Well how about the new AT/claymore mines that doesn't kill team mates?! I thought the reason that they removed the ability to fire when jumping (now how unrealistic is that? Really?) and the dolphin diving was to add realism. But I reccon it was only because of whining assholes. I've seen posts here praising not seing dolphin divers any more when playing. You know what, I didn't see them frequently before either..!
Now how fucking realistic are the new mines when:
1. They don't kill team mates
2. They are fucking unbreakable
3. goto 2
Now the team mate thing I can in one way understand. This is so that noob spreading mines everywhere shouldn't get so many teamkills and whine the hell out of EA. But why the HELL can't you destroy the damn mines?! Now where is the realism in that? Yesterday I put claymores by our flags and got free kills later when a enemy tried to take the flag. My friend threw AT-mines on the main roads and got a kill every now and then. Now you can't fortunately put that many mines before they start to dissapear but usually someone runs over them before reaching that limit.
As it was before it was realistic and you had to THINK a little. Claymores were for sniper back protection, when you left your sniper spot you threw a grenade on the claymore to remove it and avoid team kills. Dumbasses that threw AT mines on every exit from a flag so that no vehicle could get outta there deserved the team kill (although they were punished sometimes that still doesn't add further negative score), and the person running over them deserved to die because he didn't care for the RED SKULLS.
If you saw an red skull and couldn't get pass it you could always destroy it. Same being an enemy, the mines are hard to spot from an armor, but if you saw them you could destroy them atleast. In one week we'll have 25% of the players as snipers putting claymores, 25% support, 25% engineers spamming mines and the last 25% regular players being killed of the other teams undestroyable mines
The explosive badge is no challenge anymore, imagine kirkland with claymores by the fences and ammobags lying everywhere...
I require a patch that atleast makes the mines destroyable the day before the day after tommorow
Now how fucking realistic are the new mines when:
1. They don't kill team mates
2. They are fucking unbreakable
3. goto 2
Now the team mate thing I can in one way understand. This is so that noob spreading mines everywhere shouldn't get so many teamkills and whine the hell out of EA. But why the HELL can't you destroy the damn mines?! Now where is the realism in that? Yesterday I put claymores by our flags and got free kills later when a enemy tried to take the flag. My friend threw AT-mines on the main roads and got a kill every now and then. Now you can't fortunately put that many mines before they start to dissapear but usually someone runs over them before reaching that limit.
As it was before it was realistic and you had to THINK a little. Claymores were for sniper back protection, when you left your sniper spot you threw a grenade on the claymore to remove it and avoid team kills. Dumbasses that threw AT mines on every exit from a flag so that no vehicle could get outta there deserved the team kill (although they were punished sometimes that still doesn't add further negative score), and the person running over them deserved to die because he didn't care for the RED SKULLS.
If you saw an red skull and couldn't get pass it you could always destroy it. Same being an enemy, the mines are hard to spot from an armor, but if you saw them you could destroy them atleast. In one week we'll have 25% of the players as snipers putting claymores, 25% support, 25% engineers spamming mines and the last 25% regular players being killed of the other teams undestroyable mines
The explosive badge is no challenge anymore, imagine kirkland with claymores by the fences and ammobags lying everywhere...
I require a patch that atleast makes the mines destroyable the day before the day after tommorow