liquidat0r
wtf.
+2,223|6628|UK

jugobeer wrote:

AmbassadorofPain wrote:

Readme for 1.0.5.:
http://largedownloads.ea.com/pub/patche … readme.txt
is it me or you suck at making link?       :p

Does not work here
i think they pulled it off the server... or its not mirrored yet
AmbassadorofPain
Member
+34|6658|Devil's Perch

liquidat0r wrote:

jugobeer wrote:

AmbassadorofPain wrote:

Readme for 1.0.5.:
http://largedownloads.ea.com/pub/patche … readme.txt
is it me or you suck at making link?       :p

Does not work here
i think they pulled it off the server... or its not mirrored yet
Takes forever to load now, but it loads. Most likely the server is having problems handling the traffic...
Proud member of a dead community.
WilhelmSissener
Banned
+557|6734|Oslo, Norway
is the statpadding removed?
coke
Aye up duck!
+440|6710|England. Stoke
Can anyone tell me if it has improved the lag issue inside the tian like it said?
zeidmaan
Member
+234|6416|Vienna

DoctorFruitloop wrote:

What does.....
- Revised AR's deviation per bullet
mean????

What have they nerfed now?
It means that they changed the Assault Rifles Deviaation per bullet

Its been decreased for meaning they wil be more accurate. This is probably to combat the crazy accuracy of LMGs.
Bullet Deviation represents how the gun becomes less accurate after every bullet. For example Voss has 0.24 and Baur has 0.33. In comparison, Lambert "the spraying machine" has 0.16

Altho I might be completely wrong, in that case punch me in the face.

EA/DICE bitches wrote:

- Ground Defence kills now count towards Ground Base Defence Ribbon
yey I like that one.
BUt... BUt... what about assault PR rockets
DoctorFruitloop
Level 13 Wrongdoer
+515|6547|Doncaster, UK

zeidmaan wrote:

DoctorFruitloop wrote:

What does.....
- Revised AR's deviation per bullet
mean????

What have they nerfed now?
It means that they changed the Assault Rifles Deviaation per bullet

Its been decreased for meaning they wil be more accurate. This is probably to combat the crazy accuracy of LMGs.
Bullet Deviation represents how the gun becomes less accurate after every bullet. For example Voss has 0.24 and Baur has 0.33. In comparison, Lambert "the spraying machine" has 0.16

Altho I might be completely wrong, in that case punch me in the face.

EA/DICE bitches wrote:

- Ground Defence kills now count towards Ground Base Defence Ribbon
yey I like that one.
BUt... BUt... what about assault PR rockets
It says they've revised the AR's deviation per bullet, not decreased it. Anyone know this for certain.

And since when was the Lambert a "spraying machine"? It's a carbine, not a light machine gun. It should be more accurate than the AR's it's a specialist wepaon developed for spec ops.
Darkmaster
Member
+34|6455|Dallas, Texas
Dizik
It tastes like burning
+23|6816|Moore, OK
- Fixed issue that caused Battlerecorder Playback And Camera Control Interface function
About frickin' time.
- Inconsistent game references removed
?
zomg-Muffy
Member
+3|6395
About the AR fix:

EA mentioned earlier that they are making the initial burst fire of the AR's more accurate:

meaning the first 3 - 4 shots will be more accurate for each rifle, however, the spraying of the rifle is going to be the same as before (which doesn't say much for the Krylov -> Assault sniper rifle ><)
zeidmaan
Member
+234|6416|Vienna

DoctorFruitloopmaan wrote:

It says they've revised the AR's deviation per bullet, not decreased it. Anyone know this for certain.

And since when was the Lambert a "spraying machine"? It's a carbine, not a light machine gun. It should be more accurate than the AR's it's a specialist wepaon developed for spec ops.
Its been said before thay they will decresse the Bullet Deviation so im assuming that "rumor" is true.
I was also suprised at that annauncment. Meybe its not for all ARs, maybe just Baur.

And I said "spraying machine" because of its lowest deviation. Wasnt implaying anything beeing wrong with it


and a fast link
http://files.filefront.com/Battlefield+ … einfo.html
Richard2000
Banned
+39|6546|England
at lest the NOOB Commanders cant move the Titan now
when the Shields go down on 1.05
thats got to be a good thin

Last edited by Richard2000 (2006-11-21 09:17:08)

Darkmaster
Member
+34|6455|Dallas, Texas

zeidmaan wrote:

DoctorFruitloopmaan wrote:

It says they've revised the AR's deviation per bullet, not decreased it. Anyone know this for certain.

And since when was the Lambert a "spraying machine"? It's a carbine, not a light machine gun. It should be more accurate than the AR's it's a specialist wepaon developed for spec ops.
Its been said before thay they will decresse the Bullet Deviation so im assuming that "rumor" is true.
I was also suprised at that annauncment. Meybe its not for all ARs, maybe just Baur.

