or you could just have no claymores, if al you do is snipe other snipers from very log distances, then claymores seem sorta pointless to meZeon. wrote:
BTW my oppinion of med. bags and ammo bags is too maybe have 1 med. bag for yourself and there should be a sniper support kit like I said.. which has ammo.. BUT you should only be able to re-supply grenades(2), your pistol (92FS Silenced from BF2) and your rifle...not claymores, otherwise bad things will happen.
It would be perfect if one side got an Mi-28 too! lol...err....ok maybe not =P
But yeah, I'd play it, no doubt. Great ideas so far!
But yeah, I'd play it, no doubt. Great ideas so far!
My idea for the kits:
USMC
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: M16A2, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
MEC
Scout Sniper: M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter: AK-101, Knife, MR-444sd, binoclulars, 2 grenades, ammo bag, medical bag
PLA
Scout Sniper: M95, Knife, QSZ-92sd, 2 grenades
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter: AK-47, Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag, medical bag
Great Britain
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: L85A1, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
USMC
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: M16A2, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
MEC
Scout Sniper: M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter: AK-101, Knife, MR-444sd, binoclulars, 2 grenades, ammo bag, medical bag
PLA
Scout Sniper: M95, Knife, QSZ-92sd, 2 grenades
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter: AK-47, Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag, medical bag
Great Britain
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: L85A1, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
Last edited by Superior Mind (2006-06-12 12:50:57)
OK Message to everyone... FIND A DAMN MAPPER AND WE CAN DO THIS{M5}Sniper3 wrote:
This could be done, Citizen One and I could make the kits (She probably already made some.), but we need a mapper...
EDIT-Yes.My_pet_squirrel wrote:
Can are you allowed to mod in zip lines and grappling hooks?
meh, no l85a1 lol!
to the mapper to be... we would need half city half open a bit like mash but with long view distances like wake, so basically a cross between wake and mash!
to the mapper to be... we would need half city half open a bit like mash but with long view distances like wake, so basically a cross between wake and mash!
I will draw up some extremely simple mock-ups on paint while the rest of you (if your interested), should go out and find a mapper.
I like it! Whoever is doing this mod are you able to put sound and zoom/ scope to the M82A1? as I heard that it doesn't have it. If you are then this would be sweeet!Superior Mind wrote:
My idea for the kits:
USMC
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: M16A2, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
MEC
Scout Sniper: M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter: AK-101, Knife, MR-444sd, binoclulars, 2 grenades, ammo bag, medical bag
PLA
Scout Sniper: M95, Knife, QSZ-92sd, 2 grenades
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter: AK-47, Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag, medical bag
Great Britain
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: L85A1, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
this should be sick, but ween need a psg1
Also to add to my kits: perhaps we can give the recon or spotter the grappling hook or zipline...i dunno though.
Can you please link it to the bigger picture?
EDIT- There you go.
EDIT- There you go.
Last edited by {M5}Sniper3 (2006-06-12 13:37:46)
That map is waaaaay too small. If u want a sniper mod, think more like FuShe Pass style. You need a huge map with hills and varied terrain. Your map reminds too much of Warlord except smaller..Zeon. wrote:
http://img382.imageshack.us/img382/5540 … 6xz.th.png
Here is the first mock-up of a map, thats going to be a very simple one obviously but if this can be made then alot of other urban sniping maps can be.
Tell me if you like it.
Yes but I do not want ANY guns other than sniper rifles and pistols simply because, it will be way too easy to rack points_The.Don_05 wrote:
I like it! Whoever is doing this mod are you able to put sound and zoom/ scope to the M82A1? as I heard that it doesn't have it. If you are then this would be sweeet!Superior Mind wrote:
My idea for the kits:
USMC
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: M24, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: M16A2, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
MEC
Scout Sniper: M95, Knife, MR-444sd, 2 grenades
Recon Sniper: SVD, Knife, MR-444sd, 2 claymores, 3 grenades
Spotter: AK-101, Knife, MR-444sd, binoclulars, 2 grenades, ammo bag, medical bag
PLA
Scout Sniper: M95, Knife, QSZ-92sd, 2 grenades
Recon Sniper: Type 88, Knife, QSZ-92sd, 2 claymores, 3 grenades
Spotter: AK-47, Knife, QSZ-92sd, binoclulars, 2 grenades, ammo bag, medical bag
Great Britain
Scout Sniper: M82A1, Knife, 92FSsd, 2 grenades
Recon Sniper: L96A1, Knife, 92FSsd, 2 claymores, 3 grenades
Spotter: L85A1, Knife, 92FSsd, binoclulars, 2 grenades, ammo bag, medical bag
BUT the spotter must have : Knife, Pistol, Binculars, 3 Smoke grenades, 1 ammo bag and 1 medical bag.
