lol
He said he was going to buy it yesterday on the first page of this thread...Poseidon wrote:
I love how you post this in total retaliation to the posts from the other thread. "Gonna prove them wrong alright, gonna SHOW THEM, yes I AM."FloppY_ wrote:
So I bought and played Arkham Asylum today...
It's pretty good imo
I absolutely love the platforming parts & the gadgets
I absolutely hate the minibosses (1 big guy and tons of tiny idiots all hitting you at once..) they are so frustrating and über difficult compared to everything else...
The piracy talk against Floppy started before that.
I haven't posted anything related to Arkham asylum outside this threadPoseidon wrote:
I love how you post this in total retaliation to the posts from the other thread. "Gonna prove them wrong alright, gonna SHOW THEM, yes I AM."FloppY_ wrote:
So I bought and played Arkham Asylum today...
It's pretty good imo
I absolutely love the platforming parts & the gadgets
I absolutely hate the minibosses (1 big guy and tons of tiny idiots all hitting you at once..) they are so frustrating and über difficult compared to everything else...
nice try anyway... oh wait.. no it wasn't
Yeah keep trying to pull yourself to land....Poseidon wrote:
The piracy talk against Floppy started before that.
Last edited by FloppY_ (2011-02-15 19:58:32)
Your thoughts, insights, and musings on this matter intrigue me
floppy are you actually seeing a counsellor because you should be
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Played some TDU2 last night.
Don't bother with it, complete console port. Nothing too gamebreaking when transferred to PC, but a lot of little niggles. For example: 1280x720 medium graphics 0xAA through the countless unskipable cutscenes, then you can only change the graphics when you actually start playing. No way to change it from Windowed mode I could find inside the game. Control mapping is horrible, takes forever, is clunky, doesn't detect half the inputs on my gamepad, couldn't for the life of me figure out how to "bank" the cash I earned from the very burnout-rippoffy points system (close calls, oncoming traffic etc) as there was no button to map in the options. Every car felt exactly the same, with the only difference being FWD, 4WD, RWD, and even then it wasn't a lot.
Overall very disappointing, glad I didn't trust the trailers enough to buy it.
Don't bother with it, complete console port. Nothing too gamebreaking when transferred to PC, but a lot of little niggles. For example: 1280x720 medium graphics 0xAA through the countless unskipable cutscenes, then you can only change the graphics when you actually start playing. No way to change it from Windowed mode I could find inside the game. Control mapping is horrible, takes forever, is clunky, doesn't detect half the inputs on my gamepad, couldn't for the life of me figure out how to "bank" the cash I earned from the very burnout-rippoffy points system (close calls, oncoming traffic etc) as there was no button to map in the options. Every car felt exactly the same, with the only difference being FWD, 4WD, RWD, and even then it wasn't a lot.
Overall very disappointing, glad I didn't trust the trailers enough to buy it.
I already told you how little I care for your advice didn't I?Uzique wrote:
floppy are you actually seeing a counsellor because you should be
Your thoughts, insights, and musings on this matter intrigue me
So you can't tell the difference between a car driving around a corner and a car spinning around a corner?Finray wrote:
Played some TDU2 last night.
Don't bother with it, complete console port. Nothing too gamebreaking when transferred to PC, but a lot of little niggles. For example: 1280x720 medium graphics 0xAA through the countless unskipable cutscenes, then you can only change the graphics when you actually start playing. No way to change it from Windowed mode I could find inside the game. Control mapping is horrible, takes forever, is clunky, doesn't detect half the inputs on my gamepad, couldn't for the life of me figure out how to "bank" the cash I earned from the very burnout-rippoffy points system (close calls, oncoming traffic etc) as there was no button to map in the options. Every car felt exactly the same, with the only difference being FWD, 4WD, RWD, and even then it wasn't a lot.
Overall very disappointing, glad I didn't trust the trailers enough to buy it.
A: You didn't try more than a few cars
B: You are pulling it out your arse
I do agree with it beeing a horrible consoleport and not worth a buy...
Your thoughts, insights, and musings on this matter intrigue me
Time for something that doesnt involve floppy
Obviously you were going too fast into the corner in the RWD cars, if you take the corner at the right speed there's practically no difference between RWD, FWD and 4WD.FloppY_ wrote:
So you can't tell the difference between a car driving around a corner and a car spinning around a corner?Finray wrote:
Played some TDU2 last night.
Don't bother with it, complete console port. Nothing too gamebreaking when transferred to PC, but a lot of little niggles. For example: 1280x720 medium graphics 0xAA through the countless unskipable cutscenes, then you can only change the graphics when you actually start playing. No way to change it from Windowed mode I could find inside the game. Control mapping is horrible, takes forever, is clunky, doesn't detect half the inputs on my gamepad, couldn't for the life of me figure out how to "bank" the cash I earned from the very burnout-rippoffy points system (close calls, oncoming traffic etc) as there was no button to map in the options. Every car felt exactly the same, with the only difference being FWD, 4WD, RWD, and even then it wasn't a lot.
Overall very disappointing, glad I didn't trust the trailers enough to buy it.
A: You didn't try more than a few cars
B: You are pulling it out your arse
I do agree with it beeing a horrible consoleport and not worth a buy...
