Dice Sweden is doing 2142, while Canada is continuing BF2, so no worries there.
On to the thread, I still don't see the need for a scout class. It's just too similar to Sniper/Spec Ops, plus, it doesnt seem to have a good way to get points.
As I and others have mentioned before (in other threads), a mortar class would be a good balance. This would allow the removal of artillery. Airstrike and mortar requests could still be sent.
Now, as adding another complete class would require an interface change and more coding, the mortar should be added as another option for the engineer. They lose their wrench and AT mines for the mortar. The mortar takes 5 seconds to set up, and 5 to put away. However, you can leave the mortar where it is, where it will remain until your death. Other engineers (both friendly and enemy) can then use your mortar and even take it with them (obviously sacrificing their wrench + AT mines).
The mortar is normally fired on visual alone, but if an enemy unit is "spotted" (by UAV or player) you can simply click on that target on the map (perhaps an expanded map, so the map key isnt constantly being pressed). The spotter of the unit, if it is killed by mortar, gets a point. The commander doesnt. If two people spot the same unit, the first one is eligible for the point until the spotting time runs out, at which point the second guy gets the point.
On to the thread, I still don't see the need for a scout class. It's just too similar to Sniper/Spec Ops, plus, it doesnt seem to have a good way to get points.
As I and others have mentioned before (in other threads), a mortar class would be a good balance. This would allow the removal of artillery. Airstrike and mortar requests could still be sent.
Now, as adding another complete class would require an interface change and more coding, the mortar should be added as another option for the engineer. They lose their wrench and AT mines for the mortar. The mortar takes 5 seconds to set up, and 5 to put away. However, you can leave the mortar where it is, where it will remain until your death. Other engineers (both friendly and enemy) can then use your mortar and even take it with them (obviously sacrificing their wrench + AT mines).
The mortar is normally fired on visual alone, but if an enemy unit is "spotted" (by UAV or player) you can simply click on that target on the map (perhaps an expanded map, so the map key isnt constantly being pressed). The spotter of the unit, if it is killed by mortar, gets a point. The commander doesnt. If two people spot the same unit, the first one is eligible for the point until the spotting time runs out, at which point the second guy gets the point.