• Remove the ability to shoot throught a friendly cockpit with an M95.
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Poll
Do you agree with me?
Yes, I totally agree | 24% | 24% - 40 | ||||
Yes, I agree with most of it | 46% | 46% - 75 | ||||
Yes, I agree with some things | 21% | 21% - 35 | ||||
No, I don't agree with anything | 7% | 7% - 12 | ||||
Total: 162 |
so simple and yet so effective nice one, added...Zeon. wrote:
• Remove the ability to shoot throught a friendly cockpit with an M95.
Last edited by -MIKI3. (2006-07-11 01:58:57)
I'd say add switch option to squad leader , so If SL is dead , some button can switch to another still alive squad member to make him SL ... squads are almost useless now , exept SL in APC\Transport helo
Or make auto-SL-switch to last alive person in squad.
It's not squad hopping , It just will help keeping squads together.
Or make auto-SL-switch to last alive person in squad.
It's not squad hopping , It just will help keeping squads together.
Last edited by Longbow (2006-07-11 02:07:44)
What remove Heal from Infantry mode this is no good idea. baddest idea i see the others are O.K
Last edited by emusk2 (2006-07-11 02:11:20)
what :S?emusk2 wrote:
What remove Heal from Infantry mode this is no good idea. baddest idea i see the others are O.K
About beefing up the F35s, don't bother. Just replace all F35s with F18s, they can actually turn and avoid missiles.
I think this is a proximity thing. The further away on the map you would not be able to hear the artillery. If you are close and still do not hear it then that is a problem.JON.ANTONSSON wrote:
11: Sometimes you cant hear the Artillery firing before the bombs suddenly falls down.
Other than that good list. Lets see if some corrections are made.
Nades should not be able to blow up clays, but engineers should be allowed a chance to get at them i.e. not blowing up from 10ft.
Jets having to stop to re-arm is lame
AT rockets should just have the going through vehicles bug fixed
going prone should have a time penalty until you can shoot and doing the roll should jiggle your screen
J-10 and F-18 , F-35 should all be created equal for balance sake and then dog fights would be won by skill
server definitely need to display more info such as ff, explosives ff, etc
knifing and or pistoling needs to be allowed in water
can think of alot more but the game was pretty much just broke from the start....
Jets having to stop to re-arm is lame
AT rockets should just have the going through vehicles bug fixed
going prone should have a time penalty until you can shoot and doing the roll should jiggle your screen
J-10 and F-18 , F-35 should all be created equal for balance sake and then dog fights would be won by skill
server definitely need to display more info such as ff, explosives ff, etc
knifing and or pistoling needs to be allowed in water
can think of alot more but the game was pretty much just broke from the start....
The problem with the J-10 is that it is very difficult to take down. When you lock on and fire your missiles, they sometimes seek towards the exhaust but then slide of the J-10. Same goes with the Euro fighter (which is worse IMO, but no one really plays EF so meh).
I'm ok about firing while going prone, but I'd like to be a deviation penalty at first, and then when prone, slowly regain stability. This 1/4th a second and you get sniper accuracy crap with Medic guns is lame. It should be worse on support guns as they are heavier to lug around.
Hit boxes on the helicopters can be horrible, and what you see moving fast on your TV missiles can actually be lagging a bit. So in general, let's fix the hit boxes on everything, and improve hit detection. Of course, already accurate weapons such as the G36E will probably benefit from this a lot, so maybe a damage reduction for the G36E may be up for call. I'm just saying, because if you are USMC, you have no reason to use the stock M16 over the G36. The unlocks shouldn't give players an edge.
I'm ok about firing while going prone, but I'd like to be a deviation penalty at first, and then when prone, slowly regain stability. This 1/4th a second and you get sniper accuracy crap with Medic guns is lame. It should be worse on support guns as they are heavier to lug around.
Hit boxes on the helicopters can be horrible, and what you see moving fast on your TV missiles can actually be lagging a bit. So in general, let's fix the hit boxes on everything, and improve hit detection. Of course, already accurate weapons such as the G36E will probably benefit from this a lot, so maybe a damage reduction for the G36E may be up for call. I'm just saying, because if you are USMC, you have no reason to use the stock M16 over the G36. The unlocks shouldn't give players an edge.
If you make planes land, you cause noobs to jump in front of you . Cars on the runway, an easy target for enemy jets.
The list goes on. Now maybe you have to slow down a bit to re arm that sounds abit better.
The list goes on. Now maybe you have to slow down a bit to re arm that sounds abit better.
