A huge number of players these days it seems always use the SpecOps kit. It is easy to see why; you get a pretty good weapon (even without unlocks) that is great for anywhere from close to almost long range. You get two types of explosives, grenades and C4, the latter being able to take out most anything with just two detpacks. You also get a silenced pistol, and you can run just as far as medic/engineer/sniper without sacrificing too much firepower.
To me this is peculiar, as it lends itself to the SpecOps class replacing Assault/AT classes roles. Not only can SF run longer than either of these two classes, but the difference between the heavier armour sported by the Assault/AT/Support classes and the lighter armour by the others is ... well, I can't really notice a difference other than how much stamina you get.
As I said, SpecOps can take out pretty much anything with C4. Hell, people use it in infantry combat, for christ sake. Two packs to take out Armour, even. You run up behind the poor chap, chuck a couple sacks up his ass and press the button, boom, armour gone. For the Anti-TANK class to take out Armour, is much harder (even though his rockets are ranged and SpecOps has to get right next to tank). I've seen a tank take upwards of 4 AT rockets and just smoke. But a new tank goes down with just two C4.
AT class gets no respect, no love. Hardly anyone plays it unless the enemy team is raping with Armour. He gets a shitty SMG for a primary weapon, no grenades, a pistol and a knife. Granted, the AT rocket can take out armour and even infantry if you aim right, but if you're pinned down in front of the thing, can't get around it, chances are your spawn point will be gone before that tank is, unless he decides to retreat. The DAO-12 has some use, but only at extremely short ranges (which is why I haven't unlocked it yet). The P90 seems... broken. I don't think I'll unlock it just yet. That leaves me with the standard SMGs. Though I could have unlocked the DAO or P90 by now, I doubt it would have helped all that much. Both of them seem useless at long ranges, I'll take my Bizon/MP5 any day over them just for the small increace in accuracy. The chinese SMG is just plain worthless for anything but spraying at someone less than 2 meters away.
AT class is also slow, and even though he has heavy armour, like I said, it doesn't seem to make too much a difference in the end. Even with support from other players/squadmates/buddies, AT class dies easy if he can't stay undetected.
SpecOps kit can kick the ass of just about anything or anyone else. If BF2 is to have balance, I believe that every kit needs to have a specific purpose - and every kit must know and keep their purpose in mind. The SpecOps came in and destroyed whatever the AT class had to offer, and the only thing Assault class has over Spec is that he can have the GL, or a G3 (which I love, and cherish. Was my first unlock; the thing is perfect, don't change it). With the G36C/SCAR-L the SpecOps kit has accuracy and power - and thats what it boils down to when you're trying to kill people, you have to put some lead into them, and it has to do some damage.
The C4 is also ... ugh. Just not right. Even if it is under-powered compared to real C4, at the power it is ingame, you shouldn't be able to plant C4 on the side of a tank and blow it to peices. The number one way to disable a tank is by peircing the armour and killing the crew - and I just don't see explosives planted outside the tank directly on the armour plating doing that. They'd probably scorch the thing up, dent it, whatever, but they would not blow the whole tank to peices. You'd have to plant the charges on the treads, or under/above the thing where the armour is particularily thin. I don't think it matters to the game where you plant C4 on a tank, just two packs and boom, no more tank. They could have been planted on top of the radio for gods sake.
Also, tanks should be able to take out stuff like UAV and radar dish. Not artillary - those things are made to widthstand firing howitzer shells, and are a lot of strong metal. But the UAV? Its a fucking metal shack, and the Radar is a tin-can. A tank shell to that dish would absolutely decimate it to no end, and a shell to the trailer would probably make the thing explode all over the airfield. Hell, even tossing a grenade near the UAV should do something, those things just are not meant to take a beating. But nooo, you need C4 to take them out. Christ. I understand SpecOps needs to do something, but right now, SpecOps does just about EVERYTHING.
The only kits the SpecOps hasn't overrun are those that literally no other kit can do - medic, support, engineer, sniper to an extent. SpecOps can do everything AT/Assault can do, and usually better.
Grah. Go ahead and flame me, I won't care. I'm tired of playing my favourite kit, AT, and getting repeatedly raped by some cocky SpecOps bastard with a SCAR-L every time I spawn (or try to do anything for that matter). My hard work spent sneaking up on a tank and pounding it from many directions is consistantly soiled and trodden upon by an enemy SpecOps gunning me down, or a friendly one robbing me of my tank kill.
