feminist discourse in video-games: tedious and pointless.
if video-games had anywhere near the intended impact and effect as, say, a film or book... okay, maybe. but people play games for fun, for disengaged mental nothingness. people don't play games to be all hyper-critical and engaged with the content/themes and all thoughtful and contemplative. if a video-game objectifies a woman, nobody fucking notices. that's because a game is there to be fun (or competitive), bottom-line. the figures and models involved are irrelevant to the actual mechanics underneath. most games aren't narrative enough to really be analysed this way, for 'feminist' or 'anti-feminist' undertones, or whatever. the story is a thinly veiled bit of dressing to simply give the game momentum and a pretense for its designed path-ways.
Last edited by Uzique The Lesser (2013-03-18 17:33:53)