Why?! It's just so FREAKING annoying! Get rid of the delay!!-MIKI3. wrote:
• Make it possible to shoot when you are going prone but keep the delay to go from. prone -> crouch/stand. Same for going from prone to crouch.
All excellent ideas, but the stationary AA is already pretty good except against the J-10, I don't think decreasing lock time would help.
Just stop it crashing all the time and I'll be happy as a pig in poo!!!
-Nah…[619]Nekro wrote:
Nades should not be able to blow up clays, but engineers should be allowed a chance to get at them i.e. not blowing up from 10ft.
Jets having to stop to re-arm is lame
AT rockets should just have the going through vehicles bug fixed
going prone should have a time penalty until you can shoot and doing the roll should jiggle your screen
J-10 and F-18 , F-35 should all be created equal for balance sake and then dog fights would be won by skill
server definitely need to display more info such as ff, explosives ff, etc
knifing and or pistoling needs to be allowed in water
can think of alot more but the game was pretty much just broke from the start....
-Yes it is.
-Idd…
-No and yes.
-Yes.
-Yes
-Knifing in water would be cool
Yes, you’re right what about this:Consollus wrote:
Why?! It's just so FREAKING annoying! Get rid of the delay!!
- Remove delay, BUT change it so that you can only change from one position while you’re in the air. Example: you jump and while you are still in the air you press ‘Z’ to go prone, you go prone and can’t change it until you hit the ground.
I think there should also be some sort of Defense Award, so people/squads are more apt to defend CPs. Major problem when commanding and stat junkies just get the capture and run. Just a thought.
There are other maps that you can not play on single player. I think that Zatar Wetlands is one of them, but I may be wrong on that.JON.ANTONSSON wrote:
13: Wake Island cant be played in Singleplayer.
Here are some that I disagree with:
First the Anti-Tank issue, they were fine before 1.3 or 1.22, which ever caused it to take over 3 hits to kill a tank. I have personally unloaded all of my AT rockets at a tank, and it not kill them. The driver was not an engy, nor was the gunner, and there were no one around to repair the tank. If you reduce the number of AT rockets, then armor will be to strong. I like it when I could kill a tank with two hits, and have 3 extra in the future. If anything, keep the amount of damage the same, but add additional rockets to the AT kit. I do not think that five rockets will do.-MIKI3. wrote:
• Increase explosion damage of Anti-Tank weapons by 50%, but reduce numbers of missiles.
• Remove the ability to shoot throught a friendly cockpit with an M95.
What are you thinking about the M95? If it is suppose to be like it's real life counterpart (EA and DICE are selling this as a battlefield sim) then it should.
BF2s Wiki wrote:
The M95 is not the most accurate sniper rifle, nor is it the most damaging. It does have the ability to shoot through cockpit glass, and that may be the reason that some damage numbers for the weapon show higher than the M24, but in actual practice it does the same damage to a player as the M24, requiring two hits to the torso to kill (or one head shot)
I think it should be like this: 2 rockets to take down a tank and you can carry 4 rockets. because when you don't have many rockets you must use them wisely so not on infantry.dubbs wrote:
Here are some that I disagree with:First the Anti-Tank issue, they were fine before 1.3 or 1.22, which ever caused it to take over 3 hits to kill a tank. I have personally unloaded all of my AT rockets at a tank, and it not kill them. The driver was not an engy, nor was the gunner, and there were no one around to repair the tank. If you reduce the number of AT rockets, then armor will be to strong. I like it when I could kill a tank with two hits, and have 3 extra in the future. If anything, keep the amount of damage the same, but add additional rockets to the AT kit. I do not think that five rockets will do.-MIKI3. wrote:
• Increase explosion damage of Anti-Tank weapons by 50%, but reduce numbers of missiles.
• Remove the ability to shoot through a friendly cockpit with an M95.
What are you thinking about the M95? If it is suppose to be like it's real life counterpart (EA and DICE are selling this as a battlefield sim) then it should.
So you shoot teammates out of the cockpit? maybe it's not real but it sure reduce numbers of teamkills.
Please fix the blackhawk's guns.
See this thread for more ideas: http://forums.bf2s.com/viewtopic.php?id=26957&p=1
I agree with it all. Especially the ability to kill gaymors with grenades like you could I 1.12 (how I miss those days)
‘INFANTRY ONLY’ MODE
• No Armor, APCs, Attack Choppers, Jets.
• With Cars, but removed guns.
