Aries_37
arrivederci frog
+368|6566|London
I've played this game for a total of about 30 minutes now and the shooting mechanics are just plain weird.

First thing I noticed was that moving fast from left to right and shooting at a stationary target causesd the projectile to end up to the right of the target. So I figured you had to compensate for your own momentum somewhat and just got on with it. 

I was watching some video on youtube Lucien linked me and I commented on how the spinfusor projectile was moving really fast for the guy in the video. Lucien doesn't notice it (because he is a noob) but I go and look it up.

Turns out Tribes has this thing called inheritance. Because the game designers decided to mix the genius combination of large maps, fast players and slow projectiles they had to introduce inheritance so you could actually hit people running away from you. All projectiles gain 50% of your momentum; so if you move forward and shoot forward your bullets travel faster, and if you shoot backwards they travel significantly slower. If you shoot perpendicular to the direction you're moving you get like a 20-30 degree deviation. All in all it just makes calculating where to aim retardedly difficult if you're both moving fast and at odd angles to each other.

I'm not entirely sure it's worth the effort of 'learning' to aim with inheritance. No other game has it as far as I know (apart from previous tribes games) and it's just so different to normal projectile behavour from quake/UT.
Lucien
Fantasma Parastasie
+1,451|6644
Qq

L2p
https://i.imgur.com/HTmoH.jpg
DUnlimited
got any popo lolo intersting?
+1,160|6454|cuntshitlake

I noticed that perpendicular deviation too and found it extremely random and annoying.
main battle tank karthus medikopter 117 megamegapowershot gg
Aries_37
arrivederci frog
+368|6566|London

Lucien wrote:

Qq

L2p
Apparently I have already learnt more about this game than you.
Lucien
Fantasma Parastasie
+1,451|6644
god forbid you'd have to learn to play an fps instead of it being such a rehash of existing ones that you can just copy+paste your skills over
https://i.imgur.com/HTmoH.jpg
Aries_37
arrivederci frog
+368|6566|London
With 50% inheritance I think the game is just too counterintuitive. There will be a lot of situations where the better choice will be too not fire simply because making the shot against someone who is actively juking you is impossible. No matter how 'good' you are the guy running away always has a massive advantage when they're at a certain range because of the speeds that bullets travel at.

They either need to go to 100% inheritance or go to 0% but make projectiles move faster like in quake.
Lucien
Fantasma Parastasie
+1,451|6644
100% inheritance is retarded and doesn't work at all. It's at 50% for a reason

how hard is it to just deal with the fact that learning to shoot isn't a matter of ironsights + M1

seriously you've played a full 30 minutes of the game
https://i.imgur.com/HTmoH.jpg
Uzique
dasein.
+2,865|6461

Aries_37 wrote:

I've played this game for a total of about 30 minutes now and the shooting mechanics are just plain weird.

First thing I noticed was that moving fast from left to right and shooting at a stationary target causesd the projectile to end up to the right of the target. So I figured you had to compensate for your own momentum somewhat and just got on with it. 

I was watching some video on youtube Lucien linked me and I commented on how the spinfusor projectile was moving really fast for the guy in the video. Lucien doesn't notice it (because he is a noob) but I go and look it up.

Turns out Tribes has this thing called inheritance. Because the game designers decided to mix the genius combination of large maps, fast players and slow projectiles they had to introduce inheritance so you could actually hit people running away from you. All projectiles gain 50% of your momentum; so if you move forward and shoot forward your bullets travel faster, and if you shoot backwards they travel significantly slower. If you shoot perpendicular to the direction you're moving you get like a 20-30 degree deviation. All in all it just makes calculating where to aim retardedly difficult if you're both moving fast and at odd angles to each other.

I'm not entirely sure it's worth the effort of 'learning' to aim with inheritance. No other game has it as far as I know (apart from previous tribes games) and it's just so different to normal projectile behavour from quake/UT.
lmao

go back to grinding shitty maths games for 8 hours a day.

zzzzzzzzzzzz

also don't bother playing anyway it would be fucking tragic if you naablers got involved with this. stick to your little niche.

Last edited by Uzique (2012-04-15 07:44:20)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6461

Aries_37 wrote:

With 50% inheritance I think the game is just too counterintuitive. There will be a lot of situations where the better choice will be too not fire simply because making the shot against someone who is actively juking you is impossible. No matter how 'good' you are the guy running away always has a massive advantage when they're at a certain range because of the speeds that bullets travel at.

