Well, I choose Anti tank, but which one do you choose? Please explain why
Poll
If a class (kit) was to disappear from game, which one should it be?
Anti-tank | 5% | 5% - 10 | ||||
Sniper | 16% | 16% - 30 | ||||
Engineer | 8% | 8% - 16 | ||||
Assault | 31% | 31% - 59 | ||||
Support | 5% | 5% - 10 | ||||
Spec. Ops | 3% | 3% - 7 | ||||
Medic | 1% | 1% - 3 | ||||
None of them | 27% | 27% - 51 | ||||
Total: 186 |
I don't think any of the classes should "disappear". The game is balanced with the classes right now.
none of them, imo, they should add more!
i think currently its fine the way it is...
i think currently its fine the way it is...
(if any, I don't think none need to be taken out) Drop assault and give each kit 1 smoke nade per respawn.
sniper
Assault.
There's nothing assault can do that other classes can't, excpet provide grenade launchers (which aren't all that unique anyway) and smokes/flashes (which no one seems to use very often).
Anti-Tank'ers are the only ones who can take down all sorts of vehicles from long range.
Engineers repair and lay mines, one hit kills vs tanks that stay even after you die (which is the upside versus C4)
Specops provide C4 for various things. They're the only ones able to take out assets without vehicular help.
Support can rearm AT and AA as they run out of ammo fast, and can also provide good cover fire and even vehicular assault.
Snipers can engage enemies at much longer ranges than others, and they have the ever useful claymore.
Medics can heal/revive, and get generally a better gun than the Assault kit.
Assault? GL and tactical grenades. Big deal.
There's nothing assault can do that other classes can't, excpet provide grenade launchers (which aren't all that unique anyway) and smokes/flashes (which no one seems to use very often).
Anti-Tank'ers are the only ones who can take down all sorts of vehicles from long range.
Engineers repair and lay mines, one hit kills vs tanks that stay even after you die (which is the upside versus C4)
Specops provide C4 for various things. They're the only ones able to take out assets without vehicular help.
Support can rearm AT and AA as they run out of ammo fast, and can also provide good cover fire and even vehicular assault.
Snipers can engage enemies at much longer ranges than others, and they have the ever useful claymore.
Medics can heal/revive, and get generally a better gun than the Assault kit.
Assault? GL and tactical grenades. Big deal.
Spec-ops... they do nothing to help the team except blow things up, and even then that rarely happens unless the team owns that flag.
Otherwise, they just ram jeeps into tanks.
Otherwise, they just ram jeeps into tanks.
In order to answer this poll properly you really have to think a class is going to disappear and you are asked your opinion. I think it's balanced but I chose anti tank because I think armor has several enemies, too much by now... mines (improved after 1.2 do they don't teamkill), c4, helos, planes.... You may have noticed the insanely increasing of anti tank campers waiting for armor at any flag, it seems as soon as you are spotted by the uav, everybody goes after you, armor doesn't last too much lately...
I'd say none like it the way it is.
screw assault, it is so wothless.
Assault is the most worthless kit imo, it wouldn't bother me in the slightest if it disappeared.
I have to say, assult is quite worthless.....its basily a wepon and some tactical divices that nevre get used...
I voted spec ops. They don't have ability to heal, bring ammo and repair and their only advantage is the C4. Anyway, many spec ops use C4 only to destroy tanks or sth like that. Dice could make engineer able to destroy the commander's tools instead of the C4.
If You Take Away Any Of Them You Create An Imbalance In The Game.....
If You Posted That You Wanted To Have Any Of Them Removed Your A Frickin N00b Because Someone Keeps Ownin U With The Kit U Want Removed.
Rofl
If You Posted That You Wanted To Have Any Of Them Removed Your A Frickin N00b Because Someone Keeps Ownin U With The Kit U Want Removed.
Rofl
Cniper, Anit-tank and Spec Ops are already divisions of Assault.
Of course, if we remove it, noobs will complain.
Of course, if we remove it, noobs will complain.
sniper FTL!
You can own with whatever kit you are playing with.
I had good times with all the classes.
Just had my veteran assault a few days ago. Only my f2000, no GL, no tank, apc, transport.
Loved it ! Came out 29 kills, 6 deaths. Came in half the round. Karkand.
Enjoy !
I had good times with all the classes.
Just had my veteran assault a few days ago. Only my f2000, no GL, no tank, apc, transport.
Loved it ! Came out 29 kills, 6 deaths. Came in half the round. Karkand.
Enjoy !
what a useless poll!
if u take out just one of the classes the whole game will get COMPLETE unbalanced!
every class is again something and for something!
take out the AT sold = tanks will rape
take out the support = no ammo....
got it?
if u take out just one of the classes the whole game will get COMPLETE unbalanced!
every class is again something and for something!
take out the AT sold = tanks will rape
take out the support = no ammo....
got it?
Usque Ad Finem
Assualt are the only class with a high powered weapon AND body armour,Coolbeano wrote:
Assault.
There's nothing assault can do that other classes can't, excpet provide grenade launchers (which aren't all that unique anyway) and smokes/flashes (which no one seems to use very often).
Assault? GL and tactical grenades. Big deal.
no class should be dropped, more should be added
take out snipers, nothing happensTeK||drake666 wrote:
what a useless poll!
if u take out just one of the classes the whole game will get COMPLETE unbalanced!
every class is again something and for something!
take out the AT sold = tanks will rape
take out the support = no ammo....
got it?
take out assaults, nothing happens
Take out the sniper.
High Powered weapon... PKM beats Assaults most powerful weapon, G3. Body armour... Support and AT also has Body armour.Aphex_D wrote:
Assualt are the only class with a high powered weapon AND body armour,Coolbeano wrote:
Assault.
There's nothing assault can do that other classes can't, excpet provide grenade launchers (which aren't all that unique anyway) and smokes/flashes (which no one seems to use very often).
Assault? GL and tactical grenades. Big deal.
no class should be dropped, more should be added
no snipers no funxaven wrote:
take out snipers, nothing happensTeK||drake666 wrote:
what a useless poll!
if u take out just one of the classes the whole game will get COMPLETE unbalanced!
every class is again something and for something!
take out the AT sold = tanks will rape
take out the support = no ammo....
got it?
take out assaults, nothing happens
no assault no more no fun
Usque Ad Finem
i say take out the n00bs, not the kits.
Sorry to burst the bubble of those who like the kits the way they are, but with Battlefield 2142 they are changing the kit system immensely. The 4 kits are now
- Recon (Consists of Sniper and Spec Ops. Has cloaking devices.)
- Assault (Pretty much the same except if you don't hit someone with the launched grenade it will cleverly change into a proximity mine.)
- Support (Medic and Engineer class are now put into one. They will have a robot above your head for support though.)
- Anti-Tank (Anti-Air as well as Anti-Tank now.)
All this information is real. If you doubt me go pick up May's PC Gamer.
- Recon (Consists of Sniper and Spec Ops. Has cloaking devices.)
- Assault (Pretty much the same except if you don't hit someone with the launched grenade it will cleverly change into a proximity mine.)
- Support (Medic and Engineer class are now put into one. They will have a robot above your head for support though.)
- Anti-Tank (Anti-Air as well as Anti-Tank now.)
All this information is real. If you doubt me go pick up May's PC Gamer.