• With Transport Helo's, but removed guns.
• With Scout Helo’s, but removed guns.
• With RIBs, but removed guns.
I don't agree. Remove every vehicle from the game and make sure the carrier maps aren't played. Running people over is unfair in infantry only, because nobody will play AT!
GAMEPLAY TWEAKS
• Make it possible to shoot when you are going prone but keep the delay to go from. prone -> crouch/stand. Same for going from prone to crouch.
Get rid of the fucking delay. It's noob. Enable shooting for every stance, including in the air. Back to 1.03.
• Make claymore destroyable by hand-grenades/explosives.
Necessary until admins turn on mine FF to stop claymores in chokepoints.
• Spec.Ops and Snipers should be able to pick up their own C4/ClaymOore.
Wasn't DICE going to add this? It's a good feature for when your C4 trap doesn't catch anyone.
• Balance the planes
Duh.
• Increase explosion damage of Anti-Tank weapons by 50%, but reduce numbers of missiles.
No. AT is powerful enough as it is. It only takes a bit (a very small bit) of skill to aim AT at the tracks or rear. Think about the tankers who would have to deal with 15 damage when hit in the tracks.
• Make Black-Hawk guns better; give them a bit splash damage.
Make BH guns like they were pre 1.2, but beef up the other transport choppers' guns. BH is a free kill for AA on maps like Wake now.
• For stationary AA, shorten the amount of time it takes to re-lock a plane after flares
No. Make AA weapons dumbfire. Anybody who used the SAM in DC knows it's the way to go.
• If you run a team mate over in a plane, the first 15 secondes it should not count as a team kill.
That doesn't stop the cars in front of jets.
• Remove the ability to shoot throught a friendly cockpit with an M95.
Remove the M95's armor piercing capability.
BUGS
• The missing server info on the map briefing screen still not fixed.
Who cares?
• Server crashes and CTD’s are still there.
DICE will fix this or I'm going to torch their HQ in Vancouver.
• Improve hit detection!
Huh? I hit fine.
• Rockets still go trough vehicles.
Not DICE's greatest moment.
• Legs stick through walls.
Tank barrels do too. It's the best way to kill hotel glitchers, though. (C4 the barrel and stick it in the wall.)
• Battle recorder, If you pause the server during filming, the recorded demo will crash and wont continue
• Red/blue nametag bug still not fixed.
• Fix bug where you constantly here yourself being healed / resupplied
Same with the firing sounds.
• When you hop into a car and quickly change suit you get knocked out of the car.
I hate that.
• Sometimes when you join a server its starts a kick vote.
Votes don't even WORK.
• When you quickly switch to the C4 donator the donator disappears and you throw another C4.
I have no problems with C4. Throw, jump, right click, left click. Boom.
• When in an Attack Helicopter your TV-Guided missile goes right trough the enemy’s chopper.
That's called shitty netcode.
• You're flying in a jet it shows empty IGLA/Stingers as if people were using them.
Shoot them anyway. The same thing happens with cars when your teammates jump out.
• You can drive your boat underneath the Essex and statpad
You can go inside the hotel and statpad.
• Sometimes you’ll move horribly slow when you parachute unto the water.
Parachute over dry land.
• When updating the favourites list, almost the whole list disappears. But it comes back when restarting the game
Favorites work now?
• Medics keep screaming "Clear, Clear, Clear...." when they should just scream "Clear." You can also sometimes hear the sound from the defibrillators many times after each other.
Medic whore.
• Bug were your rank shows up as private, and you can’t use unlocks.
Rejoin.
• Another form of the private bug were the rank is correct but no unlocks.
People still use those?
• Reloading a sniper rifle often misses the animation...and sometimes you have to reload the weapon 2 times when it’s empty (Maybe because of lag).
The Eryx/SRAW shoots phantom rockets sometimes, too. You can make guns shoot with no sound, too.
• Sometimes you are unable to use sprint, you have to press the button several times for it to work (Doesn’t happen to often)
It happens all the time.
OTHER
• The "Play Now" button is USELESS. Get rid of it.
The Play Now locks up the game for 20 minutes while it finds a 20 player server you didn't want to play on in the first place.
• The number of total squads is to many, there are people who just wants to be alone as a squad-eader with no members in it at all.
Maybe if people in squads didn't get switched... (I think only SLs and commanders are safe.)
• When you are a squad-leader and are asking people to join you’re squad, you should two groups one with people already in a squad and one with people that are not in an squad so they don’t have to jumper off a squad to join your squad.