They either need to go to 100% inheritance or go to 0% but make projectiles move faster like in quake.
fail

the competitive scene seems to be coping fine without tribes being a quake-clone. do you not understand the point of tribes at all? the huge focus is on movement. if your shot is hard/"impossible" to line-up because of your movement angles and speeds, change them. line up a better shot. you act as if the game owes you the opportunity to get perfect airshots everytime. half the nuance of the play is in lining up your shots angle-wise and speed wise so that it's easier for you. half of the tact of dm'ing is in jetpack use, energy conservation, placement. there are so many levels of micro-strategy involved in confrontations because of this and because of the resources each player has at his disposal. it's not quake. yes, it does have huge maps, insane speeds and projectiles. so why are you expecting close-quarter quake mechanics?!? sounds like serious l2p to me.

if you've been watching pro videos you'll see they have coped just fine with the inheritance in this game. just go watch a stream of any professional chaser. their entire role is coping with inheritance and performing a task. they do it very well. but i guess you've just called the entire game out. better call the ESL on your emergency red telephone line you have on your desk and inform them the whole thing is a sham. dun dun dunnnn!

i don't think the game is perfect but i'm not sure accusing the weapon physics of making the game "not worthy of attention" is a really wise thing to do. 100% inheritance in this game would really make it too easy. the maps and chases are quite open affairs for the most part and its your own movement and management that make half the difficulty in chasing and placing a shot. it's almost half of the point in the current game. to say that it's not worth long-term investment because you couldn't adjust in 30 minutes is the most typical noob complaint imaginable. fwiw i think getting into the inheritance debate is a huge can of worms that people can take opposition to for any number of reasons, depending on their position. at the end of the day it comes down to the game having a certain ruleset and you having to l2p with it. if they started altering inheritance they'd also get into the nasty balance debate between projectiles and (semi-)hitscan weps, like the automatic rifles. currently they have different settings for both types of gun that makes them have different strengths and applications for different times. if you messed with projectile inheritance (or automatic inheritance, for that matter) it would fundamentally change the game and make it nearly impossible to balance (or at least shift the balance heavily towards automatic weps, especially for most chases, and spraying is just not what tribes is meant to be about - it's not another cod/bf game). right now every class loadout has strengths and weaknesses, as you'd expect from a class-based game. the fact you can't hit shit in your first 30 minutes cause you're not used to tribes is not a reason to dismiss the entire game. just not a valid ground for argument.

Last edited by Uzique (2012-04-15 07:40:12)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6461

DUnlimited wrote:

I noticed that perpendicular deviation too and found it extremely random and annoying.
oh looksie, the guy that has only ever got good at one fps game in his life doesn't like learning how to use non-hitscan/100%

cute
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Pochsy
Artifice of Eternity
+702|5534|Toronto
Shit. My crappy 4 year old laptop doesn't meet the minimum graphics card requirement. Totally wish I could give it a shot.
The shape of an eye in front of the ocean, digging for stones and throwing them against its window pane. Take it down dreamer, take it down deep. - Other Families
DUnlimited
got any popo lolo intersting?
+1,160|6454|cuntshitlake

Uzique wrote:

DUnlimited wrote:

I noticed that perpendicular deviation too and found it extremely random and annoying.
oh looksie, the guy that has only ever got good at one fps game in his life doesn't like learning how to use non-hitscan/100%

cute
oh yeah it's obviously the fact that i'm terrible at all fps games except for bf2.

your quad-post is kind of cute too
main battle tank karthus medikopter 117 megamegapowershot gg
Uzique
dasein.
+2,865|6461
i replied to the dumb posts as i read them. sorry a quad-post is more conspicuous than a quad quote-train. i wasn't gonna read it all at once. great point though!

and yeah, of course it is to do with the fact you don't want to learn another game. tribes is completely different from bf2. you have never deviated from bf2 - you wouldn't even pick up tf2 which largely consists of basic projectile play (demo/solly). so no shit you are going to criticize tribes endlessly which has projectile+movement considerations. it's anathema to your little comfort zone. tribes has had a pro scene with 50% inheritance for as long as serious pc gaming has existed. are you suggesting the fault is really with the game design?
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DUnlimited
got any popo lolo intersting?
+1,160|6454|cuntshitlake

A game having a pro-scene is a retarded argument, BF3 has a pro scene, MW series has a pro scene. Doesn't mean those games are perfect for competitive play. I'm not agreeing with Aries in the sense that tribes is 'not worth learning', I just think that inheritance adds a completely unnecessary random factor to the game. Much in the same way as crit chance and other pseudo-randomly ditributed components are retarded for competitive gaming, yet two competitive gaming giants, LoL and DOTA2 both involve these factors. The Tribes equivalent isn't as random, of course, but there are already enough factors to make airshotting skillful and hard without having to add inheritance. I really just don't see what the benefit is to the game. If you can explain it, please do. Just saying "the game has it and has always had it, DEAL WITH IT" isn't much of a reasoning.