Slow in - fast outFinray wrote:
Obviously you were going too fast into the corner in the RWD cars, if you take the corner at the right speed there's practically no difference between RWD, FWD and 4WD.FloppY_ wrote:
So you can't tell the difference between a car driving around a corner and a car spinning around a corner?Finray wrote:
Played some TDU2 last night.
Don't bother with it, complete console port. Nothing too gamebreaking when transferred to PC, but a lot of little niggles. For example: 1280x720 medium graphics 0xAA through the countless unskipable cutscenes, then you can only change the graphics when you actually start playing. No way to change it from Windowed mode I could find inside the game. Control mapping is horrible, takes forever, is clunky, doesn't detect half the inputs on my gamepad, couldn't for the life of me figure out how to "bank" the cash I earned from the very burnout-rippoffy points system (close calls, oncoming traffic etc) as there was no button to map in the options. Every car felt exactly the same, with the only difference being FWD, 4WD, RWD, and even then it wasn't a lot.
Overall very disappointing, glad I didn't trust the trailers enough to buy it.
A: You didn't try more than a few cars
B: You are pulling it out your arse
I do agree with it beeing a horrible consoleport and not worth a buy...
On a keyboard you will spin 99% of the time you hit the throttle while turning thanks to it applying 100% throttle instantly... and in general RWD cars are much trickier ingame...
Your thoughts, insights, and musings on this matter intrigue me
Get a gamepad, then try to review a racing game.. lol, you obviously have no idea.
lol why would I? go die in a fire.....Finray wrote:
Get a gamepad, then try to review a racing game.. lol, you obviously have no idea.
all of you...
srsly...
btw: I just bought Just Cause 2 for €6.25 on the steam daily offer...
Your thoughts, insights, and musings on this matter intrigue me
Because racing games aren't meant to be played with a keyboard? Not a hard concept to grasp. They're meant to be played with a gamepad so you can avoid the problem of 100% throttle/brake.
true. they arent that great with a gamepad either tbh. i only really enjoyed a racing game with a wheel.Finray wrote:
Because racing games aren't meant to be played with a keyboard? Not a hard concept to grasp. They're meant to be played with a gamepad so you can avoid the problem of 100% throttle/brake.
That doesn't change the fact that developers need to take into account that most people on this platform will play the game with keyboardFinray wrote:
Because racing games aren't meant to be played with a keyboard? Not a hard concept to grasp. They're meant to be played with a gamepad so you can avoid the problem of 100% throttle/brake.
Your thoughts, insights, and musings on this matter intrigue me
why? you fuckers rip it anyway so why would they?FloppY_ wrote:
That doesn't change the fact that developers need to take into account that most people on this platform will play the game with keyboardFinray wrote:
Because racing games aren't meant to be played with a keyboard? Not a hard concept to grasp. They're meant to be played with a gamepad so you can avoid the problem of 100% throttle/brake.
Totally just bought Shining Force.
What a fucking game.
What a fucking game.
No they won't... jesus.FloppY_ wrote:
That doesn't change the fact that developers need to take into account that most people on this platform will play the game with keyboardFinray wrote:
Because racing games aren't meant to be played with a keyboard? Not a hard concept to grasp. They're meant to be played with a gamepad so you can avoid the problem of 100% throttle/brake.
for a fatty you're a serious intellectual lightweight.
No they don'tFloppY_ wrote:
That doesn't change the fact that developers need to take into account that most people on this platform will play the game with keyboardFinray wrote:
Because racing games aren't meant to be played with a keyboard? Not a hard concept to grasp. They're meant to be played with a gamepad so you can avoid the problem of 100% throttle/brake.
infact I believe you're in a very very small minority
What are they to do, include a gamepad with the game? There's no way of getting around the fact a keyboard has no analogue input.
I loaded up the game - Set my reso - Alt+Enter -- Detected the xbox360 controller, and I was away! Not one issue hardware wise, not one crash.
The only thing that bugs me is the 8 seconds it takes to restart an event. Everything else I'm really enjoying
Edit: Floppy - For the amount you're playing it and the fact you dis it so much is quite irritating. In my opinion you should support the developers if you're enjoying the game- and to say you are not yet continue to play means you are lying.
I pre-ordered this sucker back in '10 XD
The only thing that bugs me is the 8 seconds it takes to restart an event. Everything else I'm really enjoying
Edit: Floppy - For the amount you're playing it and the fact you dis it so much is quite irritating. In my opinion you should support the developers if you're enjoying the game- and to say you are not yet continue to play means you are lying.
I pre-ordered this sucker back in '10 XD
Last edited by tazz. (2011-02-16 08:37:41)
everything i write is a ramble and should not be taken seriously.... seriously. ♥
I need to get my 360 controller ready to be used with my computer
for a fatty you're a serious intellectual lightweight.
I use one from DealExtreme - Had to look at their comments to find a suitable driver for the x64 - but works amazingly.Camm wrote:
I need to get my 360 controller ready to be used with my computer
Cost me 8 bucks or someshit - waited a month tho- lol.
everything i write is a ramble and should not be taken seriously.... seriously. ♥
Lol floppy, lol.
I've got one, I just need to get something to connect it uptazz. wrote:
I use one from DealExtreme - Had to look at their comments to find a suitable driver for the x64 - but works amazingly.Camm wrote:
I need to get my 360 controller ready to be used with my computer
Cost me 8 bucks or someshit - waited a month tho- lol.
for a fatty you're a serious intellectual lightweight.