mcgid1
Meh...
+129|6713|Austin, TX/San Antonio, TX
It works best for Titan defense.  Not bad for ground work, but it depends on what map I'm playing on.  God awful for titan assault unless you're camping in the rafters.
Salgurdar
Member
+6|6386|Melbourne, Australia
I see a lot of people saying it's great for titan defense, but I doubt it's better than the 2 original weapons support get access too. I can kill 5-6 guys without overheating with the shuko, because it usually only takes a short burst to cut their heads off, like less than 1 second firing.
Inspect@hDeck
Member
+23|6422|Browntown
I like the Ganz, I use it every now and then, but there is a few things you cant do. The biggest one is NEVER go from crouched to prone if an emeny is within 30 miles of you, because the scope comes in too slowly.
Chuckskull
Member
+3|6372
The high rate of fire is much more useful, so I've used the Ganz for about one round. Easy to compare on the titan, when theres a corridor full of support guys, the LMG guys always get the kills.
Adams_BJ
Russian warship, go fuck yourself
+2,053|6619|Little Bentcock
Its awesomely paowerful, I love it.
StormEye
Sniper
+50|6642|Malibu
Ganz HMG is a perfect weapon for camping.
If I know that enemy doesn't have a decent sniper, and I have found a safe spot for camping, what I do then is to put the sentry gun in the position where enemy might come in (to alert me from those knifers) and possibly put down the barrier (I said possibly since this gives away my position). After the precaution has been made, its time to pluck out enemy from far away.

However, I am not a support player most of the time (I have least amount of time spent on support class out of the four classes) hence I can not give a very detailed report on this weapon.
theDude5B
Cool member
+804|6747
The accuracy of the Support weapons do take a while before they are the most accurate. But it is even worse after sprinting. If you sprint a short distance, the accuracy will take a lot longer to narrow down. The best thing when using the Ganz is to try not to sprint when you know the enemy is about. Also if you can, walk about in the crouch position in tight situations. If you do this then you will have a lot greater accuracy than walking, and when you switch to prone you will almost have instant accuracy.

As has been said before, the weapon is great for camping. Find youself a nice high position where you know the enemy will have to come past, stick up your shield, and even place your sentury gun somewhere which forces the enemy onto your position.
jkohlc
2142th Whore
+214|6523|Singapore
i heard of a trick...you run/sprint with any other weapon except ur HMG(pistol/knife/grenades/etc.)...then you go prone and completely stop moving and take you your Ganz HMG, the is crosshairs already closed and in the most accurate mode


not sure whether it works though

Last edited by jkohlc (2006-11-13 03:52:03)

superfly_cox
soup fly mod
+717|6778

theDude5B wrote:

The accuracy of the Support weapons do take a while before they are the most accurate. But it is even worse after sprinting. If you sprint a short distance, the accuracy will take a lot longer to narrow down. The best thing when using the Ganz is to try not to sprint when you know the enemy is about. Also if you can, walk about in the crouch position in tight situations. If you do this then you will have a lot greater accuracy than walking, and when you switch to prone you will almost have instant accuracy.
hmmm...that's interesting.  i'm a sprint whore so that may explain the major inaccuracy with it.  will try ganz again without sprint.

would be a shame for this gun to suck so bad with a name as cool as GANZ!
[THE] comben
Wee and Biscuits
+43|6530|Cardiff
glanz more like lol
e1ektrob0y
Member
+2|6398

TheEternalPessimist wrote:

staticblue wrote:

I though the same for the first few rounds. Then I got the hang of it. 174 kills and only 21 deaths with it so far. I use the Ganz on the ground and the Clark on the titan. Didn't change my playstyle much for the Ganz. Just taking out further targets.

My Ganz stats
Erm it's kills with and deaths by in 2142 stats, not like BF2 stats, i dunno if you made a typo or I mis-understood but youve died more than 21 times while using it i garuntee you that.
really, i didn't know that.............regarding the ganz, i think its a great gun and just needs to be used properly. the whole "accuracy getting better the longer you fire" is kind of annoying though considering how fast it overheats.
jsnipy
...
+3,276|6519|...

Its a camping weapon for sure, and like the pkm from bf2 .. use short burst ... its not better than the others (imo) ... just different

Last edited by jsnipy (2006-11-13 05:04:27)

GC_PaNzerFIN
Work and study @ Technical Uni
+528|6411|Finland

jsnipy wrote:

Its a camping weapon for sure, and like the pkm from bf2 .. use short burst ... its not better than the others (imo) ... just different
LONG BURSTS ARE MORE ACCURATE!
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
spawnofthemist
Banned
+1,128|6639|Burmecia, Land of the Rain
actually.. once you've heated up the barrel, short bursts are more accurate

so:

long burst to heat up the barrel and reduce the crosshair deviation,
then short bursts for long range sniping
jsnipy
...
+3,276|6519|...