Nice of you to analyze my comfort zones though. I mostly played soldier in TF2 and love the basic projectile play of a quake style rocket launcher, because it makes actually hitting so much more satisfying. I just don't think movement inheritance is necessary for tribes in any way.

Oh and would think you'd know BF2 is not a hitscan game. I can't actually think of a hitscan fps that I would rate very highly, besides CS.
main battle tank karthus medikopter 117 megamegapowershot gg
Uzique
dasein.
+2,865|6461
'random'? it's not random at all. it's determined very exactly. you use the word 'random' as if there is a random gameplay element here. there's not. your movement and direction affects a %-based inheritance stat. remedy? l2p. learn to move and line-up your shots properly. stop trying to kill the carrier whilst travelling 250sanics at a perpendicular angle. close the gap instead. line up a straight shot. pretty simple. not really sure why you're talking about 'random' elements as if there's a '5% random critical chance' or something. there isn't. how does it help the gameplay you ask? very simple: it puts more focus on your movement. the only time anyone is going to conceivably be taking (and relying on) shots at high-speed is when chasing. how many high-level chasers are publicly complaining about inheritance? zero. why? they've learned how to play. when chasing you've got to close the gap - that's pretty easy. the fc's health doesn't regen so he can't boost; you can catch him using your regen and boosts. make a shot. it really makes the game so much worse that you can't land perfectly-predicted disc at 250 metres distance? that's not the sort of game tribes is. it isn't quake in a field.

and talking about bf2 being hitscan is pretty much a way of distinguishing it from quake-style shooters. bullets vs. projectiles. cool pedanticism bro. you are winning this one!!!!111

Last edited by Uzique (2012-04-15 08:23:47)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6461
"a random factor"
"pseudo-randomly distributed"
"competitive gaming giants dota lol <3 <3 <3"
"random"

https://dl.dropbox.com/u/4416730/Ascend/Inheritance-Fish.gif

sooo randum xD

the point is that anyone who plays with a class/weapon-type long enough will learn how to judge these things very effectively. can he be perfect? nope. but then again neither are tf2 professional sollies, or quake veterans. it's called human judgement. but nothing here is random. if you practice enough with a class and wep and get a feel for the speed and projectiles you're dealing with, you'll get better. a fucking lot of crying here coming from 30 minutes of low-level nub play. acting as if it's game breaking and really effects the fundamentals of the gameplay and the skill involved. it's like spending all your time complaining about the arcs of tf2's demo grenades whilst ignoring the fact there's a huge team-game going on that works extremely well and is extremely well balanced. just get on with it, l2p.

Last edited by Uzique (2012-04-15 08:32:35)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DUnlimited
got any popo lolo intersting?
+1,160|6454|cuntshitlake

I meant random as in impossible to accurately predict. But I guess you're right. It puts more emphasis on other aspects of the game. Just like BF2; a lot of people used to complain about the random deviation of BF2 and while I agree it is poorly implemented, it is absolutely necessary for that game because of the large scale of the maps. That game would have been such a boring campfest if the assault rifles were 100% accurate on first shot. The deviation forces you to put emphasis on game sense and movement instead of w+m1'ing for the win like current gen console games.

Oh and I didn't mean to be pedantic but the bullet projectile instead of hitscan makes a huge difference in BF2.

Uzique wrote:

"competitive gaming giants dota lol <3 <3 <3"
Looking at the money here. No FPS is even close to MOBA games or RTS's

Last edited by DUnlimited (2012-04-15 08:35:54)

main battle tank karthus medikopter 117 megamegapowershot gg
Uzique
dasein.
+2,865|6461
it's impossible to accurately predict, but then again loads of things are impossible to accurately predict in fps games. again, even in tf2, rocket play is extremely hard to accurately predict. that's such an evasive and pretty useless concept. you have any idea how many hours top-level tf2 soldiers spend on aim and rocket maps, just duelling? 100's. how many rockets they fire actually hit? maybe 1 in 4. it's incredibly spammy. and that's even without fast speeds and direction/movement involved. even the tiny subtle angling involved in tf2's movement makes something incredibly hard to accurately predict. it's just not something worth getting caught up on and butthurt over. far from something that makes the game "not worth learning to play". that's a player-l2p issue rather than a game-breaking issue. the playstyle of tribes is all about smart movement and speed - that's the key. not amazing quake-rocket play. the airshots are nice but if you can't close the gap to the flag-carrier/person or match their speed/direction effectively, it's pointless. and that's working-as-intended. that's why tribes games have always had stats like this on their disc-projectiles.

