StormEye wrote:
How is everyone. I want to talk about the new pin that needs to be made so that it would give more incentive for those brave souls who attack the enemy titan to find APM mines, RDX packs, Sentry guns, Support + Grenade whores, knifers, etc.
By having this pin, people will be wanting to attack the enemy titan more than just sitting inside their own titan.
It is much more difficult to attack the enemy titan compared to just defending and I am not sure why they only have the defender pin.
Anyone else think this way as well?
I think you're mistaken. As it stands, it's easier to defend a titan with a small number of people than it is to attack it. You get more points because it's easier to defend AND because you get the Defender Pin (and hopefully the kill streak pins).
What will change if the Titan Attacker pin comes in? Nothing. Some more people will be tempted to attack the enemy titan but realistically, these people will just add to the fodder mown down by the RDX packs, sentry guns and whatever else is there. The defenders will get more defender pins to their names.
What we really need is for people to learn that attacking a well-defended titan is futile. If the first wave of attackers is rebuffed effectively, they should concentrate on winning the ground war. Eventually the defenders will realise that it's not the cash-cow they expected, since they have nobody to defend against.
The game is little more than two weeks old (or two months if you count beta + demo time) and tactics will evolve. When people stop defending, perhaps the titan-raiding can start again. But adding an incentive for attacking won't make it harder to defend corridors and the cargo bay.