English, dude.
• There should be more filters in the server browser. (ff for mines/claymore etc).
Too many filters already! I only use like 3...
• There should be more info on the loading-screen (ff for mines/claymore etc).
There should also be a 320x240 (or something else small) view for the game while you're loading, with the ability to switch between players for different views. I'm serious!
Edit:
What I think should be fixed:
- Fix C4 throwing so I can throw the damn thing more than 10 meters. I'd like to throw my ammo and med bags, too.
- RPK is unbalanced. That thing is basically a fully automatic G36e with 130 bullets. Make the other Support guns stronger.
- Unnerf the noob tube.
- Make the DPV's 50cal rotate 360 degrees. USMC lacks a fast anti-heli weapon.
- TOW often doesn't shoot right away after jumping out and back in. Fix!
- Make guns do more damage to helicopters and jets. I'm not talking about downing an AH1z with 30 AK bullets, but I do mean make a squad of Support players a real threat to a heli.
- Fix the fucking knife bug already! I can't count the times I've had a nice knife kill lined up, only to be standing there like an idiot slashing away and hitting air.
- The SMGs are too weak. Replace them with a revolver or something. I'd rather have a slow shooting, low ammo gun that can take down someone in 2 shots than have a fast shooting, high ammo BB gun that takes a clip to kill someone with single shot mode in prone.
- Why can't I switch out of the LGM mode when I'm reloading them? Oh, that's right, I need to babysit the damn mechanical arm moving new missiles into position...
- Bombers should NOT go into single bomb mode! Fix that stupid bug/feature by adding a toggle for single/all mode.
- Fix the kill credit system. Shooting a noob BH pilot, who is about to crash, with a pistol shouldn't give me 6 teamkills. In fact, if you crash a vehicle, give the driver teamkills.
- C4 + FF off + commander in commander screen = dead commander. Not cool.
- Remove flashbangs. They're so damn annoying because nobody uses them on the other team. EVER.
- Jumping in front of a claymore should not trigger it.
- Mines and claymores shouldn't slide off vehicles.
- C4 should not detonate when it's more than 50 meters away from the detonator.
I have more, but I'm tired.
• No Armor, APCs, Attack Choppers, Jets.
• With Cars, but removed guns.
• With Transport Helo's, but removed guns.
• With Scout Helo’s, but removed guns.
• With RIBs, but removed guns.
I don't agree. Remove every vehicle from the game and make sure the carrier maps aren't played. Running people over is unfair in infantry only, because nobody will play AT!
GAMEPLAY TWEAKS
• Make it possible to shoot when you are going prone but keep the delay to go from. prone -> crouch/stand. Same for going from prone to crouch.
Get rid of the fucking delay. It's noob. Enable shooting for every stance, including in the air. Back to 1.03.
• Make claymore destroyable by hand-grenades/explosives.
Necessary until admins turn on mine FF to stop claymores in chokepoints.
• Spec.Ops and Snipers should be able to pick up their own C4/ClaymOore.
Wasn't DICE going to add this? It's a good feature for when your C4 trap doesn't catch anyone.
• Balance the planes
Duh.
• Increase explosion damage of Anti-Tank weapons by 50%, but reduce numbers of missiles.
No. AT is powerful enough as it is. It only takes a bit (a very small bit) of skill to aim AT at the tracks or rear. Think about the tankers who would have to deal with 15 damage when hit in the tracks.
• Make Black-Hawk guns better; give them a bit splash damage.
Make BH guns like they were pre 1.2, but beef up the other transport choppers' guns. BH is a free kill for AA on maps like Wake now.
• For stationary AA, shorten the amount of time it takes to re-lock a plane after flares
No. Make AA weapons dumbfire. Anybody who used the SAM in DC knows it's the way to go.
• If you run a team mate over in a plane, the first 15 secondes it should not count as a team kill.
That doesn't stop the cars in front of jets.
• Remove the ability to shoot throught a friendly cockpit with an M95.
Remove the M95's armor piercing capability.
BUGS
• The missing server info on the map briefing screen still not fixed.
Who cares?
• Server crashes and CTD’s are still there.
DICE will fix this or I'm going to torch their HQ in Vancouver.
• Improve hit detection!
Huh? I hit fine.
• Rockets still go trough vehicles.
Not DICE's greatest moment.
• Legs stick through walls.
Tank barrels do too. It's the best way to kill hotel glitchers, though. (C4 the barrel and stick it in the wall.)