and again, with bf2... you know what distinction i was trying to draw. yeah bf2 isn't insta, pinpoint accurate hitscan. but it's not as if every bullet you fire is an anti-tank rocket-launcher or carl gustav, is it? that's the difference i'm discussing when i make the comparison. i don't care about the finer points of bf2's gunplay. the point is that they are fundamentally different - even when playing the automatic bullet-spraying weps in tribes, you still have to lead them a lot because of their own inheritance stats. it makes the gameplay totally different, i.e. it's something completely new for you to learn (and evidently complain about as a result).
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6461

DUnlimited wrote:

I meant random as in impossible to accurately predict. But I guess you're right. It puts more emphasis on other aspects of the game. Just like BF2; a lot of people used to complain about the random deviation of BF2 and while I agree it is poorly implemented, it is absolutely necessary for that game because of the large scale of the maps. That game would have been such a boring campfest if the assault rifles were 100% accurate on first shot. The deviation forces you to put emphasis on game sense and movement instead of w+m1'ing for the win like current gen console games.

Oh and I didn't mean to be pedantic but the bullet projectile instead of hitscan makes a huge difference in BF2.

Uzique wrote:

"competitive gaming giants dota lol <3 <3 <3"
Looking at the money here. No FPS is even close to MOBA games or RTS's
lots of money in halo too bro. and fifa football. brink had a $15,000 tournament when it launched. that was a greaaat game.

i don't give a fuck about dota or lol. they exist in their own hype-bubbles. they will burst. every esports scene has thus far. once upon a time quake and counter strike 1.6 had massive prizepots too. some people even made their own named gaming gear from it. remember those days? now we laugh. it's a corporate bubble, not some inherent "omg these games are the best competitive thing ever <3 <3 <3" shit. the money is there because the businesses involved see a way to make a profit/advertising opportunity. world of warcraft arena used to have hundreds of thousands of dollars involved in it as well. as an esport it was fucking terrible. money and quality are not related. stop being such a hopeless fanboy. computer games are not near-perfect logical systems like, say, chess. they have balance issues and are far too complex to really venerate as total perfect-competitive utopias. games become popular competitively for one reason: businesses and gaming companies agree to put a shitload of money in them. LAN's, professional teams, streaming/fan scenes... these all exist because in the first place there's someone, somewhere putting in $$$'s to attract the pros. expecting to make a profit, somewhere, somehow themselves. games like starcraft are excellent competitively and as competitive-systems, sure, but the reason for their 'fame' in gaming circles is because of the prizepots and sponsors creating the scene. you're all completely infatuated with it at the moment, it seems. don't forget that as soon as it stops becoming profitable for the investors and shadow-backers, the scene collapses. LANs stop being arranged. professional leagues stop supporting it because they can't put up prize-money. the difference between a game as entertainment/hobby and a game as an 'omg omg esport' is that there's a guy in a suit somewhere willing to call it an esport, in exchange for his companies logo on everything. i would have thought you would know this, by now, after years of supposedly 'top-level' bf2.

Last edited by Uzique (2012-04-15 08:48:45)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DUnlimited
got any popo lolo intersting?
+1,160|6454|cuntshitlake

Well I was originally using them as an example of successful competitive games that have terrible mechanics in them. I am well aware of the "eSports" -bubble and I've never had misconceptions about that. No one with any common sense thinks eSports will ever be mainstream or a valid career choice for anyone.

Last edited by DUnlimited (2012-04-15 08:51:00)

main battle tank karthus medikopter 117 megamegapowershot gg
Uzique
dasein.
+2,865|6461
LoL and Dota are RPG's though. RPG's rely on numbers and - yes, random crit % and such shit. it's why WoW arena was a terrible esport. you can't remove the RPG and stats element from the game entirely. tribes doesn't have numbers or stats or random percentages on anything. it's a very complex mathematical game of vectors and projectiles, sure, but it doesn't have any random elements that crop up. LoL and DotA have items with stats and stacks and random effects and all sorts of shit like that - standard fare for an RPG, really. the comparison makes no sense.

Last edited by Uzique (2012-04-15 08:51:06)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Finray
Hup! Dos, Tres, Cuatro
+2,629|5779|Catherine Black
wonder what would happen irl

you're driving along at 100 kph, and you fire a gun which, when standing, travels at 1000kph

does the bullet travel at 1100 kph?
https://i.imgur.com/qwWEP9F.png
RTHKI
mmmf mmmf mmmf
+1,736|6728|Oxferd Ohire
take a physics class
https://i.imgur.com/tMvdWFG.png
Finray
Hup! Dos, Tres, Cuatro
+2,629|5779|Catherine Black
cba
https://i.imgur.com/qwWEP9F.png
Finray
Hup! Dos, Tres, Cuatro
+2,629|5779|Catherine Black
this is also assuming in a vacuum with no gravitational effect etc
https://i.imgur.com/qwWEP9F.png

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