[69th_GFH]GC_PaNzerFIN wrote:

jsnipy wrote:

Its a camping weapon for sure, and like the pkm from bf2 .. use short burst ... its not better than the others (imo) ... just different
LONG BURSTS ARE MORE ACCURATE!
if ur f'ing caps lock broken? At longer range the short busrts are more accurate ... althout the recoil makes a huge jump and subsequesnt shots take longer to recover. So short are more accurate, but the shots are more spaced ... if you hold it down the recoil is less .. i see where u are coming from though
Stags
Member
+26|6653
The way suppot works is the deviation between bullets is less, thus each bullet is more accurate compared to the one before it.  Although, because you are firing more there is more recoil thus the precision of the gun is lost.

Personally I love the Ganz.  Just gives me that feel I've been looking for.  I could be because I'm usually a sniper.   I don't know, just the feel is better than the other weapons.  I've had it overheat but I usually only fire in bursts of 6 or so, thus it doesn't overheat as fast.

The smaller drum makes no difference for me.  I'm support I have techniqually infinite ammo.
JovesApples
Member
+4|6450|USA
Ganz Stats:

Magazines      4
Clip size     120
Reload time     5.3s
Deviation Shoot
Base/Per Shoot/Reduction     -0.9/-0.09/-0.01
Deviation Min     1.35
Deviation Moving
Max/Forward/Strafe/Reduction     3.5/0.25/0.1/0.08
Deviation Jump
Max/Per Jump/Reduction     7/7/0.08
Deviation Standing     2
Deviation Crouching     1.2
Deviation Zoom     1.3
Bullet Velocity     800 meter/sec
Draw time     1.625s
Heat per shot/shots to overheat     0.036/27
Cool down per sec     0.3
Overheating timeout     1.35s
Damage Minimum     18
Damage Normal     22
Damage Decreasing Distance     15 meter
Only Minimal Damage Distance     60 meters

Binachi Stats:

Magazines      4
Clip size     150
Reload time     5.3s
Deviation Shoot
Base/Per Shoot/Reduction     -0.75/-0.055/-0.01
Deviation Min     1.18
Deviation Moving
Max/Forward/Strafe/Reduction     3/0.25/0.1/0.12
Deviation Jump
Max/Per Jump/Reduction     7/7/0.06
Deviation Standing     2
Deviation Crouching     1.2
Deviation Zoom     0.8
Bullet Velocity     800 meter/sec
Draw time     1.625s
Heat per shot/shots to overheat     0.025/40
Cool down per sec     0.25
Overheating timeout     1.35s
Damage Minimum     15
Damage Normal     18
Damage Decreasing Distance     15 meter
Only Minimal Damage Distance     60 meters

Shuko Stats:

Magazines      3
Clip size     200
Reload time     5.4s
Deviation Shoot
Base/Per Shoot/Reduction     -1/-0.06/-0.009
Deviation Min     1.15
Deviation Moving
Max/Forward/Strafe/Reduction     3/0.25/0.1/0.08
Deviation Jump
Max/Per Jump/Reduction     7/7/0.12
Deviation Standing     2
Deviation Crouching     1.2
Deviation Zoom     0.8
Bullet Velocity     800 meter/sec
Draw time     1.625s
Heat per shot/shots to overheat     0.025/40
Cool down per sec     0.25
Overheating timeout     1.35s
Damage Minimum     14
Damage Normal     18
Damage Decreasing Distance     15 meter
Only Minimal Damage Distance     60 meters

Lambert Stats:

Magazines      6
Reload time     4.3s
Deviation Shoot
Base/Per Shoot/Reduction     1.2/0.16/0.1
Deviation Min     0.46
Deviation Moving
Max/Forward/Strafe/Reduction     0.8/0.16/0.08/0.12
Deviation Jump
Max/Per Jump/Reduction     6/6/0.16
Deviation Standing     1.33
Deviation Crouching     1.05
Deviation Zoom     0.7
Bullet Velocity     800 meter/sec
Draw time     1s
Damage Minimum     20
Damage Normal     25
Damage Decreaseing Distance     25 meter
Only Minimal Damage Distance     55 meters

Baur Stats:

Magazines      7
Clip size     20
Reload time     3s
Deviation Shoot
Base/Per Shoot/Reduction     2/0.33/0.08
Deviation Min     0.38
Deviation Moving
Max/Forward/Strafe/Reduction     1/0.25/0.03/0.09
Deviation Jump
Max/Per Jump/Reduction     7/7/0.13
Deviation Standing     1.3
Deviation Crouching     1.1
Deviation Zoom     0.65
Bullet Velocity     1000 meter/sec
Draw time     1s
Damage Minimum     22
Damage Normal     34
Damage Decreasing Distance     40 meter
Only Minimal Damage Distance     70 meters
superfly_cox
soup fly mod
+717|6778

JovesApples wrote:

Ganz Stats:

Magazines      4
Clip size     120
Reload time     5.3s
Deviation Shoot
Base/Per Shoot/Reduction     -0.9/-0.09/-0.01
Deviation Min     1.35
Deviation Moving
Max/Forward/Strafe/Reduction     3.5/0.25/0.1/0.08
Deviation Jump
Max/Per Jump/Reduction     7/7/0.08
Deviation Standing     2
Deviation Crouching     1.2
Deviation Zoom     1.3
Bullet Velocity     800 meter/sec
Draw time     1.625s
Heat per shot/shots to overheat     0.036/27
Cool down per sec     0.3
Overheating timeout     1.35s
Damage Minimum     18
Damage Normal     22
Damage Decreasing Distance     15 meter
Only Minimal Damage Distance     60 meters

Binachi Stats:

Magazines      4
Clip size     150
Reload time     5.3s
Deviation Shoot
Base/Per Shoot/Reduction     -0.75/-0.055/-0.01
Deviation Min     1.18
Deviation Moving
Max/Forward/Strafe/Reduction     3/0.25/0.1/0.12
Deviation Jump
Max/Per Jump/Reduction     7/7/0.06
Deviation Standing     2
Deviation Crouching     1.2
Deviation Zoom     0.8
Bullet Velocity     800 meter/sec
Draw time     1.625s
Heat per shot/shots to overheat     0.025/40
Cool down per sec     0.25
Overheating timeout     1.35s
Damage Minimum     15
Damage Normal     18
Damage Decreasing Distance     15 meter
Only Minimal Damage Distance     60 meters

Shuko Stats:

Magazines      3
Clip size     200
Reload time     5.4s
Deviation Shoot
Base/Per Shoot/Reduction     -1/-0.06/-0.009
Deviation Min     1.15
Deviation Moving
Max/Forward/Strafe/Reduction     3/0.25/0.1/0.08
Deviation Jump
Max/Per Jump/Reduction     7/7/0.12
Deviation Standing     2
Deviation Crouching     1.2
Deviation Zoom     0.8
Bullet Velocity     800 meter/sec
Draw time     1.625s
Heat per shot/shots to overheat     0.025/40
Cool down per sec     0.25
Overheating timeout     1.35s
Damage Minimum     14
Damage Normal     18
Damage Decreasing Distance     15 meter
Only Minimal Damage Distance     60 meters

Lambert Stats:

Magazines      6
Reload time     4.3s
Deviation Shoot
Base/Per Shoot/Reduction     1.2/0.16/0.1
Deviation Min     0.46
Deviation Moving
Max/Forward/Strafe/Reduction     0.8/0.16/0.08/0.12
Deviation Jump
Max/Per Jump/Reduction     6/6/0.16
Deviation Standing     1.33
Deviation Crouching     1.05
Deviation Zoom     0.7
Bullet Velocity     800 meter/sec
Draw time     1s
Damage Minimum     20
Damage Normal     25
Damage Decreaseing Distance     25 meter
Only Minimal Damage Distance     55 meters

Baur Stats:

Magazines      7
Clip size     20
Reload time     3s
Deviation Shoot
Base/Per Shoot/Reduction     2/0.33/0.08
Deviation Min     0.38
Deviation Moving
Max/Forward/Strafe/Reduction     1/0.25/0.03/0.09
Deviation Jump
Max/Per Jump/Reduction     7/7/0.13
Deviation Standing     1.3
Deviation Crouching     1.1
Deviation Zoom     0.65
Bullet Velocity     1000 meter/sec
Draw time     1s
Damage Minimum     22
Damage Normal     34
Damage Decreasing Distance     40 meter
Only Minimal Damage Distance     70 meters
Okay, can somebody break this down for those who are less technically inclined?  Now that we have the numbers/stats, what is it about the Ganz that people don't like?  What in these stats can give us an idea about how best to use it?
Zefar
Member
+116|6646|Sweden
I used the Ganz few times once I got it but I liked Bianchi and Shuko more because they get their aim more accurate faster and they can fire for a longer time. Plus both fire faster to.

Maybe I'll use the Ganz a bit more now after seeing that it does more damage and I gotten the hang of using the weapons in BF2142 to.

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