• Battle recorder, If you pause the server during filming, the recorded demo will crash and wont continue
• Red/blue nametag bug still not fixed.
• Fix bug where you constantly here yourself being healed / resupplied
Same with the firing sounds.
• When you hop into a car and quickly change suit you get knocked out of the car.
I hate that.
• Sometimes when you join a server its starts a kick vote.
Votes don't even WORK.
• When you quickly switch to the C4 donator the donator disappears and you throw another C4.
I have no problems with C4. Throw, jump, right click, left click. Boom.
• When in an Attack Helicopter your TV-Guided missile goes right trough the enemy’s chopper.
That's called shitty netcode.
• You're flying in a jet it shows empty IGLA/Stingers as if people were using them.
Shoot them anyway. The same thing happens with cars when your teammates jump out.
• You can drive your boat underneath the Essex and statpad
You can go inside the hotel and statpad.
• Sometimes you’ll move horribly slow when you parachute unto the water.
Parachute over dry land.
• When updating the favourites list, almost the whole list disappears. But it comes back when restarting the game
Favorites work now?
• Medics keep screaming "Clear, Clear, Clear...." when they should just scream "Clear." You can also sometimes hear the sound from the defibrillators many times after each other.
Medic whore.
• Bug were your rank shows up as private, and you can’t use unlocks.
Rejoin.
• Another form of the private bug were the rank is correct but no unlocks.
People still use those?
• Reloading a sniper rifle often misses the animation...and sometimes you have to reload the weapon 2 times when it’s empty (Maybe because of lag).
The Eryx/SRAW shoots phantom rockets sometimes, too. You can make guns shoot with no sound, too.
• Sometimes you are unable to use sprint, you have to press the button several times for it to work (Doesn’t happen to often)
It happens all the time.
OTHER
• The "Play Now" button is USELESS. Get rid of it.
The Play Now locks up the game for 20 minutes while it finds a 20 player server you didn't want to play on in the first place.
• The number of total squads is to many, there are people who just wants to be alone as a squad-eader with no members in it at all.
Maybe if people in squads didn't get switched... (I think only SLs and commanders are safe.)
• When you are a squad-leader and are asking people to join you’re squad, you should two groups one with people already in a squad and one with people that are not in an squad so they don’t have to jumper off a squad to join your squad.
English, dude.
• There should be more filters in the server browser. (ff for mines/claymore etc).
Too many filters already! I only use like 3...
• There should be more info on the loading-screen (ff for mines/claymore etc).
There should also be a 320x240 (or something else small) view for the game while you're loading, with the ability to switch between players for different views. I'm serious!
Edit:
What I think should be fixed:
- Fix C4 throwing so I can throw the damn thing more than 10 meters. I'd like to throw my ammo and med bags, too.
- RPK is unbalanced. That thing is basically a fully automatic G36e with 130 bullets. Make the other Support guns stronger.
- Unnerf the noob tube.
- Make the DPV's 50cal rotate 360 degrees. USMC lacks a fast anti-heli weapon.
- TOW often doesn't shoot right away after jumping out and back in. Fix!
- Make guns do more damage to helicopters and jets. I'm not talking about downing an AH1z with 30 AK bullets, but I do mean make a squad of Support players a real threat to a heli.
- Fix the fucking knife bug already! I can't count the times I've had a nice knife kill lined up, only to be standing there like an idiot slashing away and hitting air.
- The SMGs are too weak. Replace them with a revolver or something. I'd rather have a slow shooting, low ammo gun that can take down someone in 2 shots than have a fast shooting, high ammo BB gun that takes a clip to kill someone with single shot mode in prone.
- Why can't I switch out of the LGM mode when I'm reloading them? Oh, that's right, I need to babysit the damn mechanical arm moving new missiles into position...
- Bombers should NOT go into single bomb mode! Fix that stupid bug/feature by adding a toggle for single/all mode.
- Fix the kill credit system. Shooting a noob BH pilot, who is about to crash, with a pistol shouldn't give me 6 teamkills. In fact, if you crash a vehicle, give the driver teamkills.
- C4 + FF off + commander in commander screen = dead commander. Not cool.
- Remove flashbangs. They're so damn annoying because nobody uses them on the other team. EVER.
- Jumping in front of a claymore should not trigger it.
- Mines and claymores shouldn't slide off vehicles.
- C4 should not detonate when it's more than 50 meters away from the detonator.
I have more, but I'm tired.
Last edited by dondon (2006-08-31 23:33:05)
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