jsnipy
...
+3,276|6305|...

unnamednewbie13 wrote:

isn't cyberpunk supposed to be highly patched now like no man's sky?
yeah
jsnipy
...
+3,276|6305|...

unnamednewbie13 wrote:

if i might criticise star citizen for a moment, you'd think the grass would despawn under the lift so it didn't clip through. this happens on so many other games and bugs me every time.
yeah that one is vexing
SuperJail Warden
Gone Forever
+621|3502
Unity Engine, something I have never heard of until last week, changed their subscription model. Indie developers are upset. Gamers are upset. My reddit feed is upset.

I don't get it. Isn't this why they warn people to use open source engines?
https://i.imgur.com/xsoGn9X.jpg
unnamednewbie13
Moderator
+2,043|6554|PNW

People were saying 'watch out' for awhile now. I've been picking up bits and pieces about the latest as I've seen posts, so we'll see what happens.

Here’s why so many video game developers are suddenly abandoning the Unity engine

On Monday, Unity announced via its official blog that, as of Jan. 1, 2024, it would change the terms by which it licenses its engine. One element of those changes was the introduction of a new monthly “Runtime Fee,” which would be charged each time a qualifying game made with Unity is downloaded by an end user. […] This would’ve been controversial enough by itself. Unity usually makes money off of its engine by sharing revenue with companies who make successful products, but this changes the deal dramatically in Unity’s favor, using shaky metrics that aren’t readily accessible to companies outside of Unity itself.
CEO Riccitiello, in addition to being an alleged sex pest, pops up from time to time as a recurring villain in industry news (although other storytelling says he helped EA through a rough patch and is now helping Unity through its own).

Unity bosses sold stock days before development fees announcement, raising eyebrows
CEO Riccitiello sold 50k shares this year.

Is that egregious? Also, big layoffs earlier this year. Seen it suggested elsewhere that eve above strip-mining Unity, this is an organized attempt to deplatform1 or force developers into mobile-like monetization, or otherwise hurt the indie scene (though the engine is also used by bigger titles, chances are you've played some without even realising). I haven't read the full small print of the pricing model, but worst case scenario sounds like it would suck for those cool devs who don't ask for much. Question remains if it's even enforcible in some countries?

I guess in Unity's apology or whatever, it's supposedly a "big misunderstanding?" I haven't watched or read it, but but the figurative excrement has already hit the fan and it's hard to rebuild trust. Murmurings of a class-action. Elsewhere, the Terraria people are making investments in competing engines as a middle finger.

1example rumblings - Cult of the Lamb Developer Threatens to Delete Game on Jan 1 Amid Unity Backlash, rabbit-holed from The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb

Last edited by unnamednewbie13 (2023-09-19 20:39:37)

unnamednewbie13
Moderator
+2,043|6554|PNW

It's probably a bit old-hat to call oneself pessimistic in this era, and these things have their dips and peaks, but a lot gaming has kind of sucked for a bit now. Express Fry-shock when confronted with news about the corporate langoliers cannibalizing stuff.

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