Just needed to get that off my chest.
To me this is peculiar, as it lends itself to the SpecOps class replacing Assault/AT classes roles. Not only can SF run longer than either of these two classes, but the difference between the heavier armour sported by the Assault/AT/Support classes and the lighter armour by the others is ... well, I can't really notice a difference other than how much stamina you get.
As I said, SpecOps can take out pretty much anything with C4. Hell, people use it in infantry combat, for christ sake. Two packs to take out Armour, even. You run up behind the poor chap, chuck a couple sacks up his ass and press the button, boom, armour gone. For the Anti-TANK class to take out Armour, is much harder (even though his rockets are ranged and SpecOps has to get right next to tank). I've seen a tank take upwards of 4 AT rockets and just smoke. But a new tank goes down with just two C4.
AT class gets no respect, no love. Hardly anyone plays it unless the enemy team is raping with Armour. He gets a shitty SMG for a primary weapon, no grenades, a pistol and a knife. Granted, the AT rocket can take out armour and even infantry if you aim right, but if you're pinned down in front of the thing, can't get around it, chances are your spawn point will be gone before that tank is, unless he decides to retreat. The DAO-12 has some use, but only at extremely short ranges (which is why I haven't unlocked it yet). The P90 seems... broken. I don't think I'll unlock it just yet. That leaves me with the standard SMGs. Though I could have unlocked the DAO or P90 by now, I doubt it would have helped all that much. Both of them seem useless at long ranges, I'll take my Bizon/MP5 any day over them just for the small increace in accuracy. The chinese SMG is just plain worthless for anything but spraying at someone less than 2 meters away.
AT class is also slow, and even though he has heavy armour, like I said, it doesn't seem to make too much a difference in the end. Even with support from other players/squadmates/buddies, AT class dies easy if he can't stay undetected.
SpecOps kit can kick the ass of just about anything or anyone else. If BF2 is to have balance, I believe that every kit needs to have a specific purpose - and every kit must know and keep their purpose in mind. The SpecOps came in and destroyed whatever the AT class had to offer, and the only thing Assault class has over Spec is that he can have the GL, or a G3 (which I love, and cherish. Was my first unlock; the thing is perfect, don't change it). With the G36C/SCAR-L the SpecOps kit has accuracy and power - and thats what it boils down to when you're trying to kill people, you have to put some lead into them, and it has to do some damage.
The C4 is also ... ugh. Just not right. Even if it is under-powered compared to real C4, at the power it is ingame, you shouldn't be able to plant C4 on the side of a tank and blow it to peices. The number one way to disable a tank is by peircing the armour and killing the crew - and I just don't see explosives planted outside the tank directly on the armour plating doing that. They'd probably scorch the thing up, dent it, whatever, but they would not blow the whole tank to peices. You'd have to plant the charges on the treads, or under/above the thing where the armour is particularily thin. I don't think it matters to the game where you plant C4 on a tank, just two packs and boom, no more tank. They could have been planted on top of the radio for gods sake.
Also, tanks should be able to take out stuff like UAV and radar dish. Not artillary - those things are made to widthstand firing howitzer shells, and are a lot of strong metal. But the UAV? Its a fucking metal shack, and the Radar is a tin-can. A tank shell to that dish would absolutely decimate it to no end, and a shell to the trailer would probably make the thing explode all over the airfield. Hell, even tossing a grenade near the UAV should do something, those things just are not meant to take a beating. But nooo, you need C4 to take them out. Christ. I understand SpecOps needs to do something, but right now, SpecOps does just about EVERYTHING.
The only kits the SpecOps hasn't overrun are those that literally no other kit can do - medic, support, engineer, sniper to an extent. SpecOps can do everything AT/Assault can do, and usually better.
Grah. Go ahead and flame me, I won't care. I'm tired of playing my favourite kit, AT, and getting repeatedly raped by some cocky SpecOps bastard with a SCAR-L every time I spawn (or try to do anything for that matter). My hard work spent sneaking up on a tank and pounding it from many directions is consistantly soiled and trodden upon by an enemy SpecOps gunning me down, or a friendly one robbing me of my tank kill.
Just needed to get that off my chest.