I think the spotter must have a pistol only because of the above reason.
What I was just about to say...too small...Superior Mind wrote:
That map is waaaaay too small. If u want a sniper mod, think more like FuShe Pass style. You need a huge map with hills and varied terrain. Your map reminds too much of Warlord except smaller..Zeon. wrote:
http://img382.imageshack.us/img382/5540 … 6xz.th.png
Here is the first mock-up of a map, thats going to be a very simple one obviously but if this can be made then alot of other urban sniping maps can be.
Tell me if you like it.
The map will be about 1000m from uncap to uncap. This map would be the karkand style map.. I know you wanna see some FuShe style maps but i'm using paint.Superior Mind wrote:
That map is waaaaay too small. If u want a sniper mod, think more like FuShe Pass style. You need a huge map with hills and varied terrain. Your map reminds too much of Warlord except smaller..Zeon. wrote:
http://img382.imageshack.us/img382/5540 … 6xz.th.png
Here is the first mock-up of a map, thats going to be a very simple one obviously but if this can be made then alot of other urban sniping maps can be.
Tell me if you like it.
EDIT - PLEASE BY ALL MEANS MAKE ONE OF YOUR OWN.
Last edited by Zeon. (2006-06-12 13:42:59)
Claymores would be to stop Sniper Support guys from sneaking up on you, or other snipers.BolvisOculus wrote:
or you could just have no claymores, if al you do is snipe other snipers from very log distances, then claymores seem sorta pointless to meZeon. wrote:
BTW my oppinion of med. bags and ammo bags is too maybe have 1 med. bag for yourself and there should be a sniper support kit like I said.. which has ammo.. BUT you should only be able to re-supply grenades(2), your pistol (92FS Silenced from BF2) and your rifle...not claymores, otherwise bad things will happen.
well i am a 3d computer animator. its lightwave 3d i use tho
I dont know anything about mapping so would there be any possible way to convert skills from 'Lightwave 3D' to some other mapping device? Ack I dont know what i'm talking about.
yeah sure there is the bf2 editor , for the actual floor , but for a whole new type a buildings to be made i would have to do it in lightwave, am sure that then can be converted into a 3d max file wich bf2 most likey uses as do most games. wich could just be imported over too the editor but im no sure how bf2 work with implimentin new models? have to do some research on it
If you could make new buildings then that would be mint BUT i'm thinking about using existing models like the mosque from Mashtuur and stuff from Karkand, check my shit map out above.
like said before you start anything you need to have it fully research that way it gose 10 x faster. also do pols see what the sniper community would like to see in maps, or certain things always update sketches of maps showing them the changes and let them also help . so that way they all get to put somthing in that they whant hence a popular map
OK maybe it would be easier to communicate through PM'ing each other... Meanwhile i'll get some polls and maybe competitions up.[GSF]AFROPUFF wrote:
like said before you start anything you need to have it fully research that way it gose 10 x faster. also do pols see what the sniper community would like to see in maps, or certain things always update sketches of maps showing them the changes and let them also help . so that way they all get to put somthing in that they whant hence a popular map
For 7 classes of sniper, How about...
Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ), body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x), binoculars (5x magnification), landmine (five), claymores (five)
All would have guile suits,
Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.
I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?
Maybe there should be no UAV or Scan so artillery and such is blind.
The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?
Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ), body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x), binoculars (5x magnification), landmine (five), claymores (five)
All would have guile suits,
Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.
I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?
Maybe there should be no UAV or Scan so artillery and such is blind.
The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?
Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
Last edited by Metamort (2006-06-13 13:41:41)
Distance Sniper: Knife
Silenced Pistol (varies by army)
M24 (USMC), M95 (MEC), L96A1 (PLA)
Smoke Grenades (3)
CQB Sniper: Knife
Silenced Pistol (varies by army)
M82A1 (USMC), SVD (MEC), Type 88 (PLA)
Grenades (3)
Special Sniper: Knife
Silenced Pistol (varies by army)
M24, L96A1, M95, M82A1, SVD, Type 88 (any player can choose any rifle)
Flashbang (3)
CSAR Sniper: Knife
Silenced Pistol (varies by army)
M82A1 (USMC), SVD (MEC), Type 88 (PLA)
Smoke Grenades (5)
Defibrilator
Demolition Expert: Knife
Silenced Pistol (varies by army)
Mine (3)
C4 (4)
Claymore (2)
Special Recon: Knife
Silenced Pistol (varies by army)
Grappling Hook
Zipline
Smoke Grenades (3)
Binoculars
Sniper Support: Knife
Silenced Pistol (varies by army)
Ammo Bag
Medical Bag
Defibrilator
Grenades (3)
The red cirlces with the line is of course an uncap, the black dots in the cities are cappables, the black boxes are buildings, the green circles are trees, and the blue streak is a river with the gray boxes as bridges. Once capped, the cappables will spawn 1 vehicle, as well as the uncap's 2 each.
This is my idea of a sniper map, except a little bigger. As you can see, the cities would be littered with CQB Snipers with the Distance Snipers on the fringes in the trees. This gives each kit as much usefulness as the next. I think this type of map would give the best snipage gameplay; image a FuShe Pass except with larger villages, that is this map.
Kaseiha Valley

I also agree that UAV's and Scan's should be removed; there's no stealth involved if the Commander screams out your position to the other team. This would virtually render Artillery useless also. The only Commander assets that would be of any use would be the Vehicle Drop and Supply Drop.
CSAR means Combat Search And Rescue in case you didn't know. This class would be able to rescue a squad if they get in trouble; toss your smoke, run in with your CQB rifle, revive any downed men, and get our under the cover of smoke.
Silenced Pistol (varies by army)
M24 (USMC), M95 (MEC), L96A1 (PLA)
Smoke Grenades (3)
CQB Sniper: Knife
Silenced Pistol (varies by army)
M82A1 (USMC), SVD (MEC), Type 88 (PLA)
Grenades (3)
Special Sniper: Knife
Silenced Pistol (varies by army)
M24, L96A1, M95, M82A1, SVD, Type 88 (any player can choose any rifle)
Flashbang (3)
CSAR Sniper: Knife
Silenced Pistol (varies by army)
M82A1 (USMC), SVD (MEC), Type 88 (PLA)
Smoke Grenades (5)
Defibrilator
Demolition Expert: Knife
Silenced Pistol (varies by army)
Mine (3)
C4 (4)
Claymore (2)
Special Recon: Knife
Silenced Pistol (varies by army)
Grappling Hook
Zipline
Smoke Grenades (3)
Binoculars
Sniper Support: Knife
Silenced Pistol (varies by army)
Ammo Bag
Medical Bag
Defibrilator
Grenades (3)
The red cirlces with the line is of course an uncap, the black dots in the cities are cappables, the black boxes are buildings, the green circles are trees, and the blue streak is a river with the gray boxes as bridges. Once capped, the cappables will spawn 1 vehicle, as well as the uncap's 2 each.
This is my idea of a sniper map, except a little bigger. As you can see, the cities would be littered with CQB Snipers with the Distance Snipers on the fringes in the trees. This gives each kit as much usefulness as the next. I think this type of map would give the best snipage gameplay; image a FuShe Pass except with larger villages, that is this map.
Kaseiha Valley

I also agree that UAV's and Scan's should be removed; there's no stealth involved if the Commander screams out your position to the other team. This would virtually render Artillery useless also. The only Commander assets that would be of any use would be the Vehicle Drop and Supply Drop.
CSAR means Combat Search And Rescue in case you didn't know. This class would be able to rescue a squad if they get in trouble; toss your smoke, run in with your CQB rifle, revive any downed men, and get our under the cover of smoke.
Last edited by InviSniper (2006-06-13 21:44:01)