I actually like the idea they had for introducing squalor, but it really could have been done better. I'd have divided the building types into rural production, city production, defense, government, religion, entertainment and hygiene. Each category would have had their own caps (some, like hygiene, without, but rather limited to amount of structures of each type). Some categories would have had a limit of one "super-building" for the category. Each category's structures would have positively or negatively affected squalor on a case-by-case basis, and at different levels.
Not hard to grasp. It could have been simple without reaching Paradox Interactive levels of obscurity.
Not hard to grasp. It could have been simple without reaching Paradox Interactive levels of obscurity.