Both play fairly similarly with the way weapons handle and the amount of fire an enemy can take before being crippled/killed for infantry combat. RO has vehicles too but I avoided straight up tanker maps and specialised in taking out tanks as infantry in combined arms maps.
Aren't these basically games like ArmA or OpFor with different settings for the conflict and/or lacking air-craft and other vehicles from the game?
Yay I'm unique!Flecco wrote:
Err dude... I used to be a major insomniac who averaged around maybe 2 hours of sleep a day or less.Bradt3hleader wrote:
Aren't I?FatherTed wrote:
Bad
Ass
What I mean't is extreme fatigue + caffein = sleep walking...
Never had me posting stuff quite so homoerotic.
I read somewhere that buildings are gradually destroyed and will stay that way (in the campaign I'm assuming).Bradt3hleader wrote:
Yay I'm unique!Flecco wrote:
Err dude... I used to be a major insomniac who averaged around maybe 2 hours of sleep a day or less.Bradt3hleader wrote:
Aren't I?
What I mean't is extreme fatigue + caffein = sleep walking...
Never had me posting stuff quite so homoerotic.
/ontopic How desructible are things? Because if it's like ArmA where a tank round levels a house completely tha would be gay. Would be better to have it just knock down a certain wall. I hope smaller cover can also be destroyed, I hate little tin fences that can withstand head-on colisions with an M1A1 doing 60km/h
Like Crysis but that you can do the same to big buildings, not just the shack and huts.
Pretty much insurgency/RO with maps about 9000 times the size and with less cover.M.O.A.B wrote:
http://www.youtube.com/watch?v=-hb6kwv_9IQFlecco wrote:
This statement doesn't make sense in conjunction with...M.O.A.B wrote:
The game is really a simulator, much like America's Army, though I've only played that once. The original game was very tactical and took some time to get used to. You could go in guns blazing, but 8/10 times u'd be dead. Cover and concealment were musts when playing as infantry.This one.icecold2510 wrote:
It is defiantly not like those two if it is anything like ArmA
We will have to see when the game comes out..
K. Red Orchestra was meant to be a fairly realistic representation of the Great Patriotic War between the Soviet Union and the Third Reich. Insurgency is touted as a modern infantry combat simulator based in urban settings of the middle east with the featured belligerents being US armed forces and the titular insurgents.
Both feature gameplay revolving around use of cover, clever positioning and correct flanking to eliminate the enemy from various objectives with attacking and defending teams or just two teams trying to seize the same objectives. Both play fairly similarly with the way weapons handle and the amount of fire an enemy can take before being crippled/killed for infantry combat. RO has vehicles too but I avoided straight up tanker maps and specialised in taking out tanks as infantry in combined arms maps.
Aren't these basically games like ArmA or OpFor with different settings for the conflict and/or lacking air-craft and other vehicles from the game?
this was the original
http://www.youtube.com/watch?v=Z2ZUzSS2 … re=related
and this was ArmA
.303 bolt-actions from WW2 tbh.FatherTed wrote:
I hope we get M1 garands HOORAH
Finray wrote:
shit was so cash.
Thanks Pissydon.Poseidon wrote:
Dunno if it's been posted buuuuuuuuut:
http://kotaku.com/5190003/operation-fla … ay-footage
There was a video with translations but it was removedPoseidon wrote:
Dunno if it's been posted buuuuuuuuut:
http://kotaku.com/5190003/operation-fla … ay-footage
Last edited by henno13 (2009-03-30 09:10:42)
Animations are full this time for reloading and stuff, you have to put certian weapons together, things like the Javelin and there's movements for getting into vehicles, climbing fences and kicking doors in, or so I've heard and read.Bradt3hleader wrote:
I certainly hope the player movement isn't so linear and limited as in ArmA. Also I hope the graphics and stuff are better, like not a guy who just moves his arm down then up and a magazine magically apears and disappears.
It will beBradt3hleader wrote:
Hope it's not too consoly...
Whats so bad about that?Mutantsteak wrote:
It will beBradt3hleader wrote:
Hope it's not too consoly...
You mean apart from horribly inaccurate controls and unfair game-time stretching mechanics? Nothing really...henno13 wrote:
http://uk.xbox360.ign.com/articles/967/967634p1.html
it sounds if you use your imaginationWhats so bad about that?Mutantsteak wrote:
It will beBradt3hleader wrote:
Hope it's not too consoly...
I don't see any problem with the controls for a console, like a keyboard and mouse you practice and you learn how to use it.Sisco10 wrote:
You mean apart from horribly inaccurate controls and unfair game-time stretching mechanics? Nothing really...henno13 wrote:
http://uk.xbox360.ign.com/articles/967/967634p1.html
it sounds if you use your imaginationWhats so bad about that?Mutantsteak wrote:
It will be
Yep. I got far better at shooting on CoD4 (XBOX) than i ever was on BF2 - It's all about what you're used to.M.O.A.B wrote:
I don't see any problem with the controls for a console, like a keyboard and mouse you practice and you learn how to use it.Sisco10 wrote:
You mean apart from horribly inaccurate controls and unfair game-time stretching mechanics? Nothing really...henno13 wrote:
http://uk.xbox360.ign.com/articles/967/967634p1.html
it sounds if you use your imagination
Whats so bad about that?
All three versions are to be identical in terms of content and length.
How so?Bradt3hleader wrote:
Consoles are always limited content wise so I hope it won't be crap for the PC and we can have 100+ units like in ArmA.
I think hes talking about mods.FatherTed wrote:
How so?Bradt3hleader wrote:
Consoles are always limited content wise so I hope it won't be crap for the PC and we can have 100+ units like in ArmA.
Not trying to be obtuse, just wondering about your views on consoles as a whole.