And I said "spraying machine" because of its lowest deviation. Wasnt implaying anything beeing wrong with it


and a fast link
http://files.filefront.com/Battlefield+ … einfo.html
really... my link is faster because not millons of people are downlaoding from it. 
FrostbiteX Mirror : Battlefield 2142 1.05
Zefar
Member
+116|6650|Sweden
==================
VIII. PATCH 1.05
==================
ISSUE FIXES
- Ground Defence kills now count towards Ground Base Defence Ribbon <--- Finally ^^
- Using the Medic Hub now counts towards Silver Medic Excellence Badge [color="red"]<-- Oh well I got like 30+ hours with the hub so what ever.
- Silver Titan Destruction - Badge awarded when core is destroyed[color="red"] <--- Sounds nice.

- Debriefing End of Round screen displays player stats <--- Sounds nice
- Enemy Squad Leader Spawn beacon is no longer visible on the 3dMap <--- Oh they fixed this but have they fixed so that every Squad beacon is showed as the PAC team?
- Can now bind same key to crouch for common and land vehicles <-- Sounds nice
- User now unable to repeatedly spam a squad leader to join a locked squad <--- Oh ffs they should make so that you can only invite those who ain't in a Squad >.>
- Spinning tank turret no longer pushes player inside clipped geometry <--- That's good.
- Users can play single-player (offline) mode when EA servers are unavailable <--- Meh
- Fixed issue that caused Battlerecorder Playback And Camera Control Interface function <--- Sounds nice.
- Corrected missile silo numbers in Titan Mode <--- Well not like I care I take the reds one XD
- Squad Leader Spawn Beacon can now be used after a round or map change in online games [color="red"] <-- Oh they fixed this at least.

- Missing game information in Swedish and Danish when a mutiny occurs against your commander added <--- Doesn't bother me because I use English
- Inconsistent game references removed <--- Que?
- BF2142 showing up as Battlefield 2 in Windows firewall exception list fixed <---Nice fix.
- Patching update message will shut the game down instead of minimize if EA Link is installed on users machine <--- Yea that's seems to be more logical.
- Stats tracking optimizations <--- Oh that's gonna be better.
- Revised AR's deviation per bullet  <--- Oh now I can whore my Assault kit even more :3
- Titan no longer moveable by the Commander once Titan shields are down <--- Thank god for this.
- Installer checks for BF2142 running in the background before installing patch <--- Good.
- Improved player collision protocol <--- Sounds nice
- Optimized EA Master Server connection calls <--- Oh god yes, hope this one stops all those connection problems.

Well that's what I think, anyway I hope this one get rid of all the connection problems I have with the game.
Salgurdar
Member
+6|6390|Melbourne, Australia
Pity the new patch makes the game crash at the end of every other round, but perhaps that's EA's means of dealing with the master server disconnects. I mean, you're not going to notice them now are you?
Richard2000
Banned
+39|6546|England
is many servers running patch 1.05 yet?
Dex Luther
Member
+32|6439|Canukastan

BlaZin'Feenix wrote:

ThomasMorgan wrote:

The titans need evasive maneuvers.  Backflips, barrel rolls, flares, etc.
That would be great but imagine the lag!
The titan does a backflip or barrel roll and everyone inside dies. LMAO!
graphitemamba
Member
+0|6398
To get the patch download EA link.. it's the smoothest.  http://www.ea.com/ealink/
zomg-Muffy
Member
+3|6395

Richard2000 wrote:

is many servers running patch 1.05 yet?
is you teh not so goods at the talking english?
Cubefreak666
I kill you in future, too
+34|6633|Germany

Salgurdar wrote:

Pity the new patch makes the game crash at the end of every other round, but perhaps that's EA's means of dealing with the master server disconnects. I mean, you're not going to notice them now are you?
Noticed that and it seems that your statistics doesn't get saved because of that
NooBesT
Pizzahitler
+873|6470

Seems like they brought "The tumbler pin" back...

But it's named as Titan Survival Pin now. At least I can see it in my awards section.
https://i.imgur.com/S9bg2.png
[n00b]Tyler
Banned
+505|6595|Iceland
how many points for that pin?
[J5]Dirrty.Magic
Member
+35|6684
Hypernia offers two pretty fast download locations for 1.05:
http://silo1.hypernia.net/battlefield_2 … _v1.05.rar
http://downloads.hypernia.net/other/214 … _v1.05.rar
They are in RAR format. RAR. What a cool extension.
Thanks Hypernia!
NooBesT
Pizzahitler
+873|6470

[n00b]Tyler wrote:

how many points for that pin?
I don't know... I haven't played yet, I just checked BFHQ and saw that pin there so I guess they brought it back.
https://i.imgur.com/S9bg2.png
spawnofthemist
Banned
+1,128|6643|Burmecia, Land of the Rain
10.

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